Purifiers

“!!!”

Purifiers are recruited from only those whose souls are the most incorruptible by the warp, allowing them to face the worst Chaos can offer. They can turn their purity into a weapon, channelling it with their psychic talents to create an ethereal fire which can literally burn away the souls of their foes.

Unit stats
typeinfantry
squad3
health1500
energy100
courage200
Model stats — Purifier Marine
typeinfantry
armorheavy_infantry
sizesmall
xp235
global21
health500
melee skill70
speed5
rotation1000
sight40 (5)
charge speed-
charge range18
charge duration-
charge cooldown6
leapno
Model stats — Purifier Justicar
typeinfantry
armorheavy_infantry
sizesmall
xp265
global23
health650
melee skill70
speed5
rotation1000
sight40 (5)
charge speed-
charge range21
charge duration-
charge cooldown6
leapno
Purifier Marine
produce450
produce65
produce15
produce24
produce0
reinforce75
reinforce11
reinforce5
reinforce6
upkeep 12.75
Purifier Justicar
produce90
produce25
produce5
produce15
produce0
reinforce-
reinforce-
reinforce-
reinforce-
upkeep 10.8
Purifier Marine
1234
health500550605666
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16
Purifier Justicar
1234
health650715787865
health regen0.55.250.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


gk_sword_purifier

melee_power_weapons_pvp damage
50 damage per hit
38.46 damage per second

gk_storm_bolter_purifier

piercing_pvp damage
15 damage per hit
9.09 damage per second

Justicar


gk_hammer_justicar

melee_heavy damage
90 damage per hit
45 damage per second

gk_storm_bolter_marine

piercing_pvp damage
12 damage per hit
9.6 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons.

Blessing of Purity

The Purifiers regenerate an additional 1 health per second while in combat. Passive ability.

Purification
50

Immediately restores 50 energy to an allied squad. Range 25, cooldown 50 seconds.

Psychic Field
100

Unleash a psychic attack that nullifies enemy abilities in a radius of 12 for 7 seconds, or as long as they stand in the area of effect. Range 30, cooldown 20 seconds. Requires Justicar Upgrade.

Justicar  | T2
90 25 15

The Justicar is a powerful fighter who wields a Nemesis Daemonhammer (45 heavy melee DPS) and Storm Bolter (9.09 piercing DPS). Also increases the squad's charge range by 3 and grants +1 HP/s combat regen.