“!!!”
Raveners are capable of burrowing under the ground for long distances and moving over all manner of terrain at alarming speeds. They have spade-like Scything Talons for digging, snake-like bodies for agile movement, and thorax-mounted biomorphs such as Devourers and Deathspitters.
type | infantry |
squad | 3 |
health | 900 |
energy | 100 |
courage | 100 |
type | infantry |
armor | infantry |
size | small |
xp | 150 |
global | 13 |
health | 300 |
melee skill | 60 |
speed | 6.5 |
rotation | 800 |
sight | 38 (5) |
charge speed | - |
charge range | 15 |
charge duration | - |
charge cooldown | 6 |
leap | no |
produce | 375 |
produce | 45 |
produce | 15 |
produce | 30 |
produce | 0 |
reinforce | 63 |
reinforce | 8 |
reinforce | 5 |
reinforce | 8 |
upkeep | 12.75 |
1 | 2 | 3 | 4 | |
health | 300 | 345 | 397 | 456 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 60 | 61 | 62 | 63 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
tyr_devourer_ravenerpiercing_pvp damage |
tyr_claws_ravenermelee_pvp damage |
tyr_scything_talons_ravenermelee_power_weapons_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Burrow Strike75Raveners burrow deep into the ground and resurface at the target location, doing weapon knockback in radius 10. Maximum range 50, minimum range 15. 45 second cooldown. |
Burrow50Burrows underground, moving 25% slower but bypass terrain obstacles, are immune to knockback, and count as infiltrated. When the Raveners unburrow, they do weapon knockback and stun enemy infantry for 4 seconds in radius 10. 10 second cooldown. |
Enhanced Muscle Coil | T240 10 15Morph the Ravener Brood into a dedicated melee unit. Increases their speed by 1, health by 20%, damage output by 33% and allows them to burrow and remain underground indefinitely. Resurfacing will knock back and temporarily stun nearby enemies. |