2.6 Bugs & Issues Thread
2.6 Bugs & Issues Thread
As per usual, post any bugs, issues and other oddities in this thread relating to the release of 2.6. The old thread is outdated.
And could an admin please pin this and the release thread.
And could an admin please pin this and the release thread.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Re: 2.6 Bugs & Issues Thread
In the test version we played there were some inaccurate tooltips, not sure if they changed yet.
-Lord commissar carapace armour still claims to grants suppression immunity, even though it only breaks it now
-FD active ability claims to grant 100% FOTM accuracy while only granting 75%
-Lord commissar carapace armour still claims to grants suppression immunity, even though it only breaks it now
-FD active ability claims to grant 100% FOTM accuracy while only granting 75%
Re: 2.6 Bugs & Issues Thread
recoloring the elite armys is not working
Forums great more stuff to talk about.
- Ace of Swords
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Re: 2.6 Bugs & Issues Thread
Spore mines don't have an hotkey to build them
- Wise Windu
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Re: 2.6 Bugs & Issues Thread
Rename the files in the config folder:boss wrote:recoloring the elite armys is not working
armypaintercolours.lua
defaultchaptercolours.lua
Re: 2.6 Bugs & Issues Thread
thanks windu
- Adeptus Noobus
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Re: 2.6 Bugs & Issues Thread
If you use Full Auto on a target, the stun vfx don't disappear.
Re: 2.6 Bugs & Issues Thread
Several pieces of BC's wargear didn't get their tooltips updated.
Re: 2.6 Bugs & Issues Thread
ugh wrote:Several pieces of BC's wargear didn't get their tooltips updated.
Yeah this is known, the version released on Thursday was actually a slightly early one and so the tooltips never made it in. But thanks for reporting anyway.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Re: 2.6 Bugs & Issues Thread
Cata explosive shot is doing more damage than intended.
ISTs gls should be firing 2 projectiles.
Enfeeble can be cast on vehicles (doesn't seem to have an effect though)
BC Hammer has power melee icon.
ISTs gls should be firing 2 projectiles.
Enfeeble can be cast on vehicles (doesn't seem to have an effect though)
BC Hammer has power melee icon.
Re: 2.6 Bugs & Issues Thread
BC lash seems to instantly cooldown. Not sure what the combo is yet, but i've had two games where this happened
Fas est ab hoste doceri
Re: 2.6 Bugs & Issues Thread
Atlas wrote:Cta explosive shot is doing more damage than intended.
I can confirm this, I've had my heretics lose a huge chunk of their health from explosive shot.
- Slaaneshi Cacophony
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Re: 2.6 Bugs & Issues Thread
Stormtrooper models still give different amounts of red for when you kill them. One model always seems to give 10 while the others give 14. Not a bug unique to the patch but just the game in general.
- Black Relic
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Re: 2.6 Bugs & Issues Thread
that's because one of the stormtrooper models is a sergeant. Idk if his stats are the same. If it is that needs to be changed. Probably should still be changed regardless.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
Re: 2.6 Bugs & Issues Thread
Black Relic wrote:that's because one of the stormtrooper models is a sergeant. Idk if his stats are the same. If it is that needs to be changed. Probably should still be changed regardless.
The leader has abit more heath 20 more but cost less red don't no why tho
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- Adeptus Noobus
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Re: 2.6 Bugs & Issues Thread
I have been playing Apo quite a lot these days because he is much stronger now with his new bolter and the buffed Purification Rites.
I have found a very peculiar bug that occurs when using Full Auto: I tried stunning the LC with Full Auto and ended up stunning the Sentinel, which stood right behind him, as well. The bugged vfx from the ability also didn't disappear on the Sentinel iirc.
I have attached the replay to this post but am too lazy to find the minute mark on which this happens It is not a very long game though.
I have found a very peculiar bug that occurs when using Full Auto: I tried stunning the LC with Full Auto and ended up stunning the Sentinel, which stood right behind him, as well. The bugged vfx from the ability also didn't disappear on the Sentinel iirc.
