“Anoint me in blood!”
A hulking champion of Khorne clad in ancient suit of Terminator armour, the Chaos Lord cannot be halted by suppression or knockback and is durable enough to lead armies from the front. Focuses on destructive abilities and aggressive play from the outset.
Melee Resistance Aura
This unit takes 40% less damage from melee weapons. Passive ability.
Kill the Weak!
Strike out at all nearby enemies, doing 20 melee damage and weapon knockback in radius 5. The Chaos Lord drains the life force of his victims, healing himself for 75 health per target. 40 second cooldown.
Ignites an area in flames for 15 seconds, dealing 12 ability flame damage in radius 10 every second. Range 20, 45 second cooldown.
Performs a sweeping strike, doing 35 melee damage, dealing weapon knockback, and stunning all enemy infantry in a 180 degree arc in front of the Chaos Lord in radius 10. 30 second cooldown.
Lashes out in the specified direction with a destructive strike, dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 12.5. 40 second cooldown.
Let the Galaxy Burn!
Looses 4 orbs of empyreal flame at the target area. These orbs detonate on impact, doing 30 flame damage and weapon knockback, leaving smoldering residue that deals 3 flame damage per second for 12 seconds in radius 10. Range 40, 60 second cooldown.
Grips an enemy infantry model with an invisible force for 3 seconds, draining the life from them and doing 120 piercing damage while healing the Chaos Lord for 150 health. The Chaos Lord is immobile while the target is held with weapon knockback for the duration. Range 20, 40 second cooldown.
Raises a shield of unholy energy that causes damage to reduce energy instead of health.
Combi-Flamer | T1
100 30 15
Equips an improved storm bolter that comes with an underslung flamer (31.61 piercing DPS). Grants the Immolate ability, which ignites an area in flames for 15 seconds, dealing 12 ability flame damage in radius 10 every second.
Harness of Rage | T1
110 20 20
Grants 5 energy to your own squads in a radius 10 with every strike the Chaos Lord lands in close-combat. Also increases health of the Chaos Lord by 150, and health regeneration by 2.5 hp/s.
Dark Halo | T1
120 30 15
Grants the Dark Halo ability that allows the Chaos Lord to absorb damage at the cost of energy. 1 energy drained for every 5 damage taken.
Blood Maul | T2
150 50 20
A huge two-handed melee weapon effective against infantry and heavy infantry (100 melee DPS). Also grants the Sweeping Doom ability, allowing the Chaos Lord to do 35 melee damage, deal weapon knockback, and stun all enemy infantry in a 180 degree arc in front of him.
Armor of the Inferno | T2
150 30 20
Grants the Let the Galaxy Burn! ability and increases the Chaos Lord's health by 150.
Daemonic Visage | T2
125 35 20
Causes all enemies near the Chaos Lord to lose combat power for every strike the Chaos Lord deals in melee (25% reduced damage in a radius of 25 for 5 seconds per strike; does not stack).
Lightning Claws | T2
150 50 20
Paired lightning claws (100 power melee DPS) particularly effective at slicing up heavy infantry, but makes short work of regular infantry as well. Also grants the Destructive Strike ability, which deals 30 piercing damage and weapon knockback in radius 5 along a line of length 12.5.
Mantle of Hate | T2
125 30 20
This foul armor grants the Drain Life ability and increases the Chaos Lord's health by 175 and health regeneration by 1 hp/s.
Icon of Khorne | T2
100 20 20
Grants the Chaos Lord 1.5% of his maximum health for every melee attack made against the enemy.
Blood Sacrifice | T2
Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. Cooldown 60 seconds.
Malignant Blindness | T1
Reduce the sight radius of all enemy units and structures by 90% for 15 seconds. Cooldown 120 seconds.
Bloodlust | T2
Fill your forces with a lust for killing. For 25 seconds, whenever your infantry attacks the enemy, they enhance the damage output of nearby allies. Ranged attacks increase the damage of all infantry in a radius 25 by 1% per attack, while melee attacks increase damage by 2% per attack. Cooldown 70 seconds.
550 100 350
Teleport a squad of Chaos Terminators to the targeted location. Terminators are immune to suppression, but cannot fall back. They instill fear in enemies upon each kill, causing -3% damage dealt and +2% damage taken in radius 25 of the death. Cooldown 420 seconds.
Empyreal Abyss | T3
Creates a devastating warp rift that deals 200 melee heavy damage per second to units within a radius 5. Units between radius 12 and 5 receive 25 melee heavy damage per second, and any units within a radius 5 of the unholy shards that erupt from the ground will receive 20 melee heavy damage per second. Unholy chains will pull nearby infantry into its area of effect. Cooldown 120 seconds.