Smoke Grendades - SUPER stupid question

Generic non-balance topics.
Hutsy
Level 1
Posts: 15
Joined: Mon 09 May, 2016 11:38 pm

Smoke Grendades - SUPER stupid question

Postby Hutsy » Sat 25 Nov, 2017 12:58 pm

OK - so do you throw them on your own guys / allies to make it harder to shoot them

OR

Throw them on the enemy to hinder their shooting?
User avatar
Swiftsabre
Moderator
Posts: 2030
Joined: Wed 22 Jan, 2014 6:40 pm
Contact:

Re: Smoke Grendades - SUPER stupid question

Postby Swiftsabre » Sat 25 Nov, 2017 2:40 pm

On your own guys. I don't know how they can't see too but apparently that's how it should work in 40k.

Maybe they have x-ray glasses 8-)
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
User avatar
Oddnerd
Level 4
Posts: 553
Joined: Mon 27 Oct, 2014 1:50 am

Re: Smoke Grendades - SUPER stupid question

Postby Oddnerd » Sat 25 Nov, 2017 3:19 pm

Inferior SM smoke is very situational, unlike superior catachan smoke.
Hutsy
Level 1
Posts: 15
Joined: Mon 09 May, 2016 11:38 pm

Re: Smoke Grendades - SUPER stupid question

Postby Hutsy » Sat 25 Nov, 2017 4:28 pm

Swiftsabre wrote:On your own guys. I don't know how they can't see too but apparently that's how it should work in 40k.

Maybe they have x-ray glasses 8-)


Ah great - that's what I've been doing.

Suddenly occurred to me that I could be blinding my own guys :lol:
User avatar
Torpid
Level 5
Posts: 3113
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: Smoke Grendades - SUPER stupid question

Postby Torpid » Sat 25 Nov, 2017 10:28 pm

There's two types of smoke.

One that doesn't reduce outgoing damage.
This is used by operatives + catachans


One that does reduce outgoing damage.
This is used by kommandoes and the razorback.

So with operatives/cats you always want to throw it on your own guys. With the razor/kommando one, you can do to save a vehicle if it cannot avoid some AV by simply moving away but you need more time to force it off with something else, or a similar application, but doing it in a big engagement throwing it on your ranged squads is not wise as it gimps them entirely.

It isn't a very clear mechanic.
Lets make Ordo Malleus great again!
Tinibombini
Level 2
Posts: 105
Joined: Thu 25 Feb, 2016 6:47 pm

Re: Smoke Grendades - SUPER stupid question

Postby Tinibombini » Sun 26 Nov, 2017 1:28 am

Torpid wrote:
So with operatives/cats you always want to throw it on your own guys. With the razor/kommando one, you can do to save a vehicle if it cannot avoid some AV by simply moving away but you need more time to force it off with something else, or a similar application, but doing it in a big engagement throwing it on your ranged squads is not wise as it gimps them entirely.

It isn't a very clear mechanic.


Will it gimp a pdev as well?
User avatar
Adeptus Noobus
Level 4
Posts: 840
Joined: Sat 15 Feb, 2014 12:47 pm

Re: Smoke Grendades - SUPER stupid question

Postby Adeptus Noobus » Fri 01 Dec, 2017 7:33 am

Catachan smoke also reduces incoming courage damage to 0 which is very handy if you want to force off setup teams. You simply throw the smoke grenade on the spot from where you want to fight the setup team and then move in. Don‘t throw it afterwards (unless caught by surprise) since you lose valuable time recovering the already lost courage.

People need to realize how amazing Catachan smoke grenades are in T1.
Twitch: http://twitch.tv/adeptus_noobus
Youtube: http://youtube.com/adeptusnoobus
Twitter: http://twitter.com/adeptusnoobus

"Ooooohhh fuck. Eat the fucking poison!" - BbBoS
"Extermination is the only cure for heresy!" - Apothecary
"my micro is superior so u think lord is op" - initialmink

Return to “General discussion”



Who is online

Users browsing this forum: Google [Bot] and 2 guests