Vote for new Librarian Force Barrier
Vote for new Librarian Force Barrier
Okay, we have two different kinds of Force Barriers at the moment that are available for useage. Or 3 if you want the existing one, but I doubt anyone would want that.
So which one would you prefer, and why?
Force Barrier 1 (No channeling)
Requires no channeling during the ability. You simply click & drag from the target location and it'll fire away.
OR
Force Barrier 2 (Static Wall)
Simply makes a semi-large wall at the target location. Preventing units from passing through (and blocking projectiles?) requires no channeling either.
So which one would you prefer, and why?
Force Barrier 1 (No channeling)
Requires no channeling during the ability. You simply click & drag from the target location and it'll fire away.
OR
Force Barrier 2 (Static Wall)
Simply makes a semi-large wall at the target location. Preventing units from passing through (and blocking projectiles?) requires no channeling either.
- Ace of Swords
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Re: Vote for new Librarian Force Barrier
2 Is interesting and easy to use but 1 is simply straight up better, harder to control but with a much bigger varierty of uses, exactly as it is now, except with no risks of losing the libby because things go through the barrier.
So I'll go with 1.
So I'll go with 1.
- BaptismByLoli
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Re: Vote for new Librarian Force Barrier
Force Barrier
Basically it still functions the same as vanilla force barrier but this time without channeling I take it?
Force Barrier 2
By blocking projectiles do we mean perfect cover? And are we able to set the orientation of the wall? Preventing units from passing through? Are we talking all units including vehices or only certain sizes of infantry?
Apologies for so many questions.. Just wanna get my facts straight first before choosing
Basically it still functions the same as vanilla force barrier but this time without channeling I take it?
Force Barrier 2
By blocking projectiles do we mean perfect cover? And are we able to set the orientation of the wall? Preventing units from passing through? Are we talking all units including vehices or only certain sizes of infantry?
Apologies for so many questions.. Just wanna get my facts straight first before choosing
Re: Vote for new Librarian Force Barrier
Force barrier 1, it just seems a much more tactical thing to use and so much better than having things beat up the libby whilst he casts it.
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Re: Vote for new Librarian Force Barrier
Force Barrier
Basically it still functions the same as vanilla force barrier but this time without channeling I take it?
Force Barrier 2
By blocking projectiles do we mean perfect cover? And are we able to set the orientation of the wall? Preventing units from passing through? Are we talking all units including vehices or only certain sizes of infantry?
1. Yes, exactly like that. It'll still be like an immediate 1ish second (He makes the swirly loop animation, then he is free to roam as the spell progresses in strength)
2. It's pretty much what the current one does as well. It blocks projectiles iirc, and knockbacks enemise trying to pass through it. The idea behind it is to be able to create a chokepoint at certain locations, much alike the regular one, but present more defensive-oriented playstyle opted to the Librarian.
- HandSome SoddiNg
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Re: Vote for new Librarian Force Barrier
Caeltos wrote:Okay,
Force Barrier 1 (No channeling)
Requires no channeling during the ability. You simply click & drag from the target location and it'll fire away.
OR
Force Barrier 2 (Static Wall)
Simply makes a semi-large wall at the target location. Preventing units from passing through (and blocking projectiles?) requires no channeling either.
Basically,the Librarian will no longer be Doomed stuck in that animation once he activates his Force barrier !? i Prefer 2nd option,no projectiles able to phase through and hurt the Lib,and the SM squadron is able to assault the flacking enemies in time,only Jump units are able to get to him i assume?
Last edited by HandSome SoddiNg on Sat 03 May, 2014 3:35 pm, edited 1 time in total.
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Re: Vote for new Librarian Force Barrier
I'm setting up a stream to showcase the difference and some of the WIP stuff we've got going, just so you know we're working on the patch.
twitch.tv/kaeltos
Wow, feels like a shameless adv, but at least I'll be able to show you the difference.
twitch.tv/kaeltos
Wow, feels like a shameless adv, but at least I'll be able to show you the difference.
Re: Vote for new Librarian Force Barrier
I like the static wall, how long would it last? Vote goes for option 2.
Re: Vote for new Librarian Force Barrier
2 seems like a good compromise.
Last edited by Lag on Sat 03 May, 2014 4:05 pm, edited 1 time in total.
- BaptismByLoli
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Re: Vote for new Librarian Force Barrier
Prefer 2...
Can really screw over any approaching melee units or blastmaster strikes etc coming towards my (P)Devs and make them get that first shot easier
Can really screw over any approaching melee units or blastmaster strikes etc coming towards my (P)Devs and make them get that first shot easier
Re: Vote for new Librarian Force Barrier
Let me get this straight: Does the Force Barrier affect allied units and projectiles?
