Chaos Dreadnought

“Sanity is for the weak!”

The Chaos version of a Dreadnought walker, a mobile sarcophagus where – unlike the Loyalist variant – the Traitor Marines are generally enclosed against their will. The captivity drives them insane and turns the Dreadnought into a blood-frenzied killing machine.

Unit stats
typevehicle
squad1
health1000
energy100
courage
Model stats
typevehicle
armorvehicle
sizelarge
xp500
global50
health1000
melee skill70
speed4.5
rotation275
sight40 (5)
charge speed+2
charge range15
charge duration4
charge cooldown5
leapno
Chaos Dreadnought
produce410
produce120
produce15
produce40
produce0
reinforce0
reinforce0
reinforce15
reinforce0
upkeep 38.25
1234
health1000110012101331
health regen0000
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


csm_autocannon_dreadnought

autocannon_pvp damage
60 damage per hit
17.78 damage per second

csm_fist_dreadnought_with_gun

melee_heavy damage
110 damage per hit
73.33 damage per second

csm_dread_storm_bolters

piercing_pvp damage
60 damage per hit
28.64 damage per second

Mark of Tzeentch


csm_missile_rack_single_shot

anti_vehicle_pvp damage
60 damage per hit
46.15 damage per second

csm_fist_dreadnought_with_gun

melee_heavy damage
110 damage per hit
73.33 damage per second

csm_dread_storm_bolters

piercing_pvp damage
60 damage per hit
28.64 damage per second

Mark of Khorne


csm_fist_dreadnought

melee_heavy damage
150 damage per hit
100 damage per second

csm_dread_storm_bolters

piercing_pvp damage
60 damage per hit
28.64 damage per second

Minor Melee Resistance Aura

This unit takes 20% less damage from melee weapons. Passive ability. This ability is removed when a Mark is upgraded.

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability. Requires the Mark of Khorne upgrade.

Blood Rage
70

Sends the Chaos Dreadnought into an uncontrolled rage for 12 seconds, attacking any nearby unit whether friend or foe. Increases speed by 2.5, damage by 30%; reduces weapon cooldown by 50%, weapon reload time by 40% and received damage by 50%. 30 second cooldown.

Frenzied Barrage
50

Unleashes a barrage of 5 missiles at the target area, each doing 20 rocket damage and suppressing infantry in radius 7. The missiles explode in flames, doing 1.5 flame damage and suppressing infantry in radius 7 every second for 7 seconds. Missile damage scales with level. Range 55, 60 second cooldown.

Mark of Tzeentch  | T2
80 20 15

Tzeentch's mark grants a missile launcher (60 explosive damage per missile, 73.33 heavy melee DPS; missiles deal AoE damage in radius 3) and the Frenzied Barrage ability. The Chaos Dreadnought is disabled while upgrading.

Mark of Khorne  | T2
100 30 15

The Blood God's mark grants the Blood Rage ability, a close-combat claw (100 heavy melee DPS), a 40 heavy melee damage splash in radius 4, and increases health by 200. Also grants the Dreadnought the Melee Resistance Aura, reducing the damage it takes from melee attacks by 40%. The Chaos Dreadnought is disabled while upgrading.