2.6 Bugs & Issues Thread

Generic non-balance topics.
User avatar
Swiftsabre
Moderator
Posts: 2010
Joined: Wed 22 Jan, 2014 6:40 pm
Contact:

2.6 Bugs & Issues Thread

Postby Swiftsabre » Wed 30 Nov, 2016 9:40 pm

As per usual, post any bugs, issues and other oddities in this thread relating to the release of 2.6. The old thread is outdated.

And could an admin please pin this and the release thread.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
User avatar
Oddnerd
Level 4
Posts: 515
Joined: Mon 27 Oct, 2014 1:50 am

Re: 2.6 Bugs & Issues Thread

Postby Oddnerd » Wed 30 Nov, 2016 10:31 pm

In the test version we played there were some inaccurate tooltips, not sure if they changed yet.

-Lord commissar carapace armour still claims to grants suppression immunity, even though it only breaks it now
-FD active ability claims to grant 100% FOTM accuracy while only granting 75%
User avatar
boss
Level 3
Posts: 201
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Wed 30 Nov, 2016 11:08 pm

recoloring the elite armys is not working :cry:
User avatar
Ace of Swords
Level 5
Posts: 1445
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: 2.6 Bugs & Issues Thread

Postby Ace of Swords » Thu 01 Dec, 2016 10:23 pm

Spore mines don't have an hotkey to build them
Image
User avatar
Wise Windu
Moderator
Posts: 1164
Joined: Sat 14 Sep, 2013 2:22 am

Re: 2.6 Bugs & Issues Thread

Postby Wise Windu » Fri 02 Dec, 2016 12:27 am

boss wrote:recoloring the elite armys is not working :cry:
Rename the files in the config folder:

armypaintercolours.lua
defaultchaptercolours.lua
Venjitron
Level 1
Posts: 48
Joined: Wed 19 Feb, 2014 5:59 pm

Re: 2.6 Bugs & Issues Thread

Postby Venjitron » Fri 02 Dec, 2016 1:04 am

thanks windu
User avatar
boss
Level 3
Posts: 201
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Fri 02 Dec, 2016 2:17 am

yes works now thanks windu
User avatar
Adeptus Noobus
Level 4
Posts: 756
Joined: Sat 15 Feb, 2014 12:47 pm

Re: 2.6 Bugs & Issues Thread

Postby Adeptus Noobus » Fri 02 Dec, 2016 2:12 pm

If you use Full Auto on a target, the stun vfx don't disappear.
Twitch: http://twitch.tv/adeptus_noobus
Youtube: http://youtube.com/adeptusnoobus
Twitter: http://twitter.com/adeptusnoobus

"Ooooohhh fuck. Eat the fucking poison!" - BbBoS
"Extermination is the only cure for heresy!" - Apothecary
"my micro is superior so u think lord is op" - initialmink
ugh
Level 0
Posts: 4
Joined: Tue 02 Aug, 2016 10:52 pm

Re: 2.6 Bugs & Issues Thread

Postby ugh » Fri 02 Dec, 2016 5:56 pm

Several pieces of BC's wargear didn't get their tooltips updated.
User avatar
Swiftsabre
Moderator
Posts: 2010
Joined: Wed 22 Jan, 2014 6:40 pm
Contact:

Re: 2.6 Bugs & Issues Thread

Postby Swiftsabre » Fri 02 Dec, 2016 6:25 pm

ugh wrote:Several pieces of BC's wargear didn't get their tooltips updated.

Yeah this is known, the version released on Thursday was actually a slightly early one and so the tooltips never made it in. But thanks for reporting anyway.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
User avatar
Atlas
Moderator
Posts: 1799
Joined: Sun 02 Feb, 2014 5:23 pm
Location: Tarpon Springs, FL

Re: 2.6 Bugs & Issues Thread

Postby Atlas » Fri 02 Dec, 2016 11:49 pm

Cata explosive shot is doing more damage than intended.
ISTs gls should be firing 2 projectiles.
Enfeeble can be cast on vehicles (doesn't seem to have an effect though)
BC Hammer has power melee icon.
Atlas: Minister of Common Sense, Reasoning and Similar Sh*t
User avatar
Broodwich
Level 3
Posts: 297
Joined: Fri 12 Apr, 2013 10:04 pm

Re: 2.6 Bugs & Issues Thread

Postby Broodwich » Sat 03 Dec, 2016 5:45 am

BC lash seems to instantly cooldown. Not sure what the combo is yet, but i've had two games where this happened
User avatar
Oddnerd
Level 4
Posts: 515
Joined: Mon 27 Oct, 2014 1:50 am

Re: 2.6 Bugs & Issues Thread

Postby Oddnerd » Sat 03 Dec, 2016 5:55 am

Atlas wrote:Cta explosive shot is doing more damage than intended.


