2.9.7 Patch Notes and Download Links

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Atlas
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2.9.7 Patch Notes and Download Links

Postby Atlas » Mon 04 Oct, 2021 12:29 am

Preamble:
Hey guys it has been a while since we had our last patch so here we go with 2.9.7, this is gonna mostly adress some weird bugs and adress some of the balance issues that currently exist, while also buffing up some of the less used wargears.

- Adila


Credits:
Special thanks to enlargingcloud, Noot, Garrick, Imperator and others who helped contribute to the additions on this mod. Thank you to Shoulder Mount who provided the chief work in the balance changes!

Download Links:
Note: This is a full installer. You don't need any other version of Elite to install 2.9.7.
You ONLY need to have Retribution!


Note 2: If you have army painter schemes you don't want to be wiped, find the playercfg.lua file in your Documents\My Games\dawn of war ii - retribution\Settings folder and make a copy of it so you can add it back in.

Google Drive Link
(If you have a non-default installation area of DoWII, remember to adjust it!)


Mega Link
(If you have a non-default installation area of DoWII, remember to adjust it!)


Auto Updater, 'Powered by Libertas Launcher™, brought to you by VitMercury®'
(If you have a non-default installation area of DoWII, remember to adjust it!)

General:
Main Menu banner and end of game scoreboard changed from 2.9.6 to 2.9.7.
Units can no longer manually melee most structures.
Juggernaut, hive tyrant, and most terminator units no longer take cover.

Bugfixes
Requisition point resource reset bug fixed.
Repair abilities can now be used on vehicles with less than 0.1 health. (0.001 hp)
Genestealer healing visuals fixed.
Cultist worship bug fixed.
Tzeentch Shrine bug fixed.
Shotgun blast reliability fix.
Flesh hook reliability fix.
Emperor’s Torch is now refundable.
Banishing cloak is now refundable.
Tempest will now gib/ragdoll models.

Tooltips:
Ist Frag grenades renamed to Instant Grenade.
Lord General Tooltip mentions that the damage resistance is ranged damage. (not flat damage)
Sorcerer Consume tooltip fixed (100 hp -> 15% health restored)
Mentions the range increase from Vanquisher upgrade.
Mentions the range reduction from Executioner upgrade.
Spotter Mortar Shell ability now mentions that it’s effective in radius 10.
Ranged Synapse upgrade now mentions that it only affects Termagants and Raveners.
Harness of Rage now mentions that the energy bonus affects the Chaos Lord.
Holy Pyre ability tooltip now states that it does flat damage.
Assault Leap no longer mentions that it deals damage.
Assault Leap now mentions that the lictor cannot be knocked down for 5 seconds.
Lone Hunter tooltip now shows that it increases damage by 40% not 50%.
Mark Target tooltip damage increase shown now shown as 40% not 30%.

ImageChaos Space Marines

Chaos Lord:
Combi Flamer cost increased from 100/30 to 120/30.
Daemonic Visage cost from 110/25 to 110/20.
Harness of Rage cost increased from 110/20 to 110/25.
Dark Halo cost reduced from 120/30 to 100/25.
Icon of Khorne heal per hit increased from 1.5% to 2%.

Chaos Sorceror:
Consume cooldown increased from 20 seconds to 25 seconds.
Curse of Tzeentch range increased from 40 to 50.

Chaos Heretics:
Aspiring Champion now equips an 11.08 dps(19 dph) boltgun when the squad is equipped with Grenade Launchers. (Fist damage set to 22 dps)

ImageEldar

Warlock:
Warlock no longer gets charge speed after the leap.
Merciless Witchblade ranged damage per hit reduced from 40 to 25.
Champion’s Robe health bonus reduced from 150 to 125.

Farseer:
Spiritual rites cooldown increased from 45 seconds to 60 seconds.

