Autarch

“For war, as in all things, I am ready.”

Autarchs possess a consummate understanding of the art of war and serve as the supreme commanders of an Eldar Craftworld's warhost. It is not only at the aspect of command that an Autarch excels, for they are consummate warriors as well, and often spearhead assaults, fighting an enemy army's leader in personal combat or contemptuously destroying war machines with ease.

Unit stats
typeinfantry
squad1
health750
energy100
courage100
Model stats
typeinfantry
armorcommander
sizesmall
xp250
global40
health750
melee skill70
speed7.5
rotation800
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapyes
Autarch
produce400
produce20
produce5
produce25
produce0
reinforce0
reinforce0
reinforce5
reinforce0
upkeep 25.5
1234
health7508639921141
health regen11.051.11.16
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


eld_autarch_default_sword

melee_power_weapons_pvp damage
45 damage per hit
34.62 damage per second

eld_shuriken_pistol

piercing_pvp damage
6 damage per hit
2.47 damage per second

Executioner


eld_autarch_sword

melee_power_weapons_pvp damage
90 damage per hit
64.29 damage per second

Fusion Gun


eld_fusion_gun

melta damage
64 damage per hit
29.87 damage per second

eld_fist

melee_pvp damage
8 damage per hit
6.67 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Inspire

Killing enemies with her main weapon (so it does not inspire on kill for her default shuriken pistol) inspires (non-Terminator) allied infantry in radius 35, increasing their damage by 5% and lowering received suppression by 10% for 15 seconds. Also restores 20 courage. Passive ability.

Scorpion Shield

Friendly Eldar infantry within 22 radius take 15% less ranged damage. Does not affect heroes or the Autarch. Passive ability.

Fleet of Foot
40

Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds.

Leap
45

Break suppression and leap to targeted location, doing weapon knockback to enemy infantry in radius 5. The Autarch and allied infantry in radius 22 are healed for 30 health, and their speed is increased by 1 and damage by 20% for 10 seconds. Minimum range 15, maximum range 50. Cooldown 20 seconds.

Skyleap

Escapes high into the atmosphere, removing the Autarch from play but allowing her to be recalled for 150 Psychic Might.

Forceshield
1 for every 5 damage taken

Activates a force shield that causes damage to reduce energy rather than health.

Forceshield  | T2
50 15 20

Grants the Forceshield ability, which absorbs damage in exchange for energy. 1 energy drained for every 5 damage taken.

Executioner  | T2
75 20 15

Equip the Autarch with an Executioner Spear, very effective against infantry. 64.29 power melee DPS.

Fusion Gun  | T2
50 10 15

Equips the Autarch with a Fusion Gun, a short-range weapon effective all targets, especially vehicles. Her proper melee weapon is removed. 29.87 melta DPS, 6.67 melee DPS.