Wish Lists (for beyond 2.1)

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Darkbulborb
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Re: Wish Lists (for beyond 2.1)

Postby Darkbulborb » Mon 14 Oct, 2013 8:07 pm

Weirdboy's old attack speed back -.-, i'm fine with the stun nerf, but his energy ball should just stay the same, he's too vulnerable now
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Kvek
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Re: Wish Lists (for beyond 2.1)

Postby Kvek » Mon 14 Oct, 2013 8:25 pm

Darkbulborb wrote:Weirdboy's old attack speed back -.-, i'm fine with the stun nerf, but his energy ball should just stay the same, he's too vulnerable now


it's fine how it is, just attack ground/and use vomit, he's not vulnerable imo
Darkbulborb
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Re: Wish Lists (for beyond 2.1)

Postby Darkbulborb » Mon 14 Oct, 2013 10:22 pm

how do you mean it's fine, he doesn't even hit moving units anymore...
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Dark Riku
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Re: Wish Lists (for beyond 2.1)

Postby Dark Riku » Mon 14 Oct, 2013 10:27 pm

Darkbulborb wrote:how do you mean it's fine, he doesn't even hit moving units anymore...
Whut? the projectile didn't change.
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Orkfaeller
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Re: Wish Lists (for beyond 2.1)

Postby Orkfaeller » Mon 14 Oct, 2013 10:45 pm

A repair speed buff to the Techmarine's Power Axe.

In his melee state he is just unable to support vehicles ( he wont even fire his Pistol while doing repairs ).

Or in other words, if you got any vehicle on the field, you REALLY dont wanna go for a melee build.
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Nuclear Arbitor
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Re: Wish Lists (for beyond 2.1)

Postby Nuclear Arbitor » Tue 15 Oct, 2013 12:59 am

his attack has always been artillery which means it has never tracked or aim corrected. the splash is big enough, and the accuracy low enough, that it'll often tag squads though. it's very similar to dodging noise marines and pdevs.
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Kvek
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Re: Wish Lists (for beyond 2.1)

Postby Kvek » Tue 15 Oct, 2013 5:04 am

Darkbulborb wrote:how do you mean it's fine, he doesn't even hit moving units anymore...


um, he
can't hit moving targets even in retail, you had to use attack ground usually to hit moving targets
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HandSome SoddiNg
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Re: Wish Lists (for beyond 2.1)

Postby HandSome SoddiNg » Thu 17 Oct, 2013 9:56 am

Very interesting
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Commissar Yarrick
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Re: Wish Lists (for beyond 2.1)

Postby Commissar Yarrick » Fri 18 Oct, 2013 9:28 pm

Id love to see Thousand Sons Legion in DLC in the future

Link: http://forums.relicnews.com/showthread. ... -Mod/page3
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Kvek
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Re: Wish Lists (for beyond 2.1)

Postby Kvek » Fri 18 Oct, 2013 9:34 pm

seksy
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Indrid
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Re: Wish Lists (for beyond 2.1)

Postby Indrid » Fri 18 Oct, 2013 9:38 pm

I lol'd @ the Heretics with Autarch wings. Raptors and Termie looks odd too.
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Commissar Yarrick
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Re: Wish Lists (for beyond 2.1)

Postby Commissar Yarrick » Fri 18 Oct, 2013 9:45 pm

Well those autarch wings get us the closest of Feathery theme of Tzeench.
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Orkfaeller
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Re: Wish Lists (for beyond 2.1)

Postby Orkfaeller » Sat 19 Oct, 2013 10:29 am

Ya, I really think I could do without the Warptallon
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Commissar Yarrick
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Re: Wish Lists (for beyond 2.1)

Postby Commissar Yarrick » Sat 19 Oct, 2013 11:14 am

Indeed... the warptalon looks odd. But considering what one can use to craft em. well. I say its well done, however I believe that makes a good starting point of molding a warptalon model like someone did to new Dark Reaper models.
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Ace of Swords
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Re: Wish Lists (for beyond 2.1)

Postby Ace of Swords » Sat 26 Oct, 2013 11:29 pm

I was thinking about the quick-select keys for the units, would it be possible to able letters to keybind them? Ofc letters would always be after any number.

Like one would have 1 2 3 Q W E etc.
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PePPeR
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Re: Wish Lists (for beyond 2.1)

Postby PePPeR » Mon 28 Oct, 2013 4:18 am

Any chance of having a "max cap unit" on the que?. You see it in some RTS games. In dow2 when your cap is full the build tree becomes blacked out but would it not be good if you had the resources to que up another unit?. So it would be pre-made and come out when your field units diminish to the required cap size. Instead of the long ass wait to get another unit on the field. It would keep the action flowing and of course if you wanted to keep reinforcing your current units then simply don't que it.
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Sub_Zero
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Re: Wish Lists (for beyond 2.1)

Postby Sub_Zero » Mon 28 Oct, 2013 3:27 pm

Ace of Swords wrote:I was thinking about the quick-select keys for the units, would it be possible to able letters to keybind them? Ofc letters would always be after any number.

Like one would have 1 2 3 Q W E etc.

Good idea. For me it becomes hard to manage my units when their number grows to 7, 8 etc. I would replace 7, 8 with Q, W or whatever I want =)
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Re: Wish Lists (for beyond 2.1)

Postby Orkfaeller » Mon 28 Oct, 2013 3:43 pm

Sub_Zero wrote:
Ace of Swords wrote:I was thinking about the quick-select keys for the units, would it be possible to able letters to keybind them? Ofc letters would always be after any number.

