Weapon statistics

Basic

weapon familybile_spewer_pvpsetup time0data version2.9.9.1 (rbf)
damage typebile_spewer_pvpteardown time0
fire while movingyesmoving accuracy0.5
is meleenodamage to retreating1

Base damage & range

range0–20health damage14courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst duration3–5reload frequency6–8rate of fire1
wind down0cooldown0reload duration3–3projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left-35area | distant6damage | distant1damage to friendly0
angle right35area | long6damage | long1
area radius5area | medium6damage | medium1
area typeCirclearea | short6damage | short1

On hit actions

[
  {
    "requirement_action": {
      "$REF": "actions/ability/requirement_action",
      "apply_to_target": false,
      "kill_action_on_failed_requirements": false,
      "requirements": [
        {
          "required_player_upgrade": {
            "$REF": "requirements/required_player_upgrade",
            "is_present": false,
            "max_completed": 2147483647,
            "min_completed": 1,
            "only_check_in_progress": false,
            "reason": "usage",
            "skip_upgrade_requirement_check": false,
            "ui_name": 0,
            "upgrade_name": "upgrade/pvp/race_marine/troops/sm_suppressed"
          }
        }
      ],
      "subactions": [
        {
          "target_action": {
            "$REF": "actions/ability/target_action",
            "area_info": {
              "angle_left": 0,
              "angle_right": 0,
              "area_type": "Circle",
              "line_length": 0,
              "radius": 0,
              "radius_inner": 0
            },
            "die_with_creator": false,
            "do_recalc_targets": false,
            "duration": 2,
            "stationary": false,
            "subactions": [
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "ui/buffs/negative_buff",
                  "delay": 0,
                  "fire_and_forget": false
                }
              },
              {
                "apply_modifiers_action": {
                  "$REF": "actions/ability/apply_modifiers_action",
                  "duration": 2,
                  "modifiers": [
                    {
                      "damage_weapon_modifier": {
                        "$REF": "modifiers/weapon_modifiers/damage_weapon_modifier",
                        "application_type": "apply_to_weapon",
                        "exclusive": false,
                        "exclusive_type": "tp_modifier",
                        "probability_of_applying": 1,
                        "show_modifier_decorator": true,
                        "target_type_name": "hardpoint_01",
                        "usage_type": "multiplication",
                        "value": 0.8
                      }
                    },
                    {
                      "speed_maximum_modifier": {
                        "$REF": "modifiers/entity_modifiers/speed_maximum_modifier",
                        "application_type": "apply_to_entity",
                        "exclusive": false,
                        "exclusive_type": "tp_modifier",
                        "show_modifier_decorator": true,
                        "target_type_name": "",
                        "usage_type": "multiplication",
                        "value": 0.8
                      }
                    }
                  ],
                  "permanent": false
                }
              }
            ],
            "sweep_type": "none",
            "targets": [
              {
                "entity_type_to_choose": ""
              },
              {
                "exclude_self": false
              },
              {
                "prefer_squads": false
              },
              {
                "target_info": {
                  "$REF": "types/targets/binary_expr",
                  "operation": "and",
                  "targets": [
                    {
                      "enemy": {
                        "$REF": "types/targets/enemy"
                      }
                    },
                    {
                      "has_unit_type": {
                        "$REF": "types/targets/has_unit_type",
                        "unit_type": "infantry"
                      }
                    }
                  ]
                }
              }
            ],
            "use_direction": false
          }
        }
      ],
      "validate": false,
      "validate_subactions": true
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]