Bunkers

Issues dealing with gameplay balance.
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TE | NoSkill
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Bunkers

Postby TE | NoSkill » Mon 22 Aug, 2016 1:07 pm

Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((
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_4ut_
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Re: Bunkers

Postby _4ut_ » Fri 26 Aug, 2016 12:53 pm

TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((

I have more interesting question. Why do repair bunker don't repair turret's?
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egewithin
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Re: Bunkers

Postby egewithin » Fri 26 Aug, 2016 3:15 pm

_4ut_ wrote:
TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((

I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?
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_4ut_
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Re: Bunkers

Postby _4ut_ » Fri 26 Aug, 2016 5:45 pm

egewithin wrote:
_4ut_ wrote:
TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((

I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


Maybe to.
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Soberson
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Re: Bunkers

Postby Soberson » Fri 26 Aug, 2016 5:49 pm

egewithin wrote:
_4ut_ wrote:
TE | NoSkill wrote:Why do bunkers not get the 250 hp health increase as promised at the tooltip:(((
It sucks when manti with stormeagle oneshots it:(((

I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


You can repair tyranid "buildings" with guardsmen
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_4ut_
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Re: Bunkers

Postby _4ut_ » Fri 26 Aug, 2016 5:53 pm

Soberson wrote:
egewithin wrote:
_4ut_ wrote:I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


You can repair tyranid "buildings" with guardsmen


Not kidding? Really? Awesom. Now I much more want to repair turrets with my bunker.
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Ace of Swords
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Re: Bunkers

Postby Ace of Swords » Fri 26 Aug, 2016 6:26 pm

Soberson wrote:
egewithin wrote:
_4ut_ wrote:I have more interesting question. Why do repair bunker don't repair turret's?


Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


You can repair tyranid "buildings" with guardsmen


The only repairable nid building is the broodnest.
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egewithin
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Re: Bunkers

Postby egewithin » Fri 26 Aug, 2016 6:34 pm

Ace of Swords wrote:
Soberson wrote:
egewithin wrote:
Much intersting question, why health regen auras don't effect Tyranid buildings? Aren't they a living thing?


You can repair tyranid "buildings" with guardsmen


The only repairable nid building is the broodnest.


Wait a second, why can't I repair Tyranid generators? I think I did it once, but still not sure.
Critical Slayer
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Re: Bunkers

Postby Critical Slayer » Fri 14 Oct, 2016 2:41 am

Why does this game have such funny repair abilities? I didn't know the upgrades actually boost the bunker's heatlh, I honestly think the time for putting in explosives in bunkers should have a cost decrease or the building time decreased because nobody wastes money on buying explosives unless its situational, resulting in a lot of bunker power play for a good 10-20 minutes.
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DandyFrontline
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Re: Bunkers

Postby DandyFrontline » Fri 14 Oct, 2016 10:23 am

Critical Slayer wrote:Why does this game have such funny repair abilities? I didn't know the upgrades actually boost the bunker's heatlh, I honestly think the time for putting in explosives in bunkers should have a cost decrease or the building time decreased because nobody wastes money on buying explosives unless its situational, resulting in a lot of bunker power play for a good 10-20 minutes.



With explosive you can wipe out any squad in the game who was trying to capture bunker. Can be pretty tricky

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