I have attached the replay to this post but am too lazy to find the minute mark on which this happens It is not a very long game though.
- Attachments
-
- sent_stunned.rec
- Apo stuns LC and Sentinel with Full Auto
- (832.51 KiB) Downloaded 312 times
Re: 2.6 Bugs & Issues Thread
Broodwich wrote:BC lash seems to instantly cooldown. Not sure what the combo is yet, but i've had two games where this happened
I think its a leftover bug where if it kills the targeted model, cooldown resets
CREED FOR THE PLAN GOD
ELDRAD FOR THE DICK THRONE
just as planned
ELDRAD FOR THE DICK THRONE
just as planned
Re: 2.6 Bugs & Issues Thread
Wise Windu wrote:Rename the files in the config folder:boss wrote:recoloring the elite armys is not working
armypaintercolours.lua
defaultchaptercolours.lua
Shit, I was going to add a readme explaining this but forgot apparently. Still, better than having user edited schemes deleted
Re: 2.6 Bugs & Issues Thread
During a game today one of my fully upgraded guardsmen squads ended up with a max squad size of 8 instead of 12. Also, reinforcement overwatch on my squads kept deactivating itself for some reason.
Re: 2.6 Bugs & Issues Thread
The dire avengers exarch is still bug the Ranged damage reduction aura sill stacks with retreat which = come t2 immune to nade damage and range fire for the whole squad on retreat so long he lives so pls fix this
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- Wise Windu
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Re: 2.6 Bugs & Issues Thread
This is probably caused by entering and exiting Warp Gates/Ravener Tunnels. Still unsure how to fix this.Zeno wrote:During a game today one of my fully upgraded guardsmen squads ended up with a max squad size of 8 instead of 12. Also, reinforcement overwatch on my squads kept deactivating itself for some reason.
Re: 2.6 Bugs & Issues Thread
This is probably caused by entering and exiting Warp Gates/Ravener Tunnels
That sounds right. My teammate had a Warp Gate that I was using.
- The Licking Boogyman
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Re: 2.6 Bugs & Issues Thread
Zeno wrote:This is probably caused by entering and exiting Warp Gates/Ravener Tunnels
That sounds right. My teammate had a Warp Gate that I was using.
True about the autoreinforce, though never got squads sieze decreased From it ever. (ಠ_ಠ) Could someone test it with GM into wwg?
- Wise Windu
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Re: 2.6 Bugs & Issues Thread
It's a commonly known bug that the GMs basically lose their Sergeant upgrade models when they go into gates sometimes.
- ShowMeMagik
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Re: 2.6 Bugs & Issues Thread
Had a quick search and couldn't see anyone mentioning this. Just played a 2v2 on Argus Seige and was only able to put don two gens on the natural power farm at the bottom of the map inbetween the two bases. Not sure if it was a lack of space or a bug?
- Crewfinity
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Re: 2.6 Bugs & Issues Thread
dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
https://www.dawnofwar.info/esl/match/25791776
that match, about a third of the way through is an example.
https://www.dawnofwar.info/esl/match/25791776
that match, about a third of the way through is an example.
Re: 2.6 Bugs & Issues Thread
Crewfinity wrote:dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
https://www.dawnofwar.info/esl/match/25791776
that match, about a third of the way through is an example.
Yeah this was really strange. I'm not sure what caused this.
Re: 2.6 Bugs & Issues Thread
That has been around for as long as I remember :/Crewfinity wrote:dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
- Crewfinity
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- Joined: Tue 03 Dec, 2013 2:06 am
Re: 2.6 Bugs & Issues Thread
Dark Riku wrote:That has been around for as long as I remember :/Crewfinity wrote:dunno if it's been reported, but lootas will sometimes set up immediately and skip the setup time.
me too but I realized i had never reported it... weird that its only for that setup team, never saw devs or havocs do that.
nothing feels cheesier than having lootas instasetup in front of a charging commander and kill him when your opponent was expecting to be able to tie them up :/
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