Lulgrim wrote:Nurgay Worship always seemed a bit meh mid to late game, even at 0.5 regen. Just another random thought, but in regard to Worship scaling, I could make it so that when a player has shrines (anywhere on the map, or within 100 range, or 2+ shrines, or w.e) then Tic Worship could be more potent. This could (in theory at least) allow players to invest in a more Worship-centered play-style for late game if they want.
Or we can simply make the Nurgle Workshipp scale with the Heretics' level or if the player goes to T2/T3. (3.5 in T1, 5.5 in T2 and 7.5 in T3, for example)
The problem with Shrines is that forces to you to a very static gameplay: Shrines are relatively expensive, and cost 5 pop IIRC.
At the moment Shrines are used for fortify a position with his buffs (+10% done or -10% damage taken or the heal + the reinforce effect.
If you want a more Shrine-center Chaos gameplay, you have to.
a) Reduce the cost (req/energy/pop cost) AND the benefits (and maybe make them stackable)
OR
b) Give the Shrines the IG Multilaser turret/Mekboy Turret Salvage ability, to recover some resources from the Shrine if your army is forced to retreat.
DJ Raffa wrote:Need to do something bout Daemon Maul. It's replaced Reinforced Chitin as the least used upgrade in the game and it's a shame for such a great model. Increase dps to 60?
And now, with the new 2.1.1 preview even less.
- Chaos Raptor "Daemon Maul" should no longer transfer to non-AC models.
I always said that the Daemon Maul upgrade should give give to all Raptors models a daemon maul, to turn the squad in a fully melee hunter squad, and some DPS increase.