Guardians:
Battle Equipment cost increased from 65/15 to 75/15.
Embolden energy cost increased from 25 to 35.
Embolden duration reduced from 12 seconds to 10 seconds.

Rangers:
Purchase time reduced from 32 seconds to 30 seconds.
Sight radius reduced from 60 to 55.
Keen sight radius increased from 30 to 40.
Longrifles no long inflict courage damage upon hit.
Longrifle range reduced from 65 to 60.

ImageImperial Guard

Global:
Bunker cooldown increased from 15 seconds to 60 seconds.

Lord General:
Grenade Launchers cost increased from 90/20 to 100/20.
Retinue reinforce time increased from 11 seconds to 15 seconds.
Power Sword damage per hit reduced from 18 to 12.

Lord Commissar:
Off Map Artillery cooldown reduced from 120 seconds to 90 seconds.

Inquisitor:
Crossbow Bolt Pistol fire on the move accuracy increased from 0.5 to 1.0.
Crippling Volley energy cost increased from 45 to 55.

Sentinel:
Spotlight no longer displays when purchased.
Spotlight cost reduced from 50/15 to 50/10.

Catachan Devils:
IED energy cost increased from 40 to 60.

Ogryns:
Bone 'ead cost reduced from 100/25 to 80/25.

Stormtroopers:
Storm Trooper Leader model reinforce time reduced from 5 to 4. (normalization change)
Assault Kit cost increased from 75/0 to 75/15.

Kasrkin:
Received some visual changes.
Plasma gun burst duration added, 2 seconds, RoF 4, damage reduced from 48 to 43.75 (same dps)

ImageOrdo Malleus

Brother-Captain:
Holy Armor of Titan health bonus reduced from 350 to 250.
Holy Armor of Titan health regen reduced from 3 to 2.5.
Unending purge ranged heal on hit reduced from 1.15% to 0.5%.
Unending Purge energy regen reduced from 1 e/s to 0.5 e/s.

Eversor Assassin:
Extra Death damage with Meltdown now requires a 6 second activation time.
Assault Armor health regen bonus reduced from 2.5 to 2.
Cybernetic Enhancement cost reduced from 100/30 to 100/25.
Rapid Reflex now has a clearer healing visual.
Rapid Reflex healing now applies in 2 second bursts. (same hp amount, different frequency)
Chem Cloud grenades no longer reduce melee skill by 10. Other effects remain.
Onslaught injectors speed now scales per Tier level. (0,25 T1 0,5 T2 0.75 T3)
Executioner pistol damage per hit reduced from 50 to 45.

Daemonhunter:
Sundering now also reduces melee damage received by Deamonhunter by 20% in addition to its other effects.
Indomitable cooldown increased from 30 seconds to 35 seconds.
Indomitable energy cost increased from 40 to 50.
Emperor's Torch energy regen increased from 0.2 e/s to 0.5e/s.
Hunter’s Blade now increases energy by 25 in addition to its other effects.

Operatives:
Fallback plan health regen reduced from 10 hp/s to 5 hp/s.
Shotgun damage per hit reduced from 22 to 19.
Sergeant cost reduced from 85/25 to 75/25.

Purgation Squad:
Sweep changed from none to in to out.

Crusaders:
Squad is now available in T1.
Cost changed from 350/40/150 to 350/30/125.
Purchase and reinforcement times adjusted to match Catachan squad.
(5.6 seconds purchase time, 4.2 seconds reinforce)
Battle Frenzy now requires T2 to activate.

Rhino:
Lascannon damage type changed from anti_vehicle_pvp to brightlance_pvp.

Grey Knight Dreadnought:
Plasma Cannon now increases melee skill by 30 in addition to its other effects.

ImageOrks

Warboss:
Cybork Implants now increase health regen by 0.5 hp/s in addition to its other effects.
Kustom Shoota no longer increases melee damage while equipped.

Mekboy:
Electric Armor now deals 25% less damage to units in retreat.
Turret salvage resource return reduced from 75% to 30%.

