Atlas wrote:TE | NoSkill wrote:Their fast attack animations
MS, your chance to special is 5% x the difference in your MS. So if your MS is 74 and theirs is 70, it's 20% to proc a special from an attack. A moving target has -2 MS and every level gained grants the squad +1 MS..
The special chance is 5% + 1% x the difference in melee skill
They do get more dice rolls in since out of higher melee skill T1 squads, they have the most squad members with Storms. Technically Storms have a better special chance since they have actually a good attack speed per model unlike Shees (Shees are average). But they have a shittier special I believe? Also Storms are a lot more niche purchase than Shees etc etc.
Lowering Banshee dps would be silly. Their damage isn't that high to begin with (damage type is good though). Even now Shees will lose to Sluggas (T1) if they don't get specials. T2 Sluggas more or less own Shees anyway.
Melee fights are inherently random in this game and Shees are one of the squads that kinda depend on it to win fights since they aren't super durable or have crazy high raw dps and that's kinda their thing. Ofc the power melee makes them scary against commander armor and (S)HI.
I see no reason in general to change how Banshees are.