“Anoint me in blood!”
A hulking champion of Khorne clad in ancient suit of Terminator armour, the Chaos Lord cannot be halted by suppression or knockback and is durable enough to lead armies from the front. Focuses on destructive abilities and aggressive play from the outset.
type | infantry |
squad | 1 |
health | 1000 |
energy | 100 |
courage | ∞ |
type | infantry |
armor | commander |
size | medium |
xp | 500 |
global | 30 |
health | 1000 |
melee skill | 70 |
speed | 4.5 |
rotation | 250 |
sight | 40 (5) |
charge speed | - |
charge range | 10.5 |
charge duration | - |
charge cooldown | 6 |
leap | no |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 1000 | 1050 | 1103 | 1158 | 1216 | 1276 | 1340 | 1407 | 1477 | 1551 |
health regen | 0.5 | 0.51 | 0.53 | 0.54 | 0.55 | 0.57 | 0.58 | 0.59 | 0.61 | 0.62 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.1 | 1.21 | 1.33 | 1.46 | 1.61 | 1.77 | 1.95 | 2.14 | 2.36 |
melee skill | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
csm_chaos_lord_power_swordmelee_power_weapons_pvp damage |
csm_storm_bolter_chaos_lordpiercing_pvp damage |
csm_chaos_lord_combiflamerpiercing_pvp damage |
csm_chaos_lord_power_swordmelee_power_weapons_pvp damage |
csm_chaos_lord_daemon_maulmelee_pvp damage |
csm_chaos_lord_lightning_clawmelee_power_weapons_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Kill the Weak!50Strike out at all nearby enemies, doing 20 melee damage and weapon knockback in radius 5. The Chaos Lord drains the life force of his victims, healing himself for 75 health per target. 40 second cooldown. |
Immolate35Ignites an area in flames for 15 seconds, dealing 12 ability flame damage in radius 10 every second. Range 20, 45 second cooldown. |
Sweeping Doom50Performs a sweeping strike, doing 20 melee damage, dealing weapon knockback, and stunning all enemy infantry in a 180 degree arc in front of the Chaos Lord in radius 10. 30 second cooldown. |
Destructive Strike30Lashes out in the specified direction with a destructive strike, dealing 30 piercing damage and weapon knockback in radius 5 along a line of length 12.5. 40 second cooldown. |
Let the Galaxy Burn!55Looses 4 orbs of empyreal flame at the target area. These orbs detonate on impact, doing 30 flame damage and weapon knockback, leaving smoldering residue that deals 3 flame damage per second for 12 seconds in radius 10. Range 40, 60 second cooldown. |
Drain Life40Grips an enemy infantry model with an invisible force for 3 seconds, draining the life from them and doing 240 piercing damage while healing the Chaos Lord for 150 health. The Chaos Lord is immobile while the target is held with weapon knockback for the duration. Damage is decreased by 42% when used against retreating units. |
Dark Halo1 for every 5 damageRaises a shield of unholy energy that causes damage to reduce energy instead of health. |
Combi-Flamer | T1120 30 15Equips an improved storm bolter that comes with an underslung flamer (29.35 piercing DPS). Grants the Immolate ability, which ignites an area in flames for 15 seconds, dealing 12 ability flame damage in radius 10 every second. |
Harness of Rage | T1110 25 20Grants 5 energy to the Chaos Lord and your own squads in a radius 10 with every strike the Chaos Lord lands in close-combat. Also increases health of the Chaos Lord by 150, and health regeneration by 2.5 hp/s. |
Dark Halo | T1100 25 15Grants the Dark Halo ability that allows the Chaos Lord to absorb damage at the cost of energy. 1 energy drained for every 5 damage taken. |
Blood Maul | T2150 40 20A huge two-handed melee weapon effective against infantry and heavy infantry (100 melee DPS). Also grants the Sweeping Doom ability, allowing the Chaos Lord to do 35 melee damage, deal weapon knockback, and stun all enemy infantry in a 180 degree arc in front of him. |
Armor of the Inferno | T2150 30 20Grants the Let the Galaxy Burn! ability. Increases the Chaos Lord's health by 150 and health regeneration by 1 hp/s. |
Daemonic Visage | T2110 20 20Causes all enemies near the Chaos Lord to lose combat power for every strike the Chaos Lord deals in melee (25% reduced damage in a radius of 25 for 5 seconds per strike; does not stack). |
Lightning Claws | T2150 50 20Paired lightning claws (100 power melee DPS) particularly effective at slicing up heavy infantry, but makes short work of regular infantry as well. Also grants the Destructive Strike ability, which deals 30 piercing damage and weapon knockback in radius 5 along a line of length 12.5. |
Mantle of Hate | T2125 30 20This foul armor grants the Drain Life ability and increases the Chaos Lord's health by 175 and health regeneration by 1 hp/s. |
Icon of Khorne | T2100 20 20Grants the Chaos Lord 2% of his maximum health for every melee attack made against the enemy. |
Blood Sacrifice | T2175Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. Cooldown 60 seconds. |
Malignant Blindness | T1100Reduce the sight radius of all enemy units and structures by 90% for 15 seconds. Cooldown 120 seconds. |
Bloodlust | T2200Fill your forces with a lust for killing. For 25 seconds, whenever your infantry attacks the enemy, they enhance the damage output of nearby allies. Ranged attacks increase the damage of all infantry in a radius 25 by 1% per attack, while melee attacks increase damage by 2% per attack. Cooldown 70 seconds. |
Summon Chaos Terminators | T3550 100 350Teleport a squad of Chaos Terminators to the targeted location. Terminators are immune to suppression, but cannot fall back. They instill fear in enemies upon each kill, causing -3% damage dealt and +2% damage taken in radius 25 of the death. This effect can stack up to 5 times. Cooldown 420 seconds. |
Empyreal Abyss | T3500Creates a devastating warp rift that deals 200 melee heavy damage per second to units within a radius 5. Units between radius 12 and 5 receive 25 melee heavy damage per second, and any units within a radius 5 of the unholy shards that erupt from the ground will receive 20 melee heavy damage per second for 15 seconds. Unholy chains will pull nearby infantry into its area of effect. Cooldown 120 seconds. |