Shootas:
Shoota Nob level 4 ranged damage bonus reduced from 1.3 to 1.16

Stormboys:
Nob health at level 3 reduced from 532 to 433.
Nob health at level 4 increased from 433 to 532.
Bomba Boyz effect radius reduced from 15 to 12.

ImageSpace Marines

Force Commander:
Flesh over Steel energy cost reduced from 70 to 60.

Apothecary:
Purification Rites damage on heal reduced from 25 to 20.
Purification Rites damage scaling per level reduced from 3 to 2.
Angels of death no longer prevents ability knockback. Other effects remain.

Techmarine:
Teleport Relay Beacon moved to T1 cost changed from 200/25 to 200/30/75.
Relay Beacon health reduced from 750 hp to 500 hp, regen set from 0.35 to 0.25.

Scouts:
Sniper Scouts reinforce power cost reduced from 6 to 3.

Devastators:
Vengeance Rounds no longer increases range during its duration.
Vengeance Rounds damage multiplier vs vehicles reduced from x10 to x7.5.
Vengeance Rounds damage increase reduced from 75% to 65%.

ImageTyranids

Global:
Infestation Towers red yield increased from 6 to 10.

Hive Tyrant:
Brood Nest cooldown increased from 30 seconds to 50 seconds.
Brood Nest red cost increased from 125 to 150.
Rending Talons cost increased from 120/20 to 120/25.
Extended Carapace health regen bonus increased from 0.5 hp/s to 1.0 hp/s.
Bioplasma damage over time damage type changed from plasma_cannon_pvp to flame_aoe_ability_pvp.
Improved Synapse now grants the Hive Tyrant 1.5 hp/s regen in addition to its other effects.
Bonded Exoskeleton hp regen increased from 0.5 hp/s to 1.5 hp/s.
Psychic Shield cost reduced from 120/30 to 100/25.

Ravener Alpha:
Crippling Talon cost increased from 100/20 to 120/25.
Burrow Trap energy cost reduced from 40 to 35.
Ravener Alpha can now move immediately after planting a Burrow Trap.
Toxic Miasma health increase reduced from 100 to 50.
Corrosive Devourer cost reduced from 150/50 to 145/45.

Lictor Alpha:
Toxic Miasma damage over time changed from “true damage” to piercing damage.
Toxic Miasma damage over time can now only apply to enemy infantry.
Toxic Cysts cost increased from 100/20 to 120/25
Deadly Jump range increased from 45 to 50.

Termagants:
Toxin Sacs cost increased from 65/15 to 75/15.

Zoanthrope:
Passive hp regen scaling adjusted per level from 3.5/5.25/7.875/11.8125 to 3.5/4.2/5.04/6.05.

Lictor:
Cost reduced from 400/75 to 400/65.

Carnifex:
Venom Cannon cost increased from 100/25 to 125/30.
Bio Plasma damage reduced from 200 to 150.
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Paranoid Kamikaze
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Re: 2.9.7 Patch Notes and Download Links

Postby Paranoid Kamikaze » Mon 04 Oct, 2021 2:05 am

Poor Devs triple nerfed :(
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Re: 2.9.7 Patch Notes and Download Links

Postby LOCALgHOST » Mon 04 Oct, 2021 7:38 am

lol reduce ravener's node hp and increase build time

and devs nerf WTF?
how to counter CL/HT and bulb heroes?

now CL just walks over devs with halo and eats them on breakfast.

and u can just remove AV buff form them now - no point to attack vechicles even with 2 devs. i bet even chimera can walk away without repair now.

and Angel of death WTF? u just broke it. now nukes rapes apo. which they shouldnt cause apo's main strenghts always was the infantry. and in this case weaker than other SM heroes(much weaker AV, for example), apo just dies. and no chances against tyra melee now. plasma devs too unreliable. devs nerfed.

