“All guns, open fire!”
The Whirlwind is the artillery variation of the standard Rhino template, and provides supporting artillery fire onto enemy formations to cover tactical advances by Space Marine forces.
type | vehicle |
squad | 1 |
health | 400 |
energy | 100 |
courage | ∞ |
type | vehicle |
armor | vehicle |
size | large |
xp | 450 |
global | 40 |
health | 400 |
melee skill | 100 |
speed | 6 |
rotation | 150 |
sight | 40 (5) |
charge speed | - |
charge range | - |
charge duration | - |
charge cooldown | - |
leap | no |
produce | 360 |
produce | 50 |
produce | 10 |
produce | 40 |
produce | 0 |
reinforce | 0 |
reinforce | 0 |
reinforce | 10 |
reinforce | 0 |
upkeep | 25.5 |
1 | 2 | 3 | 4 | |
health | 400 | 440 | 484 | 532 |
health regen | 0 | 0 | 0 | 0 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 100 | 101 | 102 | 103 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
sm_whirlwind_launcherexplosive_pvp damage |
sm_whirlwind_hunter_killer_missilemissile_pvp damage |
Hunter-Killer MissileFire an anti-vehicle missile that seeks its target and does 175 missile damage on impact. Range 80, minimum range 16. Cooldown 60 seconds. |