Terminator Commander

“Might and honor!”

The Force Commander dons Terminator Armor, trading away his levels and standard wargear in order to wield a Terminator suit and heavy weapons.

Unit stats
typehero
squad1
health2500
energy100
courage
Model stats
typehero
armorheavy_infantry
sizemedium
xp500
global30
health2500
melee skill70
speed4
rotation600
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
1
health2500
health regen2.5
energy100
energy regen1
melee skill70
melee damage1
range damage1

Default


sm_storm_bolter_force_commander_terminator

piercing_pvp damage
75 damage per hit
33.87 damage per second

sm_power_fist_terminator_hero

melee_heavy damage
170 damage per hit
85 damage per second

Assault Cannon


sm_assault_cannon_force_commander

piercing_pvp damage
128 damage per hit
59.73 damage per second

sm_power_fist_terminator_hero

melee_heavy damage
170 damage per hit
85 damage per second

Heavy Flamer


sm_heavy_flamer_force_commander

flame_pvp damage
30 damage per hit
27.1 damage per second

sm_power_fist_terminator_hero

melee_heavy damage
170 damage per hit
85 damage per second

Lightning Claws


sm_lightning_claws_terminator_force_commander

melee_power_weapons_pvp damage
105 damage per hit
105 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Teleport

Teleports to the targeted location within radius 45. Cooldown 60 seconds.

Drop Pod  | T1
200 100

Call in a Drop Pod that instantly reinforces nearby Space Marine squads, then remains on the field as a reinforcement point. Cannot reinforce Terminators or non-Space-Marine squads. Cooldown 300 seconds.

Battle Cry
50

Become immune to all knockback and perform special attacks with every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds, and each of the FC's attacks adds the bonus again. When upgraded with lightning claws, the FC's attacks no longer add additional bonuses. Cooldown 60 seconds.

Cleansing Flame
50

Burns the targeted area with righteous flame, dealing 15 flame AoE ability damage every second in radius 15. Ability lasts 30 seconds or until the Force Commander moves. Range 20, Cooldown 45 seconds.

Assault Cannon  | T1
70 40 20

Ranged weapon with long range, effective against infantry. 59.73 piercing DPS, 85 heavy melee DPS.

Heavy Flamer  | T1
70 40 20

The Heavy Flamer is effective against infantry in cover or buildings. Grants the Cleansing Flame ability. 27.1 flame DPS in radius 4.

Lightning Claws  | T1
50 30 20

Equips Lightning Claws, very effective against infantry and heavy infantry. 95 power melee DPS with splash damage (12 power melee in a radius 3 half-circle).