i will clarify my point on devs

before this patch SOME stuff was like contested - sm vs CL, or sm vs tyra - u could use devs to hold off strong (or everyone doubts it?) CL push. and then u could use'em to hold off BC rush waiting ur t2 to end to get melta and sterns.

or HT - hold that fat Ramirez ass and then deal with TG. trying to finish it when it heals.
now i'll never even try to do that
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Re: 2.9.7 Patch Notes and Download Links

Postby Arthel » Mon 04 Oct, 2021 10:23 am

Fallback plan health regen reduced from 10 hp/s to 5 hp/s.
Shotgun damage per hit reduced from 22 to 19.
Funny cause I always refused to use these guys, and upon insistence from a friend I tried them a bit last few days before the patch and my thoughts were that they do less dmg than scouts, worse grenade, no knockback shotgun blast... legit they are just an invis detector. Even thought the HP regen was pretty bad and now its worse lol.

Holy Armor of Titan health bonus reduced from 350 to 250.
Holy Armor of Titan health regen reduced from 3 to 2.5.
Unending purge ranged heal on hit reduced from 1.15% to 0.5%.
Unending Purge energy regen reduced from 1 e/s to 0.5 e/s.
Now these are jokes too cause Holy armor of titan is basically a worse version of warlocks providence armor already, the HP per second is only there cause creators fear to actually give on par abilities such as the warlocks providence 90% cooldown reduction. Ontop of that now HP nerf.
To add insult to injury the relic slot wargear has been nerfed to hell. The only reason it was used was because it was the only gear that would help him stay alive and actually reach his target and sustain (a bit) when hes in combat. It scaled decently into late game cause by T3 your BC has at least 1300 HP with the armor, but now it receives a double nerf, likely resulting in the wargear not being used until its changed again.

Eldar and Chaos and IG nerfs as well. Very disappointing patch. Try to bring some underpar stuff UP to snuff, not nerf things that people enjoy using.
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Re: 2.9.7 Patch Notes and Download Links

Postby LOCALgHOST » Mon 04 Oct, 2021 11:57 am

Arthel wrote:Fallback plan health regen reduced from 10 hp/s to 5 hp/s.
Shotgun damage per hit reduced from 22 to 19.
Funny cause I always refused to use these guys, and upon insistence from a friend I tried them a bit last few days before the patch and my thoughts were that they do less dmg than scouts, worse grenade, no knockback shotgun blast... legit they are just an invis detector. Even thought the HP regen was pretty bad and now its worse lol.



these guys were imba man. insane mobility +descent damage.
u just need to improve
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Re: 2.9.7 Patch Notes and Download Links

Postby GuruSkippy » Mon 04 Oct, 2021 12:19 pm

LOCALgHOST wrote:
these guys were imba man. insane mobility +descent damage.
u just need to improve

I won't say I disagree with you,
but your previous post about devs and APO feels a little bit the same for me tbh
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Re: 2.9.7 Patch Notes and Download Links

Postby Xarion17 » Mon 04 Oct, 2021 12:48 pm

Where is changes me and guru suggest?

We want Nurgle worship to deal damage and cripple enemys, t1 armor for PC have veichel armor, and give to him jetpack when u purchase the sword.

Also replace sentinels with giraffes.
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Re: 2.9.7 Patch Notes and Download Links

Postby Venjitron » Mon 04 Oct, 2021 4:05 pm

not happy about the cost of battle equip and the nerf to embolden
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Re: 2.9.7 Patch Notes and Download Links

Postby FuFuSchmeri » Mon 04 Oct, 2021 7:45 pm

I was promised gretchen. Were are the gretchen? Biggest disapointment since DoW3.

Thanks to everyone keeping this game alive by patching! Good job!

