“!!!”
Purgation Squads are Grey Knight veterans who provide heavy firepower in support of other squads during high-intensity engagements. Their rare armaments are incredibly powerful, allowing them to decimate anything within range.
type | infantry |
squad | 3 |
health | 1050 |
energy | 100 |
courage | 100 |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 200 |
global | 15 |
health | 350 |
melee skill | 60 |
speed | 5 |
rotation | 600 |
sight | 40 (5) |
charge speed | - |
charge range | - |
charge duration | - |
charge cooldown | - |
leap | no |
produce | 300 |
produce | 30 |
produce | 12 |
produce | 24 |
produce | 0 |
reinforce | 50 |
reinforce | 5 |
reinforce | 4 |
reinforce | 6 |
upkeep | 10.2 |
1 | 2 | 3 | 4 | |
health | 350 | 403 | 463 | 532 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 60 | 61 | 62 | 63 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
gk_incinerator_purgationbile_spewer_pvp damage |
gk_fist_purgationmelee_pvp damage |
gk_psilencer_purgationpsycannon_pvp damage |
sm_fist_devastatormelee_pvp damage |
gk_beamer_purgationarmor_piercing_pvp damage |
sm_fist_devastatormelee_pvp damage |
Minor Melee Resistance AuraThis unit takes 20% less damage from melee weapons. |
Purged by Fire!Continuously burn an area, slowing non-vehicle units by 50% and dealing 3 flame aoe ability dps in a radius of 15 for 5 seconds. The slowing effect sticks to the model for 2 seconds after they leave the area of effect. Range 25, cooldown 45 seconds. |
Electropulse5 energy per secondChannel psyhic might into the Beamer, allowing the weapon to slow vehicles movement speed and rotation speed by 60% for 5 seconds on hit. Such concentration mentally taxes the squad, draining energy per second of use. |
Psycannon | T265 15 15Equips the squad with a Psycannon, heavy ranged weapons effective against all targets. Requires time to setup and teardown. 69.75 Psycannon DPS. Squad HP is reduced to 675 HP (-125 HP each). |
Conversion Beamer | T275 15Equip the squad with a Conversion Beamer, effective against vehicles. The weapon requires to be set up and has a limited arc of fire, but deals more damage the farther away from the target and can use Electropulse to enhance snaring. 30.43 armor-piercing DPS, 140 DPH, -40% speed for 5s when hitting vehicles and monstrous creatures. Squad HP is reduced to 675 HP (-125 HP each). |