Thirteen times shall the Traitor King go forth. In the End Times the iron fortress shall be cast down. Its walls breached and its Gate forced open. Those that dwell beyond shall spill through it. The air shall burn and the ground shall melt, the Daemon shall lie down with the machine, Brother shall slay brother with fire and sword. And the sky-wound shall pour its malice forth. The Eye shall stare unblinking at its prize, and the Traitor King shall cross the bridge of stars. He shall return to finish the Warmonger's red work, upon holy soil shall the fate of man be decided.
The Cadian Gate has been set ablaze by the relenting hordes of Abbadon the Despoiler’s thirteenth black crusade, the likes of which has never been seen since the Dawn of the Imperium of Man. The various worlds around Cadia are burning, while desperate pockets of Imperial resistance make the servants of the ruinous powers pay dearly for every inch of soil they take and every drop of human blood they spill. The Eye, unblinking, is at its apogee.
![Image](https://i.ibb.co/tmGmSp6/EOTCadia.png)
- Lord Castellan of Cadia Usarkar E. Creed, after the orbital bombardment of Kasr Patrox.
This is where our story begins, in another place, in another time. In a Cadian Gate crippled but not destroyed, in a Galaxy where Primarchs are still a distant memory, and the Eye of Terror was never marred by necron technology. This is the story which this modification wants to bring to life. It wants to add many things to this game, with DOWELITE's structure as a codebase. While it would be easy to classify this mod as a lowly submod, what I want to bring you within this mod is bigger in scale, much bigger. I am now finally seeing a first release getting closer, and I want to showcase it to you. To this end, I wish to showcase a few graphical assets of this project, a brief apetizer for what's coming in the next weeks.
ref.486292/25 - Heltrak's Marauders, Excommunicate Traitoris/995 M41
ref.870594/39 - 67th Tallarn Desert Raiders, Cadian Gate Relief Forces/999 M41
ref.683472/78 - 97th Armageddon Steel Legion, Cadian Gate Relief Forces/999 M41
ref.59348/87 - Dark Angels Space Marine Chapter, Tactical Marine, Caliban System/999 M41
ref.59348/88 - Dark Angels Space Marine Chapter, Company Master, Caliban System/999 M41
The first release will include an extra subfaction for the Space Marines, the Imperial Guard and Chaos, while also containing revamps to existing heroes/armies. New units will be featured, with an emphasis on trying to distance this modification from what has been attempted before. It also seeks to add as much art variety as it’s feasible, with custom models for armies such as Imperial Fists, Dark Angels, Crimson Fists, Catachans, The Armageddon Steel Legion, the Iron Warriors, the Night Lords and more.
More subfactions will come after the first release, and I am sure that you will not be disappointed. Beyond subfactions, I will be including a new co-op mode based on Cope’s old wave defense mod's open source system as a basis, but with full armies in place of heroes. I want to recreate the Assault mappacks of DOW1’s fame. At first, it will be a simple wave defense mode, but I plan to progressively increase the variedness of each map, adding custom objectives, randomization of waves, custom enemy characters and more. I shall unveil more about that as time goes on.
I will also be planning on doing weekly content updates, with design post-mortem in-betweens, where I will discuss the mod’s design and provide some answers to your questions. There will be also other innovations that I plan to add, beyond subfactions, but I’d like to keep that under wraps, for now. Next week I will be showing to you what I have in store for the Adeptus Astartes. The week after I will be doing that with the Imperial Guard, and the week after that I will be discussing the scions of the Ruinous Powers.
Updates
001 - Give me a hundred Space Marines...
002 - Reshaping the game
Credits:
Firestorm over Kronus Mod from DOW1
Steel Legion Mod
Seregruth