“!!!”
Slugga Boyz are the frontline grunts, and most numerous soldiers, of the Ork WAAAGH! Armed with cheap and easy to make sluggas and choppas, these boyz love nothing more than a good fight, often leaving a horrific mess of whatever they attack on the battlefield.
type | infantry |
squad | 6 |
health | 600 |
energy | 200 |
courage | 100 |
type | infantry |
armor | infantry_fire_resist |
size | small |
xp | 75 |
global | 4 |
health | 100 |
melee skill | 60 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
type | infantry |
armor | infantry |
size | small |
xp | 175 |
global | 10 |
health | 300 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
produce | 270 |
produce | 0 |
produce | 12 |
produce | 18 |
produce | 0 |
reinforce | 23 |
reinforce | 0 |
reinforce | 2 |
reinforce | 2 |
upkeep | 5.1 |
produce | 75 |
produce | 25 |
produce | 5 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 10.8 |
1 | 2 | 3 | 4 | |
health | 100 | 115 | 132 | 152 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 200 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 60 | 61 | 62 | 63 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
1 | 2 | 3 | 4 | |
health | 300 | 345 | 397 | 456 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
ork_choppamelee_pvp damage |
ork_sluggapiercing_pvp damage |
ork_burnaflame_pvp damage |
ork_burna_meleemelee_power_weapons_pvp damage |
ork_choppa_nobmelee_power_weapons_pvp damage |
ork_slugga_nobpiercing_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Weirdboy Recharge AuraAny allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability. |
RepairRepair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds. |
Waaagh! Banner75 10A banner that increases the damage, speed and damage resistance of nearby infantry. |
Waaagh!!!15Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received courage damage lowered by 1.2%. Weirdboys in radius 30 also receive 150 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds. |
Swamp 'Em15Sluggas take 40% less ranged damage for 8 seconds. Also increases movement speed by 1. Cooldown 80 seconds. |
Burn Dat House!Have the Boyz proper roast a building, burning garrisoned infantry for 90 flame damage while taking 30% less damage for 30 seconds. Range 20, cooldown 45 seconds. |
Burnas | T180 15 15Equip two Burnas effective against infantry, buildings and units in cover (4.17 flame DPS with splash damage in radius 5). The Burna models also gain improved melee weapons (25 power melee DPS). Increases unit health by 20%. |
Nob Leader | T275 25 15Send a Nob Leader to keep da boyz from muckin' about. Increases the squad's health by 15%. Also grants the Swamp 'Em ability which gives 40% resistance to ranged damage and increases the squad's speed by 1. The Nob has 350 health, infantry armor and a power weapon. 57.69 power melee DPS and 2.88 piercing DPS. |