“Sanity is for the weak!”
The Chaos version of a Dreadnought walker, a mobile sarcophagus where – unlike the Loyalist variant – the Traitor Marines are generally enclosed against their will. The captivity drives them insane and turns the Dreadnought into a blood-frenzied killing machine.
type | vehicle |
squad | 1 |
health | 1000 |
energy | 100 |
courage | ∞ |
type | vehicle |
armor | vehicle |
size | large |
xp | 500 |
global | 50 |
health | 1000 |
melee skill | 70 |
speed | 4.5 |
rotation | 275 |
sight | 40 (5) |
charge speed | +2 |
charge range | 15 |
charge duration | 4 |
charge cooldown | 5 |
leap | no |
produce | 410 |
produce | 120 |
produce | 15 |
produce | 40 |
produce | 0 |
reinforce | 0 |
reinforce | 0 |
reinforce | 15 |
reinforce | 0 |
upkeep | 38.25 |
1 | 2 | 3 | 4 | |
health | 1000 | 1100 | 1210 | 1331 |
health regen | 0 | 0 | 0 | 0 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
csm_autocannon_dreadnoughtautocannon_pvp damage |
csm_fist_dreadnought_with_gunmelee_heavy damage |
csm_dread_storm_bolterspiercing_pvp damage |
csm_missile_rack_single_shotarmor_piercing_pvp damage |
csm_fist_dreadnought_with_gunmelee_heavy damage |
csm_dread_storm_bolterspiercing_pvp damage |
csm_fist_dreadnoughtmelee_heavy damage |
csm_dread_storm_bolterspiercing_pvp damage |
Minor Melee Resistance AuraThis unit takes 20% less damage from melee weapons. Passive ability. This ability is removed when a Mark is upgraded. |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. Requires the Mark of Khorne upgrade. |
Blood Rage70Sends the Chaos Dreadnought into an uncontrolled rage for 12 seconds, attacking any nearby unit whether friend or foe. Increases speed by 2.5, damage by 30%; reduces weapon cooldown by 50%, weapon reload time by 40% and received damage by 50%. 30 second cooldown. |
Frenzied Barrage50Unleashes a barrage of 5 missiles at the target area, each doing 20 rocket damage and suppressing infantry in radius 7. The missiles explode in flames, doing 1.5 flame damage and suppressing infantry in radius 7 every second for 7 seconds. Missile damage scales with level. Range 55, 60 second cooldown. |
Mark of Tzeentch | T280 20 15Tzeentch's mark grants a missile launcher (60 anti_vehicle_pvp damage per missile, 73.33 heavy melee DPS;) and the Frenzied Barrage ability. The Chaos Dreadnought is disabled while upgrading. |
Mark of Khorne | T2100 30 15The Blood God's mark grants the Blood Rage ability, a close-combat claw (100 heavy melee DPS), a 40 heavy melee damage splash in radius 4, and increases health by 200. Also grants the Dreadnought the Melee Resistance Aura, reducing the damage it takes from melee attacks by 40%. The Chaos Dreadnought is disabled while upgrading. |