Like one would have 1 2 3 Q W E etc.

Good idea. For me it becomes hard to manage my units when their number grows to 7, 8 etc. I would replace 7, 8 with Q, W or whatever I want =)



jesus, what race / build do you play where you get up to 8 units^^

I'm glad if I can keep half as many alife through a game^^
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Re: Wish Lists (for beyond 2.1)

Postby FiSH » Mon 28 Oct, 2013 4:06 pm

having units go 1, 2, 3, q, w, e does not seem to be a good idea.

f1~f4: globals (needed)
1~0: units (needed)
q~y: abilities (needed)
a~h: abilities/actions (needed)
z, x: actions (needed)

so really, the only unused keys on the left side of the keyboard are c, v, and b. (assuming you use grid key layout, and if you don't then please make an effort to switch. it is just better)
so maybe c, v, and b? but please please not q, w, e and so forth.
also, can't you just map those keys from settings?

as for the "what race uses that many squads" question, 7 units is somewhat common with all, going 10 happens with nids end game with spore mines and rippers and whatnot.
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Ace of Swords
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Re: Wish Lists (for beyond 2.1)

Postby Ace of Swords » Mon 28 Oct, 2013 4:45 pm

Fish it's up to you what keybinds to use, beside you can personalize the keybinds for abilities, I just want to be able to also use letters in addition to numbers, the qwe was just an example, I would be probably use 1 2 3 4 5 V T F R
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Sub_Zero
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Re: Wish Lists (for beyond 2.1)

Postby Sub_Zero » Tue 29 Oct, 2013 10:31 am

jesus, what race / build do you play where you get up to 8 units^^

Well, 3x guardians, shuriken cannon, warp spiders, autarch, any t3 unit. Or slugga boyz, 2x shoota boyz, storm boyz, tankbustas, truck, any t3 unit. You got it.

If I remember correctly there are no "Q" and "W" among standart hotkeys. So these keys would fit me brilliantly since I don't use grid hotkeys.
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Commissar Yarrick
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Re: Wish Lists (for beyond 2.1)

Postby Commissar Yarrick » Tue 29 Oct, 2013 6:44 pm

So many DLC to be added to game...

http://forums.relicnews.com/showthread. ... etribution

Also I'd like to see this aplied to Death corps of Krieg DLC. Kgireg grenadier model for stormtroopers.

http://www.moddb.com/mods/dawn-of-war-i ... c-changes1
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Orkfaeller
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Re: Wish Lists (for beyond 2.1)

Postby Orkfaeller » Tue 29 Oct, 2013 6:48 pm

arent like atleast SpaceWolves and Iron Warriors announced for the next big update anyway?
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Flash
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Re: Wish Lists (for beyond 2.1)

Postby Flash » Tue 29 Oct, 2013 7:13 pm

Models are pretty cool, but man some of those textures need some love (or it could be the screen shots don't do it justice)
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Re: Wish Lists (for beyond 2.1)

Postby [TLV]Soul_Drinkers » Sun 03 Nov, 2013 7:00 pm

A t3 option for the apothecary. 200-50 termie armor that bumps hp to 1300 starts him off with a power axe and storm bolter. Storm bolter will do the same dps as force commanders. He gets a power melee axe that does a flast rate of 65 dps. His heal is put at lvl 5 heal with no chance of going higher since he can no longer lvl. Lets make this happen his 3rd armor is useless
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Sub_Zero
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Re: Wish Lists (for beyond 2.1)

Postby Sub_Zero » Sun 03 Nov, 2013 9:11 pm

Lets make this happen his 3rd armor is useless

No need to delete his third armor. It is useful and underestimated due to high cost.
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Kvek
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Re: Wish Lists (for beyond 2.1)

Postby Kvek » Mon 04 Nov, 2013 5:38 am

in teamgames maybe, in 1v1 you don't want to spend such a shitload of resources on this "useful" wargear
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Re: Wish Lists (for beyond 2.1)

Postby Raindrop » Thu 14 Nov, 2013 11:01 pm

Unit wishlist:

-Imperail Guard snipers, as IG T1 unit. 6 men with sniper rilfes would work similar to DoW1 Ranger squad. Upgrades: Sergeant. Abilitys: Suppresive shoot, Infiltration, Mark target (avialble once sergeant is researched).

-Eversor Assassin, as an IG T3 unit. Adds some melee to the Imperial guard.

-Banewolf buildable at T2 from HQ.
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Rostam
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Re: Wish Lists (for beyond 2.1)

Postby Rostam » Mon 16 Apr, 2018 9:06 am

1-Removal of OrdoMalleus (OM,GK) from elite mod (making the a squad for sm instead like dow1)
2-BLOOD THIRSTER for chaos instead of Great Unclean one GUO
3-A chaplain Hero for SM or a subcommander (just some chaplain
4-Giving Black Temlar FC a diffrent helmet other than bucket helmet
5-NECRONS as a playable race if possible (This is a long shot though,balance issues)
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Ayy Eye
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Re: Wish Lists (for beyond 2.1)

Postby Ayy Eye » Mon 16 Apr, 2018 10:12 am

Rostam wrote:1-Removal of OrdoMalleus (OM,GK) from elite mod (making the a squad for sm instead like dow1)
2-BLOOD THIRSTER for chaos instead of Great Unclean one GUO
3-A chaplain Hero for SM or a subcommander (just some chaplain
4-Giving Black Temlar FC a diffrent helmet other than bucket helmet
5-NECRONS as a playable race if possible (This is a long shot though,balance issues)


Have you considered maybe just playing soulstorm?
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