Weapon statistics

Basic

weapon familybolter_pvpsetup time0data version2.9.9.1 (rbf)
damage typepiercing_pvpteardown time0
fire while movingyesmoving accuracy1
is meleenodamage to retreating1

Base damage & range

range5–38health damage60courage damage4
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst duration3–3reload frequency6–8rate of fire5
wind down0cooldown3reload duration2–2projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]