Warp Spider Exarch

“Let us see what havoc I can wreak with this.”

The Warp Spider Exarch has honed his skills as an ambusher to a fine detail. He is not only an expert in surprise assaults, teleporting onto the battlefield in a storm of crackling lightning, but also knows the best times to withdraw from combat and set up to perform further hit-and-run attacks.

Unit stats
typeinfantry
squad4
health760
energy100
courage100
Model stats
typeinfantry
armorinfantry
sizesmall
xp150
global10
health190
melee skill50
speed5
rotation1000
sight40 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
1234
health190219251289
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16

Default


eld_dual_deathspinner

piercing_pvp damage
35 damage per hit
21.3 damage per second

eld_powerblades_hero_default

melee_pvp damage
32 damage per hit
22.86 damage per second

Heavy Gauge Death Spinner


eld_dual_deathspinner_heavy

piercing_pvp damage
56 damage per hit
34.09 damage per second

eld_powerblades_hero_default

melee_pvp damage
32 damage per hit
22.86 damage per second

Entangling Web


eld_dual_deathspinner_entangle

piercing_pvp damage
56 damage per hit
34.09 damage per second

eld_powerblades_hero_default

melee_pvp damage
32 damage per hit
22.86 damage per second

Powerblades


eld_powerblades_hero_upgrade

melee_heavy damage
75 damage per hit
53.57 damage per second

eld_dual_deathspinner

piercing_pvp damage
35 damage per hit
21.3 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Teleport
35

Teleport to target location within 50 radius. Cooldown 10 seconds. The Warp Spider Exarch's Enhanced Warp Jump Generator decreases his teleport cooldown to 6 seconds and increases the range to 70.

Heavy Gauge Filament
40 and then 3.5 per second

Switches the death spinner to a heavier gauge filament that has a 60% chance to do weapon knockback on hit. Drains 3.5 energy per second and disables energy regeneration when active. Can't knock back an individual model more than once every 4 seconds.

Entangle
50

Immobilizes the targeted enemy infantry unit for 5 seconds. Range 20, cooldown 60 seconds.

Group Teleport
65

Teleports the Warp Spider Exarch and all allied infantry in radius 15 to a targeted location after an 8 second delay. Units preparing to jump are immune to knockback. Maximum jump distance 130. Cooldown 90 seconds.

Phase Shift
50

Shifts the Warp Spider Exarch and all units within radius 15 out of phase with the physical realm for 10 seconds. Phase shifted units are disabled, invulnerable, and immune to knockback. After the Phase Shift ends, affected units take 40% less damage for 5 seconds. Cooldown 45 seconds.

Anti-Grav Grenade
60

Throws a grenade which counters gravity in radius 7 for 8 seconds, levitating and disabling infantry units with weapon knockback. Levitated units take 25% less damage. Range 25, cooldown 60 seconds.

Shimmer Orb
40

Throws a grenade that deploys a Shimmer Orb. The Shimmer Orb persists for 30 seconds and blocks all incoming ranged attacks in radius 10. Units within the Shimmer Orb cannot fire ranged weapons. Range 20, cooldown 50 seconds.

Aspect of Warp Spider  | T2
50 20 15

Enables the Haywire Grenade ability, which does 160 melta damage, reduce speed by 60%, reduce rotation rate by 60%, and disable weapons of vehicles for 15 seconds. Also equips the squad Exarch with a dual death spinner (22.52 piercing DPS) and powerblades (39.29 power melee DPS).

Warp Spider Exarch  | T2
85 15 15

Add an Exarch to lead the squad and increases the energy regeneration of the squad by 50%. The Exarch has 200 health, 60 melee skill and infantry armor. He can be upgraded with better weapons through Aspect of Warp Spider.

Webway Gate  | T1
50

Build a Webway Gate at the target location, allowing units to move quickly across the battlefield. Takes 25 seconds to build.

Crack Shot  | T1
50

Increase the ranged damage output of a targeted squad by 25% and weapon range by 7 for 25 seconds. Cooldown 50 seconds.

Spider's Brood  | T2
350 200

Teleport in a Warp Spider Squad to a targeted location. Cooldown 300 seconds.

Summon Autarch  | T2
350 50 150

Summon an Autarch commander equipped with Swooping Hawk wings. Can leap across the battlefield. Passive aura strengthens nearby Eldar infantry. Inspires nearby allies with each kill. If Autarch is racalled, she can be called in again for only 150 red. Cooldown 100 seconds.

Eldritch Storm  | T3
500

After a 4 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 6. Vehicles within radius 3 of a bolt are unable to move or attack for 14 seconds, and have their rotation rate reduced by 80%. Starting from the eye of the storm, 9 points are struck with 3 bolts each, with a 0.5 second delay between points, aside from the first, and a 0.3 second delay between bolts. There is a 1 second delay between the first strike and the second. Cooldown 120 seconds.