I can confirm this, I've had my heretics lose a huge chunk of their health from explosive shot.
User avatar
Slaaneshi Cacophony
Level 2
Posts: 57
Joined: Thu 30 Oct, 2014 11:36 am

Re: 2.6 Bugs & Issues Thread

Postby Slaaneshi Cacophony » Sun 04 Dec, 2016 3:44 pm

Stormtrooper models still give different amounts of red for when you kill them. One model always seems to give 10 while the others give 14. Not a bug unique to the patch but just the game in general.
User avatar
Black Relic
Level 4
Posts: 659
Joined: Mon 29 Jul, 2013 3:05 am
Location: United States
Contact:

Re: 2.6 Bugs & Issues Thread

Postby Black Relic » Mon 05 Dec, 2016 2:56 am

that's because one of the stormtrooper models is a sergeant. Idk if his stats are the same. If it is that needs to be changed. Probably should still be changed regardless.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
User avatar
boss
Level 3
Posts: 201
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Mon 05 Dec, 2016 3:01 am

Black Relic wrote:that's because one of the stormtrooper models is a sergeant. Idk if his stats are the same. If it is that needs to be changed. Probably should still be changed regardless.


The leader has abit more heath 20 more but cost less red don't no why tho
User avatar
Adeptus Noobus
Level 4
Posts: 756
Joined: Sat 15 Feb, 2014 12:47 pm

Re: 2.6 Bugs & Issues Thread

Postby Adeptus Noobus » Tue 06 Dec, 2016 5:54 pm

I have been playing Apo quite a lot these days because he is much stronger now with his new bolter and the buffed Purification Rites.
I have found a very peculiar bug that occurs when using Full Auto: I tried stunning the LC with Full Auto and ended up stunning the Sentinel, which stood right behind him, as well. The bugged vfx from the ability also didn't disappear on the Sentinel iirc.

I have attached the replay to this post but am too lazy to find the minute mark on which this happens :lol: It is not a very long game though.
Attachments
sent_stunned.rec
Apo stuns LC and Sentinel with Full Auto
(832.51 KiB) Downloaded 11 times
Twitch: http://twitch.tv/adeptus_noobus
Youtube: http://youtube.com/adeptusnoobus
Twitter: http://twitter.com/adeptusnoobus

"Ooooohhh fuck. Eat the fucking poison!" - BbBoS
"Extermination is the only cure for heresy!" - Apothecary
"my micro is superior so u think lord is op" - initialmink
User avatar
Aetherion
Level 2
Posts: 94
Joined: Tue 12 May, 2015 6:53 pm

Re: 2.6 Bugs & Issues Thread

Postby Aetherion » Wed 07 Dec, 2016 9:41 am

Broodwich wrote:BC lash seems to instantly cooldown. Not sure what the combo is yet, but i've had two games where this happened


I think its a leftover bug where if it kills the targeted model, cooldown resets
CREED FOR THE PLAN GOD
ELDRAD FOR THE DICK THRONE
just as planned
Myrdal
Admin
Posts: 301
Joined: Mon 15 Apr, 2013 1:47 pm

Re: 2.6 Bugs & Issues Thread

Postby Myrdal » Thu 08 Dec, 2016 7:29 am

Wise Windu wrote:
boss wrote:recoloring the elite armys is not working :cry:
Rename the files in the config folder:

armypaintercolours.lua
defaultchaptercolours.lua

Shit, I was going to add a readme explaining this but forgot apparently. Still, better than having user edited schemes deleted
Zeno
Level 1
Posts: 11
Joined: Sat 10 Dec, 2016 1:01 pm

Re: 2.6 Bugs & Issues Thread

Postby Zeno » Sat 10 Dec, 2016 1:05 pm

During a game today one of my fully upgraded guardsmen squads ended up with a max squad size of 8 instead of 12. Also, reinforcement overwatch on my squads kept deactivating itself for some reason.
User avatar
boss
Level 3
Posts: 201
Joined: Mon 22 Aug, 2016 11:48 pm

