[
{
"target_action": {
"$REF": "actions/ability/target_action",
"area_info": {
"angle_left": 0,
"angle_right": 0,
"area_type": "Circle",
"line_length": 0,
"radius": 0,
"radius_inner": 0
},
"die_with_creator": false,
"do_recalc_targets": false,
"duration": 1.5,
"stationary": false,
"subactions": [
{
"requirement_action": {
"$REF": "actions/ability/requirement_action",
"apply_to_target": true,
"kill_action_on_failed_requirements": false,
"requirements": [
{
"required_sim_var": {
"$REF": "requirements/required_sim_var",
"comparison": "less_or_equal",
"reason": "usage",
"sim_variable": "unit_is_stunned",
"ui_name": 0,
"value": 0
}
}
],
"subactions": [
{
"fire_and_forget_action": {
"$REF": "actions/ability/fire_and_forget_action",
"sub_actions": [
{
"delay": {
"$REF": "actions/ability/delay",
"delay": 1,
"delayed_actions": [
{
"timed_action": {
"$REF": "actions/ability/timed_action",
"duration": 2,
"subactions": [
{
"set_sim_var_action": {
"$REF": "actions/ability/set_sim_var_action",
"should_undo": true,
"sim_var_op": "increment",
"sim_variable": "unit_is_stunned",
"value": 1
}
}
]
}
}
],
"display_progress_bar": false
}
}
],
"validate": false
}
}
],
"validate": false,
"validate_subactions": false
}
},
{
"requirement_action": {
"$REF": "actions/ability/requirement_action",
"apply_to_target": true,
"kill_action_on_failed_requirements": false,
"requirements": [
{
"required_sim_var": {
"$REF": "requirements/required_sim_var",
"comparison": "greater",
"reason": "usage",
"sim_variable": "unit_is_stunned",
"ui_name": 0,
"value": 0
}
}
],
"subactions": [
{
"apply_modifiers_action": {
"$REF": "actions/ability/apply_modifiers_action",
"duration": 1.5,
"modifiers": [
{
"enable_ranged_weapon_modifier": {
"$REF": "modifiers/weapon_modifiers/enable_ranged_weapon_modifier",
"application_type": "apply_to_weapon",
"exclusive": false,
"exclusive_type": "tp_modifier",
"show_modifier_decorator": true,
"target_type_name": "",
"usage_type": "enable",
"value": -1
}
}
],
"permanent": false
}
},
{
"fire_and_forget_action": {
"$REF": "actions/ability/fire_and_forget_action",
"sub_actions": [
{
"timed_action": {
"$REF": "actions/ability/timed_action",
"duration": 2,
"subactions": [
{
"set_sim_var_action": {
"$REF": "actions/ability/set_sim_var_action",
"should_undo": true,
"sim_var_op": "increment",
"sim_variable": "unit_is_stunned",
"value": 1
}
},
{
"animator_set_action": {
"$REF": "actions/ability/animator_set_action",
"action_name": "abilities/chaos/noise_target",
"delay": 0,
"fire_and_forget": false
}
}
]
}
}
],
"validate": false
}
}
],
"validate": false,
"validate_subactions": false
}
}
],
"sweep_type": "none",
"targets": [
{
"entity_type_to_choose": ""
},
{
"exclude_self": false
},
{
"prefer_squads": false
},
{
"target_info": {
"$REF": "types/targets/binary_expr",
"operation": "and",
"targets": [
{
"enemy": {
"$REF": "types/targets/enemy"
}
},
{
"has_unit_type": {
"$REF": "types/targets/has_unit_type",
"unit_type": "infantry"
}
}
]
}
}
],
"use_direction": false
}
}
]