Weapon statistics

Basic

weapon familyplasma_cannonsetup time0data version2.9.9.1 (rbf)
damage typeplasma_cannon_pvpteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating5

Base damage & range

range0–35health damage0courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.5burst durationreload frequency0–0rate of fire
wind down0.5cooldown0reload duration0–0projectiles1

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant8damage | distant0.5damage to friendly1
angle right0area | long8damage | long0.5
area radius5area | medium4damage | medium0.65
area typeCirclearea | short2damage | short1

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]

On detonate actions

{
  "fire_and_forget_action": {
    "$REF": "actions/ability/fire_and_forget_action",
    "sub_actions": [
      {
        "convert_to_position_action": {
          "$REF": "actions/ability/convert_to_position_action",
          "sub_actions": [
            {
              "trigger_dca_action": {
                "$REF": "actions/ability/trigger_dca_action",
                "align_with": "identity",
                "dca_action_name": "abilities/chaos/bile_earth_flamer",
                "duration": 10,
                "is_terrain_only": true
              }
            },
            {
              "spawn_entity": {
                "$REF": "actions/ability/spawn_entity",
                "add_to_target_squad": false,
                "clear_area": "",
                "duration": 10,
                "entity_blueprint": "ebps/projectiles/race_chaos/csm_plaguemarine_bile_flamer_aura",
                "entity_is_serializable": true,
                "facing": 0,
                "facing_variation": 0,
                "load_executor": false,
                "offset_pos": {
                  "x": 0,
                  "y": 0
                },
                "passability_validation": "",
                "player_owned": false,
                "spawn_actions": [],
                "spawn_with_level_of_executor": false,
                "use_facing": "use_none"
              }
            }
          ]
        }
      }
    ],
    "validate": false
  }
}