Stormboyz

“!!!”

Ork Stormboyz are the equivalent of greenskin shock troops. They have discipline above that of the average Ork and are more efficient too. commonly viewed as being nutcases amongst regular Orks since they go into battle with fuel-filled rockets strapped to their backs. Orks usually distrust anything that flies and prefer to go to battle on their own two legs, but Stormboyz love nothing more than joining battle quickly.

Unit stats
typeinfantry
squad5
health950
energy100
courage100
Model stats — Stormboy
typeinfantry
armorinfantry
sizesmall
xp120
global8
health190
melee skill60
speed5
rotation800
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapyes
Model stats — Stormboy Nob
typeinfantry
armorinfantry
sizesmall
xp175
global10
health350
melee skill70
speed5
rotation800
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
Stormboyz
produce350
produce35
produce15
produce30
produce0
reinforce35
reinforce4
reinforce3
reinforce5
upkeep 6
Stormboy Nob
produce75
produce25
produce5
produce15
produce0
reinforce-
reinforce-
reinforce-
reinforce-
upkeep 10.8
Stormboy
1234
health190219251289
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill60616263
melee damage11.11.211.33
range damage11.051.11.16
Stormboy Nob
1234
health350403433532
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


ork_choppa_stormboy

melee_power_weapons_pvp damage
30 damage per hit
30 damage per second

ork_slugga

piercing_pvp damage
1 damage per hit
0.64 damage per second

Nob Leader


ork_choppa_stormboy_nob

melee_heavy damage
110 damage per hit
55 damage per second

ork_slugga_nob

piercing_pvp damage
7 damage per hit
2.88 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Weirdboy Recharge Aura

Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability.

Waaagh!!!
15

Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds.

Jump
50

Soar through the air and land at the targeted location. Minimum range 15, maximum range 50. Improved Rokkit Packs increase range to 65. With the Nob Leader, boyz stun enemy infantry in radius 3 for 2 seconds on completion of the jump. Cooldown 15 seconds.

Bommaboyz
20

Sends one Stormboy on his final jump. He explodes on impact, doing 45 explosive damage and weapon knockback to everything in radius 15. Range 50, cooldown 40 seconds. Requires Improved Rokkit Packs upgrade.

Improved Rokkit Packs  | T2
75 15

Increases Jump range by 15 and unlocks the Bommaboyz ability, which sends one of the Stormboyz, overloaded with explosives, flying to their death amidst the enemy, dealing 45 explosive damage and weapon knockback.

Nob Leader  | T2
75 25 15

Send a Nob Leader to keep da boyz from muckin' about. The Nob is a brute with 350 health, infantry armor and a melee heavy weapon; while present in the squad, all Stormboyz stun enemy infantry in radius 3 for 2 seconds after completing a Jump. 55 melee heavy DPS.