“!!!”
Spore Mines are used by the Tyranids as living, floating mines which explode if any non-Tyranid lifeform gets too close to one. Spore mines possess a rudimentary animal intelligence, are full of poisons, toxins, viruses and chemicals and are covered in sensitive feelers which seek out heat and vibrations.
type | |
squad | 5 |
health | 600 |
energy | 0 |
courage | ∞ |
type | |
armor | infantry |
size | small |
xp | 25 |
global | 5 |
health | 120 |
melee skill | 100 |
speed | 5 |
rotation | 1000 |
sight | 35 (5) |
charge speed | - |
charge range | - |
charge duration | - |
charge cooldown | - |
leap | no |
produce | 100 |
produce | 5 |
produce | 5 |
produce | 12 |
produce | 0 |
reinforce | 0 |
reinforce | 0 |
reinforce | 1 |
reinforce | 0 |
upkeep | 0.84 |
health |
health regen |
energy |
energy regen |
melee skill |
melee damage |
range damage |
Spore DetonationA Spore Mine will instantly explode into a cloud of toxic gas that does 13.5 spore damage to enemy units in radius 12, this damage is reduced to 3 against units in retreat. It infects damaged units, dealing 25 spore damage over 5 seconds, this damage is reduced to 18.75 against units in retreat. The infection can spread to other non-infected infantry within radius 8. |