Weapon statistics

Basic

weapon familyautocannon_tank_pvpsetup time4data version2.9.9.1 (rbf)
damage typeexplosive_pvpteardown time3
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–55health damage50courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst duration2.5–2.5reload frequency2–2rate of fire7
wind down0.5cooldown0reload duration1–1projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant3damage | distant0.25damage to friendly0
angle right0area | long3damage | long0.25
area radius3area | medium1damage | medium0.4
area typeCirclearea | short0.25damage | short1

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]