Kommandos

“!!!”

Ork kommandos are masters of the arts of stealth, ambush, and unconventional tactics, striking where the enemy is most vulnerable, wreaking havoc and dealing damage that would be impossibe through a frontal assault.

Unit stats
typeinfantry
squad5
health1250
energy100
courage100
Model stats — Kommando
typeinfantry
armorinfantry
sizesmall
xp150
global9
health250
melee skill50
speed5.5
rotation1000
sight44 (30)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
Model stats — Kommando Nob
typeinfantry
armorinfantry
sizesmall
xp350
global11
health350
melee skill70
speed5.5
rotation1000
sight44 (30)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
Kommando Squad
produce400
produce50
produce15
produce25
produce0
reinforce40
reinforce5
reinforce3
reinforce4
upkeep 7.65
Kommando Nob
produce75
produce25
produce5
produce15
produce0
reinforce-
reinforce-
reinforce-
reinforce-
upkeep 12.75
Kommando
1234
health250288342380
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16
Kommando Nob
1234
health350403463532
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


ork_shoota_kommando

piercing_pvp damage
30 damage per hit
17.5 damage per second

ork_fist_kommando

melee_pvp damage
18 damage per hit
18 damage per second

Nob Leader


ork_rokkit_launcha_squad_nob_kommando

explosive_pvp damage
50 damage per hit
37.5 damage per second

ork_fist_kommando_squad_nob

melee_pvp damage
30 damage per hit
23.08 damage per second

Weirdboy Recharge Aura

Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability.

Waaagh!!!
15

Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds.

Infiltrate
10 and then 1 per second

Get sneaky! Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units.

Luv da Dakka
5 per model

Hold down da trigga fer maximum carnage! Deals weapon knockback and 5 suppression damage per shot in a 10 degree arc of radius 5 past the target for 3.5 seconds. Maximum range 35, minimum range 7, cooldown 50 seconds.

Burna Bomb
60

Throws a grenade filled with burnin' stuff. Deals 15 flame damage in radius 10 every second for 15 seconds. Range 25, cooldown 60 seconds.

Smoke Bomb
20

Throws a smoke grenade, reducing both ranged damage output and received ranged damage by 80% and lowering received suppression by 90% in radius 10 for 10 seconds. Range 25, cooldown 30 seconds.

Nob Leader  | T3
75 25 15

Send a Nob Leader to keep da boyz from muckin' about. The Nob is that rare brute with a knack for moving quietly, equipped with a Rokkit Launcha (37.5 explosive DPS) for takin' out da tanks. The Nob has 350 health, 70 melee skill and infantry armor.