Slugga Boyz

“!!!”

Slugga Boyz are the frontline grunts, and most numerous soldiers, of the Ork WAAAGH! Armed with cheap and easy to make sluggas and choppas, these boyz love nothing more than a good fight, often leaving a horrific mess of whatever they attack on the battlefield.

Unit stats
typeinfantry
squad6
health600
energy200
courage100
Model stats — Slugga
typeinfantry
armorinfantry_fire_resist
sizesmall
xp75
global4
health100
melee skill60
speed5
rotation800
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
Model stats — Slugga Nob
typeinfantry
armorinfantry
sizesmall
xp175
global10
health300
melee skill70
speed5
rotation800
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
Slugga Squad
produce270
produce0
produce12
produce18
produce0
reinforce23
reinforce0
reinforce2
reinforce2
upkeep 5.1
Slugga Nob
produce75
produce25
produce5
produce15
produce0
reinforce-
reinforce-
reinforce-
reinforce-
upkeep 10.8
Slugga
1234
health100115132152
health regen0.50.530.550.58
energy200115130150
energy regen11.051.11.16
melee skill60616263
melee damage11.11.211.33
range damage11.051.11.16
Slugga Nob
1234
health300345397456
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


ork_choppa

melee_pvp damage
25 damage per hit
25 damage per second

ork_slugga

piercing_pvp damage
1 damage per hit
0.64 damage per second

Burnas


ork_burna

flame_pvp damage
7.5 damage per hit
4.17 damage per second

ork_burna_melee

melee_power_weapons_pvp damage
25 damage per hit
25 damage per second

Nob Leader


ork_choppa_nob

melee_power_weapons_pvp damage
75 damage per hit
57.69 damage per second

ork_slugga_nob

piercing_pvp damage
7 damage per hit
2.88 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Weirdboy Recharge Aura

Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability.

Repair

Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds.

Waaagh! Banner
75 10

A banner that increases the damage, speed and damage resistance of nearby infantry.

Waaagh!!!
15

Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received courage damage lowered by 1.2%. Weirdboys in radius 30 also receive 150 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds.

Swamp 'Em
15

Sluggas take 40% less ranged damage for 8 seconds. Also increases movement speed by 1. Cooldown 80 seconds.

Burn Dat House!

Have the Boyz proper roast a building, burning garrisoned infantry for 90 flame damage while taking 30% less damage for 30 seconds. Range 20, cooldown 45 seconds.

Burnas  | T1
80 15 15

Equip two Burnas effective against infantry, buildings and units in cover (4.17 flame DPS with splash damage in radius 5). The Burna models also gain improved melee weapons (25 power melee DPS). Increases unit health by 20%.

Nob Leader  | T2
75 25 15

Send a Nob Leader to keep da boyz from muckin' about. Increases the squad's health by 15%. Also grants the Swamp 'Em ability which gives 40% resistance to ranged damage and increases the squad's speed by 1. The Nob has 350 health, infantry armor and a power weapon. 57.69 power melee DPS and 2.88 piercing DPS.