40K Themed Game Design Tutorial
- madhenhouse
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40K Themed Game Design Tutorial
As the title implies, I have been making a 40k themed MMO-FPS. As of yesterday, I just finished squad based Ai with the Astra Militarum (Imperial Guard) in Unreal Engine 4. The video to the first part is below. Here we set things up in C++
https://youtu.be/Htf0acSJPAo
https://youtu.be/Htf0acSJPAo
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- madhenhouse
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Re: 40K Themed Game Design Tutorial
Just released how to make a hovercraft in Ue4 (SM Landspeeder). ENJOY!!!
https://youtu.be/39FxEZohwnc
https://youtu.be/39FxEZohwnc
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- madhenhouse
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Re: 40K Themed Game Design Tutorial
Just made a tutorial on how to create a tank, specifically the Chaos Rhino Tank. ENJOY!!!
https://youtu.be/jQRZz3dR1HU
https://youtu.be/jQRZz3dR1HU
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- madhenhouse
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Re: 40K Themed Game Design Tutorial
Only the faithful shall have the Emperor's protection
- madhenhouse
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Re: 40K Themed Game Design Tutorial
Only the faithful shall have the Emperor's protection
- madhenhouse
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Re: 40K Themed Game Design Tutorial
Only the faithful shall have the Emperor's protection
- madhenhouse
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Re: 40K Themed Game Design Tutorial
Only the faithful shall have the Emperor's protection
- madhenhouse
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Re: 40K Themed Game Design Tutorial
Only the faithful shall have the Emperor's protection
- madhenhouse
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Re: 40K Themed Game Design Tutorial
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Re: 40K Themed Game Design Tutorial
I just want to come in here and say that all this stuff is really cool! Thank you for sharing this with us!
- madhenhouse
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Re: 40K Themed Game Design Tutorial
Thanks for that.
THE HIATUS IS OVER!!!! Switching between animation blends is now available. Link below:
https://youtu.be/BBRLGTS79CU
THE HIATUS IS OVER!!!! Switching between animation blends is now available. Link below:
https://youtu.be/BBRLGTS79CU
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- madhenhouse
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Re: 40K Themed Game Design Tutorial
How to Dodge Roll using anim montages (SM Skeleton got screwed for some reason)
https://youtu.be/pEzWQTNoxT8
https://youtu.be/pEzWQTNoxT8
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Re: 40K Themed Game Design Tutorial
yes very cool indeed. is there going to be something we can see aside from UE UI?
Eternal Crusade code 4 extra points FOR YOU!:
EC-ULA1Q6C1USBP0
twitch.tv/batpimp/
twitter: @Batpimpn
Starter guide viewtopic.php?f=11&t=877
Advanced strategy viewtopic.php?f=2&t=718
EC-ULA1Q6C1USBP0
twitch.tv/batpimp/
twitter: @Batpimpn
Starter guide viewtopic.php?f=11&t=877
Advanced strategy viewtopic.php?f=2&t=718
- madhenhouse
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Re: 40K Themed Game Design Tutorial
Only the faithful shall have the Emperor's protection
- madhenhouse
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Re: 40K Themed Game Design Tutorial
Batpimp wrote:yes very cool indeed. is there going to be something we can see aside from UE UI?
If you want, I'll do a UI tutorial on Unreal Engine 4 with Game design in mind. To be fair though, I did a UI tutorial thing where I cloned the Quick Hack system in Cyberpunk 2077. Link below:
https://www.youtube.com/playlist?list=P ... qJ4HQzWpGJ
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- madhenhouse
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Re: 40K Themed Game Design Tutorial
How to enter vehicle/migrate stuff to Unreal 5 (UE5 STILL USEDE FOR PROTOTYPING) as well as teaching Ue5 basics. ENJOY!!!!!
https://youtu.be/yn4k6_x9PhA
https://youtu.be/yn4k6_x9PhA
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- madhenhouse
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Re: 40K Themed Game Design Tutorial
Only the faithful shall have the Emperor's protection
- madhenhouse
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Re: 40K Themed Game Design Tutorial
Only the faithful shall have the Emperor's protection
- madhenhouse
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Re: 40K Themed Game Design Tutorial
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Re: 40K Themed Game Design Tutorial
madhenhouse wrote:As the title implies, I have been making a 40k themed MMO-FPS. As of yesterday, I just finished squad based Ai with the Astra Militarum (Imperial Guard) in Unreal Engine 4. The video to the first part is below. Here we set things up in C++
https://youtu.be/Htf0acSJPAo
Impressed
- madhenhouse
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Re: 40K Themed Game Design Tutorial
I'm so sorry for not giving another video. I essentially burned out, but I actually had more calls to finish my Unreal Engine 5 Rail Shooter Tutorial. The 40k Themed MMO tutorials should resume by the end of May (I'll try to make it sooner but NO PROMISES). I hope you all understand and HAPPY WEEKEND EVERYONE!!!!
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- madhenhouse
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Re: 40K Themed Game Design Tutorial
These tutorials are coming back. Long story short, my laptop died, I had to get a new one, did a rail shooter tutorial series, then I had to game develop. 40k Tutorials are coming back in stride but in Unreal Engine 5. Here's the tutorial breakdown:
First set:
Class setup:
- Variables and C++ just like last time
- Skeletal Mesh Importation/Animation Blend Space/ Anim BP
- GUI Setup
- Weapon Blueprint: Imperium setup
- Bolter
- Sniper
- Plasma Gun
- Melta Gun
- Missile Launcher (homing missiles)
- Vengeance Launcher
- Class Selection: Imperial setup
- Infantry
- Fast Attack
- Heavy Support
- Elite Slot
Afterwards will be vehicles and stuff. If you have any requests, post them here. I will tackle vehicles again, but if you have a specific request, please let me know. I will start posting the links here and the Elite mod Discord by the end of March. I will start with Space Marines before doing Astra Militarum and their Squad Based Ai bit because it's mainly the same as last time. I'd rather do SM's and Necrons first, before Astra Militarum, but I'll bend to demand. FYI, The Grav Gun is going to be weird if you want it, because that will involve material functions, and that's WAAAAAAAAAAAAGH (I meant Waaaaaaaay) too much work for you, because you'd have to make custom material functions for EVERYTHING.
First set:
Class setup:
- Variables and C++ just like last time
- Skeletal Mesh Importation/Animation Blend Space/ Anim BP
- GUI Setup
- Weapon Blueprint: Imperium setup
- Bolter
- Sniper
- Plasma Gun
- Melta Gun
- Missile Launcher (homing missiles)
- Vengeance Launcher
- Class Selection: Imperial setup
- Infantry
- Fast Attack
- Heavy Support
- Elite Slot
Afterwards will be vehicles and stuff. If you have any requests, post them here. I will tackle vehicles again, but if you have a specific request, please let me know. I will start posting the links here and the Elite mod Discord by the end of March. I will start with Space Marines before doing Astra Militarum and their Squad Based Ai bit because it's mainly the same as last time. I'd rather do SM's and Necrons first, before Astra Militarum, but I'll bend to demand. FYI, The Grav Gun is going to be weird if you want it, because that will involve material functions, and that's WAAAAAAAAAAAAGH (I meant Waaaaaaaay) too much work for you, because you'd have to make custom material functions for EVERYTHING.
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