Necron Lord unintended makeover

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An'grathul
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Posts: 44
Joined: Thu 09 Jul, 2015 9:38 am
Location: Belgium

Necron Lord unintended makeover

Postby An'grathul » Sat 05 Aug, 2017 10:13 pm

So I changed up some colour schemes in my Chapterdefaults, boot up ELITE.
Suddenly the Necron Lord is a whole lot more metal.

Image

10/10 - 2 spooky 4 me.

PS; I didn't touch anything relating to the Necron Lord that I know of.
Embrace game balance or not, it embraces you.
Myrdal
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Posts: 347
Joined: Mon 15 Apr, 2013 1:47 pm

Re: Necron Lord unintended makeover

Postby Myrdal » Sun 06 Aug, 2017 2:17 pm

Looks like you've lost the "Necron_MainMenu" color entry, perhaps by using a pre 2.7 defaultchaptercolours.lua.
Look in _defaultchaptercolours.lua from the installer and copy over the last entry (pasted below) to get it back, or set whatever colours you want (just keep chapter name to "Necron_MainMenu"). Can't beat Metal lord though

Code: Select all

{
   chapterKeyName = "Necron_MainMenu",

   chapterNameID = 9162807, -- LOCDB [9162807] 'Maynarkh Dynasty'

   primaryColourName = "Dried Blood",
   secondaryColourName = "Dried Blood",
   tintColourName = "Dried Blood",
   extraColourName = "Malignant Orange",

   teamTex = "1",
   badge1Tex = "NoBadge",

   usableRaces = { "race_necron" },
   armyPainterVisibility = true,
},

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