Weapon statistics

Basic

weapon familybarbed_stranglersetup time0data version2.9.11 (rbf)
damage typebarbed_stranglerteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–30health damage35courage damage300
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst durationreload frequency1–1rate of fire
wind down1cooldown2reload duration2–2projectiles1

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant6damage | distant0.5damage to friendly0
angle right0area | long6damage | long0.5
area radius6area | medium3damage | medium0.65
area typeCirclearea | short1damage | short1

On hit actions

[
  {
    "fire_and_forget_action": {
      "$REF": "actions/ability/fire_and_forget_action",
      "sub_actions": [
        {
          "apply_modifiers_action": {
            "$REF": "actions/ability/apply_modifiers_action",
            "duration": 6,
            "modifiers": [
              {
                "courage_regeneration_rate": {
                  "$REF": "modifiers/squad_modifiers/courage_regeneration_rate",
                  "application_type": "apply_to_squad",
                  "exclusive": true,
                  "exclusive_type": "tp_modifier",
                  "probability_of_applying": 1,
                  "show_modifier_decorator": true,
                  "target_type_name": "",
                  "usage_type": "multiplication",
                  "value": 0.3
                }
              }
            ],
            "permanent": false
          }
        }
      ],
      "validate": true
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]