Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
Bunkers
- TE | NoSkill
- Posts: 235
- Joined: Wed 27 Jul, 2016 3:44 pm
Re: Bunkers
TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
I have more interesting question. Why do repair bunker don't repair turret's?
Re: Bunkers
_4ut_ wrote:TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
I have more interesting question. Why do repair bunker don't repair turret's?
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
Re: Bunkers
egewithin wrote:_4ut_ wrote:TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
I have more interesting question. Why do repair bunker don't repair turret's?
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
Maybe to.
Re: Bunkers
egewithin wrote:_4ut_ wrote:TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
I have more interesting question. Why do repair bunker don't repair turret's?
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
You can repair tyranid "buildings" with guardsmen
#IGisFINE
Guy gamer.
Guy gamer.
Re: Bunkers
Soberson wrote:egewithin wrote:_4ut_ wrote:I have more interesting question. Why do repair bunker don't repair turret's?
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
You can repair tyranid "buildings" with guardsmen
Not kidding? Really? Awesom. Now I much more want to repair turrets with my bunker.
- Ace of Swords
- Posts: 1493
- Joined: Thu 14 Mar, 2013 7:49 am
- Location: Terra
Re: Bunkers
Soberson wrote:egewithin wrote:_4ut_ wrote:I have more interesting question. Why do repair bunker don't repair turret's?
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
You can repair tyranid "buildings" with guardsmen
The only repairable nid building is the broodnest.
Re: Bunkers
Ace of Swords wrote:Soberson wrote:egewithin wrote:
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
You can repair tyranid "buildings" with guardsmen
The only repairable nid building is the broodnest.
Wait a second, why can't I repair Tyranid generators? I think I did it once, but still not sure.
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- Posts: 2
- Joined: Wed 15 Jun, 2016 1:20 pm
Re: Bunkers
Why does this game have such funny repair abilities? I didn't know the upgrades actually boost the bunker's heatlh, I honestly think the time for putting in explosives in bunkers should have a cost decrease or the building time decreased because nobody wastes money on buying explosives unless its situational, resulting in a lot of bunker power play for a good 10-20 minutes.
Critical Slayer, now Zee Captain.
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- Posts: 387
- Joined: Fri 31 Jan, 2014 12:04 am
Re: Bunkers
Critical Slayer wrote:Why does this game have such funny repair abilities? I didn't know the upgrades actually boost the bunker's heatlh, I honestly think the time for putting in explosives in bunkers should have a cost decrease or the building time decreased because nobody wastes money on buying explosives unless its situational, resulting in a lot of bunker power play for a good 10-20 minutes.
With explosive you can wipe out any squad in the game who was trying to capture bunker. Can be pretty tricky
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