P.S.: Were gretchen?
P.P.S.: Me wants gretchen!
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Re: 2.9.7 Patch Notes and Download Links

Postby Batpimp » Mon 04 Oct, 2021 8:22 pm

no gretchen?

is this a typo? - Embolden energy cost reduced from 25 to 35.
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Atlas
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Re: 2.9.7 Patch Notes and Download Links

Postby Atlas » Mon 04 Oct, 2021 11:05 pm

Batpimp wrote:no gretchen?

is this a typo? - Embolden energy cost reduced from 25 to 35.


Yes a typo! Fixed!
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Re: 2.9.7 Patch Notes and Download Links

Postby Broodwich » Tue 05 Oct, 2021 4:04 am

i gotta agree on the dev nerfs, they just seem wtf

Vengeance Rounds no longer increases range during its duration. ---> they don't hit anything at range
Vengeance Rounds damage multiplier vs vehicles reduced from x10 to x7.5. ---> who loses vehicles to this??
Vengeance Rounds damage increase reduced from 75% to 65%. ---> like.. maybe? were they wtfpwning everything when i wasn't looking?

Likewise with the Apo nerfs, i don't think he's the strongest hero, but if you're going to nerf something then why triple it
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Re: 2.9.7 Patch Notes and Download Links

Postby appiah4 » Tue 05 Oct, 2021 6:39 am

I can't even begin to comprehend where the Vengeance Rounds nerf came from. They were not THAT powerful to begin with, and now they will scale absolutely terribly post T1 so I don't see myself EVER buying the upgrade..

I mean, I can see how they got a bit too powerful against T1/T2 infantry blobs, but with this nerf it It feels like they are terribly overpriced for what they do. This upgrade was meant to add anti-armor capability without sacrificing suppression utility completely, am I missing something? If it was going to get nerfed in some way I'd say removing their splash damage would have been enough, they could have worked like Sternguard vengeance rounds. But instead nerfing its anti armor damage? Just why?.. :(

Also:

Xarion17 wrote:Where is changes me and guru suggest?

We want Nurgle worship to deal damage and cripple enemys, t1 armor for PC have veichel armor, and give to him jetpack when u purchase the sword.

Also replace sentinels with giraffes.


Pretty much, yeah..
ALWAYS ANGRY!! ALL THE TIME!!
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Re: 2.9.7 Patch Notes and Download Links

Postby LOCALgHOST » Tue 05 Oct, 2021 7:23 am

GuruSkippy wrote:
LOCALgHOST wrote:
these guys were imba man. insane mobility +descent damage.
u just need to improve

I won't say I disagree with you,
but your previous post about devs and APO feels a little bit the same for me tbh


maybe. just tell me what to do with bulbed lord now? advice? :)
cause i got no problem with him with my vengeance devs and yesterday i tested it - totally suxxx now
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Re: 2.9.7 Patch Notes and Download Links

Postby GuruSkippy » Tue 05 Oct, 2021 8:09 am

git gud

appiah4 wrote:it It feels like they are terribly overpriced for what they do.

terribly overpriced for 75req/0power ? and you can still buy lascannon after buying it ?
ok
Last edited by GuruSkippy on Tue 05 Oct, 2021 8:35 am, edited 1 time in total.
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Re: 2.9.7 Patch Notes and Download Links

Postby appiah4 » Tue 05 Oct, 2021 1:29 pm

GuruSkippy wrote:git gud

appiah4 wrote:it It feels like they are terribly overpriced for what they do.

terribly overpriced for 75req/0power ? and you can still buy lascannon after buying it ?
ok


Something that serves no purpose is always overpriced regardless of what they do. To me it sounds like Vengeance Rounds just became an upgrade that serves no purpose. If you have a counterpoint, I'd be happy to hear it.
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Re: 2.9.7 Patch Notes and Download Links

Postby Batpimp » Tue 05 Oct, 2021 5:51 pm

other games provide some context for change. can we get some context?

