normalize generator drop sounds

Elite (and related) releases.
User avatar
Deuce Bigalow
Level 2
Posts: 105
Joined: Wed 07 Jan, 2015 2:01 am

normalize generator drop sounds

Postby Deuce Bigalow » Mon 20 Aug, 2018 11:33 pm

'cause no unfriendly ear should hear
User avatar
Shroom
Level 2
Posts: 174
Joined: Sat 12 Mar, 2016 12:01 pm

Re: normalize generator drop sounds

Postby Shroom » Tue 21 Aug, 2018 4:04 am

agreed, sm generator drops shouldnt be heard by the opposing player, gives way too much information
User avatar
Toilailee
Champion
Posts: 918
Joined: Tue 12 Mar, 2013 8:26 pm

Re: normalize generator drop sounds

Postby Toilailee » Thu 23 Aug, 2018 12:46 pm

While you're at it make the hitbox for eldar gens bigger. :x
Swift I: You're not a nerd, you're just a very gifted social spastic
User avatar
Asmon
Level 4
Posts: 890
Joined: Mon 29 Apr, 2013 8:01 pm

Re: normalize generator drop sounds

Postby Asmon » Thu 23 Aug, 2018 2:15 pm

No I like my small gens :>
User avatar
Cheekie Monkie
Level 3
Posts: 362
Joined: Thu 09 Jan, 2014 2:58 pm

Re: normalize generator drop sounds

Postby Cheekie Monkie » Thu 06 Sep, 2018 3:17 pm

Sounds are OP, for evidence please refer to:

SEE BUT DO NOT BE SEEN
NO UNFRIENDLY EYE SHALL SEE
I GOTS ME A NATURAL THROWIN ARM
nnnheww... POOM (plasma cannon)
Playing truth or dare with Diomedes: You dare? YOU DARE?!
Tinder with Diomedes: THINK YOU ARE MY MATCH?!
User avatar
Adeptus Noobus
Level 4
Posts: 991
Joined: Sat 15 Feb, 2014 12:47 pm
Contact:

Re: normalize generator drop sounds

Postby Adeptus Noobus » Sat 08 Sep, 2018 10:30 am

Agreed about Generators! That always struck me as odd that you could hear the amount of gens your opponent drops if you listen carefully.
That is not even an "you should be rewarded for listening closely" issue as this is indeed not standardized behavior and hits some races but not others.

I think the audible range of the Scouts and Rangers voicelines should be lowered to compensate. You can infiltrate behind your lines and THEN approach the enemy. Anything on top should trigger a discussion how much energy we want Scouts and Rangers to have when they infiltrate since that is directly correlated to where you start infiltrating.

As an Eldar main I say this: Fuck Eldar generator hitboxes and the developer that conceived them!

Concerning the Plasmacannon:
Isn't it part of their balancing that you can hear them and thus have the opportunity to evade their shots? Would still be a guessing game because you don't know where the blue ball of death is going to land.

Return to “Releases”



Who is online

Users browsing this forum: No registered users and 16 guests