Inquisitorial Operatives

“!!!”

The Inquisitorial Operatives are elite disruption and reconnaissance units of the Inquisition. Trained in stealth and sabotage, these highly trained troopers are adept at disrupting and destroying enemy emplacements and fortifications.

Unit stats
typeinfantry
squad4
health720
energy100
courage100
Model stats — Operative
typeinfantry
armorinfantry
sizesmall
xp100
global7
health180
melee skill50
speed6
rotation1000
sight50 (30)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Model stats — Squad Leader
typeinfantry
armorinfantry
sizesmall
xp100
global7
health250
melee skill50
speed6
rotation1000
sight50 (30)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Operative
produce270
produce30
produce12
produce24
produce0
reinforce34
reinforce4
reinforce3
reinforce5
upkeep 7.65
Squad Leader
produce270
produce30
produce12
produce24
produce0
reinforce34
reinforce4
reinforce3
reinforce5
upkeep 7.65
Operative
1234
health180207238274
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16
Squad Leader
1234
health250288331380
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16

Default


gk_operative_shotgun

piercing_pvp damage
15 damage per hit
11.11 damage per second

gk_operative_fist

melee_pvp damage
8 damage per hit
8 damage per second

Squad Leader


gk_operative_leader_lasgun

piercing_pvp damage
20 damage per hit
17.5 damage per second

gk_operative_fist

melee_pvp damage
8 damage per hit
8 damage per second

Infiltrate
10 and then 1.5 per second

Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units receive -20% damage. Can be fully revealed by detector units, capturing points or getting too close to enemy units.

Smoke Grenade
40

Throw a smoke grenade, debilitating all units within the impact point. Reduces weapon range and sight range by 75% within a radius 7 for 10 seconds. Range 35, Cooldown 20 seconds.

Melta Bomb
40

Throws a melta bomb at an enemy vehicle or monstrous creature. Melta bombs do 160 melta damage, reduce rotation rate by 60%, and reduce speed by 60% for 15 seconds. Range 20, cooldown 48 seconds. Requires the Sergeant upgrade.

Incendiary Grenade
50

Throw an incendiary grenade that coats an area in flame. Deals 50 grenade damage in a radius of 7.5 on detonation, and then 8 flame aoe ability damage per second for 10 seconds in a radius 8. Range 35, Cooldown 50 seconds. Requires the Fallback Plan upgrade.

Fallback Plan

The Squad breaks retreat and applies stimulant packs. For 10 seconds, the health regeneration of each model is increased by 10 hp/s. Cooldown 120 seconds. Requires the Fallback Plan upgrade.

Fallback Plan  | T1
50 15 15

Grants the Fallback Plan ability, allowing the Operatives to break retreat, and causes the squad to drop a flash grenade when retreating, decreasing enemy infantry weapon range by 75% in a radius 10 for 3 seconds. Also grants Incendiary Grenade ability, effective against infantry.

Sergeant  | T2
75 25 15

Unlocks a 250 health Sergeant, and grants the Melta Bomb ability, dealing 160 melta damage to vehicles and monstrous creatures. Lowers energy cost of infiltration by 50%.