drop pods
Re: drop pods
I do use the other pod too, I was probably the one arguing hardest to keep it too.
I'm actually quite satisfied with how it turned out with keeping the both pods in.
Also I don't remember the game you're referring to piano.
I'm actually quite satisfied with how it turned out with keeping the both pods in.
Also I don't remember the game you're referring to piano.
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- Cheekie Monkie
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Re: drop pods
100 req discount is indeed nice, but is it really that much more powerful than other call ins to warrant a nerf? A reinforce point isn't even that great as SM anyway as I'd often rather retreat than bleed models and reinforce in the field.
One of the few things I enjoyed about Dow 3 was that it made drop pods a key faction mechanic for SM.
One of the few things I enjoyed about Dow 3 was that it made drop pods a key faction mechanic for SM.
Playing truth or dare with Diomedes: You dare? YOU DARE?!
Tinder with Diomedes: THINK YOU ARE MY MATCH?!
Tinder with Diomedes: THINK YOU ARE MY MATCH?!
Re: drop pods
That is kinda the thing; there is no other T1 call in in the game (that the drop pod could be compared to).
Re: drop pods
Increase the drop pod to 350/100 would be more fair to keep in line with other units.
But I also think that initial cost of Tacs should be 425 in comparison to current cost effectiveness and upkeep of all tier 1 units.
Although it's fairly balanced for tier 1 cost effectiveness, when you compare the extreme ends, things stand out a lot. Such as Eldar vs Nids and IG vs Nids. And for Tier 2, it's whole another story.
But I also think that initial cost of Tacs should be 425 in comparison to current cost effectiveness and upkeep of all tier 1 units.
Although it's fairly balanced for tier 1 cost effectiveness, when you compare the extreme ends, things stand out a lot. Such as Eldar vs Nids and IG vs Nids. And for Tier 2, it's whole another story.
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Re: drop pods
Tacs are fine. They used to be 500 req and it was lowered to 450. Drop pod is fine. Although, we could consider moving the tac drop pod to the heroes and the vanilla drop pod to the global bar. While that's not a nerf to the ability that is and indirect nerf to ease of use of the drop pod making keeping your hero there for the engagement necessary to get the reward of the drop pod in the middle of the fight.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
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Re: drop pods
There is nothing wrong with drop pods Tacs are only useful unupgraded in T1. Past that you need to spend resources to make them useful. They're not like other drop-ins where you save tons of power plus req. The reinforce doesn't even really matter unless Apo. It goes down easily and it's not spammable.
- TE | NoSkill
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Re: drop pods
I still dream about dreadclaws for chaos....
Re: drop pods
TE | NoSkill wrote:I still dream about dreadclaws for chaos....
Forums great more stuff to talk about.
Re: drop pods
SM T1 is really power heavy anywayz. It gives them a chance to spend less power and get easier to t2. I don't think it needs a nerf. Maybe a bit of req increase.
Aside from it being op or not op, I think that the fact it's being used a lot by SM players is simply cool gameplay wise compared to retail. Me says leave it alone.
Aside from it being op or not op, I think that the fact it's being used a lot by SM players is simply cool gameplay wise compared to retail. Me says leave it alone.
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Re: drop pods
lomors wrote:SM T1 is really power heavy anywayz. It gives them a chance to spend less power and get easier to t2. I don't think it needs a nerf. Maybe a bit of req increase.
Aside from it being op or not op, I think that the fact it's being used a lot by SM players is simply cool gameplay wise compared to retail. Me says leave it alone.
more drops for the drop god!
- TE | NoSkill
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Re: drop pods
btw, how often do ppl use the commander specific pod???
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Re: drop pods
TE | NoSkill wrote:btw, how often do ppl use the commander specific pod???
commander's pod is awesome when you have to reinforce army - 1 model tac+asm (4 models 300+ req) and others. It saves requsition and make reinforce point on the map for you
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Re: drop pods
TE | NoSkill wrote:btw, how often do ppl use the commander specific pod???
I use it after a bad engagement when I lose a lot of models. Doesn't happen a lot but it's incredibly useful when I do.
Re: drop pods
Still find it funny people want to nerf drop pods.
Forums great more stuff to talk about.
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