“!!!”
The Inquisitorial Operatives are elite disruption and reconnaissance units of the Inquisition. Trained in stealth and sabotage, these highly trained troopers are adept at disrupting and destroying enemy emplacements and fortifications.
type | infantry |
squad | 4 |
health | 720 |
energy | 100 |
courage | 100 |
type | infantry |
armor | infantry |
size | small |
xp | 100 |
global | 7 |
health | 180 |
melee skill | 50 |
speed | 6 |
rotation | 1000 |
sight | 50 (30) |
charge speed | - |
charge range | 18 |
charge duration | - |
charge cooldown | 15 |
leap | no |
type | infantry |
armor | infantry |
size | small |
xp | 100 |
global | 7 |
health | 250 |
melee skill | 50 |
speed | 6 |
rotation | 1000 |
sight | 50 (30) |
charge speed | - |
charge range | 18 |
charge duration | - |
charge cooldown | 15 |
leap | no |
produce | 270 |
produce | 30 |
produce | 12 |
produce | 24 |
produce | 0 |
reinforce | 34 |
reinforce | 4 |
reinforce | 3 |
reinforce | 5 |
upkeep | 7.65 |
produce | 270 |
produce | 30 |
produce | 12 |
produce | 24 |
produce | 0 |
reinforce | 34 |
reinforce | 4 |
reinforce | 3 |
reinforce | 5 |
upkeep | 7.65 |
1 | 2 | 3 | 4 | |
health | 180 | 207 | 238 | 274 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 50 | 51 | 52 | 53 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
1 | 2 | 3 | 4 | |
health | 250 | 288 | 331 | 380 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 50 | 51 | 52 | 53 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
gk_operative_shotgunpiercing_pvp damage |
gk_operative_fistmelee_pvp damage |
gk_operative_leader_lasgunpiercing_pvp damage |
gk_operative_fistmelee_pvp damage |
Infiltrate10 and then 1.5 per secondBecome invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units receive -20% damage. Can be fully revealed by detector units, capturing points or getting too close to enemy units. |
Smoke Grenade40Throw a smoke grenade, debilitating all units within the impact point. Reduces weapon range and sight range by 75% within a radius 7 for 10 seconds. Range 35, Cooldown 20 seconds. |
Melta Bomb40Throws a melta bomb at an enemy vehicle or monstrous creature. Melta bombs do 160 melta damage, reduce rotation rate by 60%, and reduce speed by 60% for 15 seconds. Range 20, cooldown 48 seconds. Requires the Sergeant upgrade. |
Incendiary Grenade50Throw an incendiary grenade that coats an area in flame. Deals 50 grenade damage in a radius of 7.5 on detonation, and then 8 flame aoe ability damage per second for 10 seconds in a radius 8. Range 35, Cooldown 50 seconds. Requires the Fallback Plan upgrade. |
Fallback PlanThe Squad breaks retreat and applies stimulant packs. For 10 seconds, the health regeneration of each model is increased by 10 hp/s. Cooldown 120 seconds. Requires the Fallback Plan upgrade. |
Fallback Plan | T150 15 15Grants the Fallback Plan ability, allowing the Operatives to break retreat, and causes the squad to drop a flash grenade when retreating, decreasing enemy infantry weapon range by 75% in a radius 10 for 3 seconds. Also grants Incendiary Grenade ability, effective against infantry. |
Sergeant | T275 25 15Unlocks a 250 health Sergeant, and grants the Melta Bomb ability, dealing 160 melta damage to vehicles and monstrous creatures. Lowers energy cost of infiltration by 50%. |