Devastators:
Vengeance Rounds no longer increases range during its duration.
Vengeance Rounds damage multiplier vs vehicles reduced from x10 to x7.5.
Vengeance Rounds damage increase reduced from 75% to 65%.

how were over performing, how were they underperforming?..etc
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Re: 2.9.7 Patch Notes and Download Links

Postby Adila » Wed 06 Oct, 2021 9:49 pm

Most Documents with reasonings and Discussions happen on Discord these days, also the next patch is currently scheduled for November with new content, we wanted to split it up, if something does underperform or overperfom you can expect it getting adressed in the following patch too.
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Re: 2.9.7 Patch Notes and Download Links

Postby Broodwich » Thu 07 Oct, 2021 4:01 am

Adila,

I do not care to wade through 6 months of noob shit talking, loliporn, and weak memes across 3 discord servers to find out why you increased something's regen by .5 hp/s. I feel I am not alone in this.

Please include details if you can. Believe it or not, more people just play than lurk discord
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Re: 2.9.7 Patch Notes and Download Links

Postby Batpimp » Fri 08 Oct, 2021 9:51 pm

Adila wrote:Most Documents with reasonings and Discussions happen on Discord these days, also the next patch is currently scheduled for November with new content, we wanted to split it up, if something does underperform or overperfom you can expect it getting adressed in the following patch too.


do you have a link for this?
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Re: 2.9.7 Patch Notes and Download Links

Postby Deflaktor » Sat 09 Oct, 2021 2:41 am

So I already wrote this in discord but I have been told to post it here as well:

Thanks for the update! I love that there is continuing support for this mod. There are a few things that I hoped would be in this patch but aren't:
- power node being non-refundable
- spore mines properly hitting garrisonned units fix
Shoulder Mount wrote:like if spore mine hits building in its normal radius it could create a new radius around building only effecting units in buildings


Also I noticed that the hive tyrant got a lot of hp regen buffs.

- Extended Carapace health regen bonus increased from 0.5 hp/s to 1.0 hp/s.
- Improved Synapse now grants the Hive Tyrant 1.5 hp/s regen in addition to its other effects.
- Bonded Exoskeleton hp regen increased from 0.5 hp/s to 1.5 hp/s.


I agree with Bonded Exoskeleton getting some more beef. Just the invulnerability seems a bit lackluster for such a pricy armor.
I have no opinion on the Extended Carapace regen buff.
However, I do not see the need for Improved Synapse to get such a significant buff. I always saw it as the one support armor which you could choose to make your army beefier but as a drawback have your hero be a bit more vulnerable.
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Re: 2.9.7 Patch Notes and Download Links

Postby Schepp himself » Mon 11 Oct, 2021 4:45 pm

Broodwich wrote:Adila,

I do not care to wade through 6 months of noob shit talking, loliporn, and weak memes across 3 discord servers to find out why you increased something's regen by .5 hp/s. I feel I am not alone in this.

Please include details if you can. Believe it or not, more people just play than lurk discord


This.

But also: Thanks for the continous support for this mod!
Greets schep himself thingy
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Re: 2.9.7 Patch Notes and Download Links

Postby Paranoid Kamikaze » Sat 16 Oct, 2021 8:46 pm

Vengeance Rounds hit like a wet noodle now...
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Re: 2.9.7 Patch Notes and Download Links

Postby Paranoid Kamikaze » Sun 17 Oct, 2021 3:54 am

People are just walking through it...
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Re: 2.9.7 Patch Notes and Download Links

Postby Shroom » Sat 23 Oct, 2021 3:09 pm

Broodwich wrote:Adila,
noob shit talking, loliporn, and weak memes across 3 discord servers

nice one, all this quote does is show your false preconceptions about the discord server. if you bothered looking into it any time in the past, like, year, then you'd see it has none of the 3 things youve stated. all the discussion is pretty well organized in separate channels and civil. maybe if you cared as much as it seems you do about these changes youd join the discord server to at the very least be able to see the *pinned* google document of the wip patch notes.

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