Re: 2.6 Bugs & Issues Thread

Postby boss » Sat 10 Dec, 2016 1:47 pm

The dire avengers exarch is still bug the Ranged damage reduction aura sill stacks with retreat which = come t2 immune to nade damage and range fire for the whole squad on retreat so long he lives so pls fix this
User avatar
Wise Windu
Moderator
Posts: 1164
Joined: Sat 14 Sep, 2013 2:22 am

Re: 2.6 Bugs & Issues Thread

Postby Wise Windu » Sat 10 Dec, 2016 6:24 pm

Zeno wrote:During a game today one of my fully upgraded guardsmen squads ended up with a max squad size of 8 instead of 12. Also, reinforcement overwatch on my squads kept deactivating itself for some reason.
This is probably caused by entering and exiting Warp Gates/Ravener Tunnels. Still unsure how to fix this.
Zeno
Level 1
Posts: 11
Joined: Sat 10 Dec, 2016 1:01 pm

Re: 2.6 Bugs & Issues Thread

Postby Zeno » Sun 11 Dec, 2016 11:02 am

This is probably caused by entering and exiting Warp Gates/Ravener Tunnels


That sounds right. My teammate had a Warp Gate that I was using.
User avatar
The Licking Boogyman
Level 2
Posts: 170
Joined: Thu 23 Jun, 2016 7:51 pm

Re: 2.6 Bugs & Issues Thread

Postby The Licking Boogyman » Sun 11 Dec, 2016 1:25 pm

Zeno wrote:
This is probably caused by entering and exiting Warp Gates/Ravener Tunnels


That sounds right. My teammate had a Warp Gate that I was using.


True about the autoreinforce, though never got squads sieze decreased From it ever. (ಠ_ಠ) Could someone test it with GM into wwg?
User avatar
Wise Windu
Moderator
Posts: 1164
Joined: Sat 14 Sep, 2013 2:22 am

Re: 2.6 Bugs & Issues Thread

Postby Wise Windu » Sun 11 Dec, 2016 11:29 pm

It's a commonly known bug that the GMs basically lose their Sergeant upgrade models when they go into gates sometimes.
User avatar
ShowMeMagik
Level 2
Posts: 70
Joined: Thu 26 Dec, 2013 6:44 pm

Re: 2.6 Bugs & Issues Thread

Postby ShowMeMagik » Sun 18 Dec, 2016 11:25 am

Had a quick search and couldn't see anyone mentioning this. Just played a 2v2 on Argus Seige and was only able to put don two gens on the natural power farm at the bottom of the map inbetween the two bases. Not sure if it was a lack of space or a bug?
User avatar
Crewfinity
Level 4
Posts: 611
Joined: Tue 03 Dec, 2013 2:06 am

Re: 2.6 Bugs & Issues Thread

Postby Crewfinity » Mon 19 Dec, 2016 12:55 am

dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
https://www.dawnofwar.info/esl/match/25791776

that match, about a third of the way through is an example.
User avatar
Dullahan
Level 2
Posts: 78
Joined: Tue 15 Sep, 2015 10:57 pm

Re: 2.6 Bugs & Issues Thread

Postby Dullahan » Mon 19 Dec, 2016 5:43 am

Crewfinity wrote:dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
https://www.dawnofwar.info/esl/match/25791776

that match, about a third of the way through is an example.


Yeah this was really strange. I'm not sure what caused this.
User avatar
Dark Riku
Level 5
Posts: 2777
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: 2.6 Bugs & Issues Thread

Postby Dark Riku » Mon 19 Dec, 2016 12:02 pm

Crewfinity wrote:dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
That has been around for as long as I remember :/
Eternal Crusade referral code: EC-OZVT4BVATDHX6 (link)
User avatar
Crewfinity
Level 4
Posts: 611
Joined: Tue 03 Dec, 2013 2:06 am

Re: 2.6 Bugs & Issues Thread

Postby Crewfinity » Mon 19 Dec, 2016 3:29 pm

Dark Riku wrote:
Crewfinity wrote:dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
That has been around for as long as I remember :/


me too but I realized i had never reported it... weird that its only for that setup team, never saw devs or havocs do that.

nothing feels cheesier than having lootas instasetup in front of a charging commander and kill him when your opponent was expecting to be able to tie them up :/

Return to “General discussion”



Who is online

Users browsing this forum: No registered users and 1 guest