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Re: Vote for new Librarian Force Barrier
Option 1, because it will be harder to control. Planting a static wall between a melee fight and their entire army would make it too easy to dominate every engagement. The first choice makes it require a good amount of skill while keeping the ability itself more interesting
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Re: Vote for new Librarian Force Barrier
Agreed. I like option 1 simply because it is a baby step.
Option 2 sounds like something that could be used to instantly isolate a walker or high value unit and that's exactly what you need to keep on the field against SM in T2. Although, I will need to watch the stream to see exactly how option 2 works.
Option 2 sounds like something that could be used to instantly isolate a walker or high value unit and that's exactly what you need to keep on the field against SM in T2. Although, I will need to watch the stream to see exactly how option 2 works.
Re: Vote for new Librarian Force Barrier
I prefer 1. The ability is good enough as it is, and if the need of the Librarian to be static while casting is erased, it will be better. I would suggest a slight increase in the wall's cast speed, but that's all. I prefer this one.
The 2nd option looks like an eldar energy shield casted through the Librarian, and I don't think Space Marines need that. Space Marines are sturdy and powerful enough as they are; with this 2nd option the Librarian can trap enemies in retreat with an impassable barrier for assult marines to catch them easily. I don't think that's balanced nor necesary for them.
The 2nd option looks like an eldar energy shield casted through the Librarian, and I don't think Space Marines need that. Space Marines are sturdy and powerful enough as they are; with this 2nd option the Librarian can trap enemies in retreat with an impassable barrier for assult marines to catch them easily. I don't think that's balanced nor necesary for them.
Re: Vote for new Librarian Force Barrier
Option 1. Does keep the ability consistent whilst making it more practical. It would also offer more opportunity to use it since you can cast and retreat away.
Option 2. Feels a bit more like a griefing tool than anything else. Can't say I like it.
Option 2. Feels a bit more like a griefing tool than anything else. Can't say I like it.
- Black Relic
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Re: Vote for new Librarian Force Barrier
I did change how effective the existing one is. I haven't found anything that can just walk though the walls other than units unaffected by weapon knockback. I could send it in for testing if you want.
P.S. I don't need to fix the edges though. Its only the edges that need a little work done.
But if no one wants too, I'd choose 1.
P.S. I don't need to fix the edges though. Its only the edges that need a little work done.
But if no one wants too, I'd choose 1.
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Re: Vote for new Librarian Force Barrier
2
Should have made an actual poll, pretty sure the website has the option for it tho
Should have made an actual poll, pretty sure the website has the option for it tho
Re: Vote for new Librarian Force Barrier
I vote for option 1 for sure.
Re: Vote for new Librarian Force Barrier
Prefer option 1.
Re: Vote for new Librarian Force Barrier
Option 1.
2 is too drastic as area denial, but maybe something for the future.
2 is too drastic as area denial, but maybe something for the future.
- Cheekie Monkie
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Re: Vote for new Librarian Force Barrier
I vote 1
2 seems quite easily exploitable to me. What happens if the barrier is cast in between a single unit?
For example, you have a single unit of guardsmen:
X X X X X X X X X
Cast force barrier in between the models:
X X X X !!! X X X X X
I can imagine that messing around with unit movement a wee bit too much.
2 seems quite easily exploitable to me. What happens if the barrier is cast in between a single unit?
For example, you have a single unit of guardsmen:
X X X X X X X X X
Cast force barrier in between the models:
X X X X !!! X X X X X
I can imagine that messing around with unit movement a wee bit too much.
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Re: Vote for new Librarian Force Barrier
I prefer option 1.
Re: Vote for new Librarian Force Barrier
Option 1 is so mcuh more desirable. Option two just seems too trolly to block projectiles and infantry moving in.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Re: Vote for new Librarian Force Barrier
It already blocks projectiles.
Everyone seems to think libby is useless, yet nobody even seems to know what can do...
Everyone seems to think libby is useless, yet nobody even seems to know what can do...
Lets make Ordo Malleus great again!
Re: Vote for new Librarian Force Barrier
if option 2 but only if it's easy to use and wont cause any bugs with units which is likely i guess
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Re: Vote for new Librarian Force Barrier
We've all seen what the current iteration of force barrier can do. Option 1 would be a definite improvement, but I'm more interested to see what option 2 looks like after several weeks of testing in competitive play.
I vote option 2, for whatever my vote is worth.
I vote option 2, for whatever my vote is worth.
Re: Vote for new Librarian Force Barrier
Nobody = 1 guy, gg no re.That Torpid Gamer wrote:[b]yet nobody even seems to know what can do...
Re: Vote for new Librarian Force Barrier
That Torpid Gamer wrote:It already blocks projectiles.
I knew that...
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