The Codex WIP
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
The Codex WIP
All right guys, some of the Codex is done (although definitely still a WIP) and I could use some help finding errors in it, since I've inevitably screwed something up.
Anything you see that's wrong, whether it's an incorrect picture, wrong description, number, something missing, etc., post it here. If you're right, I'll change it. If not...well then I won't, obviously. And you'll get to learn
Now then:
http://www.dawnofwar.info/index.php?pag ... ce_marines
Space Marines are mostly done. Updated to 2.5
http://www.dawnofwar.info/index.php?page=elite/chaos
Chaos is in pretty much the same state as SM. Updated to 2.5.
http://www.dawnofwar.info/index.php?pag ... ey_knights
GK is mostly done as well. Updated to 2.5.
http://www.dawnofwar.info/index.php?page=elite/orks
Mostly done. Updated to 2.5.
http://www.dawnofwar.info/index.php?page=elite/eldar
Mostly done. Updated to 2.5
http://www.dawnofwar.info/index.php?page=elite/tyranids
Mostly done. Updated to 2.5.
http://www.dawnofwar.info/index.php?pag ... rial_guard
Mostly done. Updated to 2.5
Things I currently can't fix:
1. Pages with no Stats, Cost, or Leveling tabs
And that's it for now. I'll post more when there are updates.
Enjoy the info!
Anything you see that's wrong, whether it's an incorrect picture, wrong description, number, something missing, etc., post it here. If you're right, I'll change it. If not...well then I won't, obviously. And you'll get to learn
Now then:
http://www.dawnofwar.info/index.php?pag ... ce_marines
Space Marines are mostly done. Updated to 2.5
http://www.dawnofwar.info/index.php?page=elite/chaos
Chaos is in pretty much the same state as SM. Updated to 2.5.
http://www.dawnofwar.info/index.php?pag ... ey_knights
GK is mostly done as well. Updated to 2.5.
http://www.dawnofwar.info/index.php?page=elite/orks
Mostly done. Updated to 2.5.
http://www.dawnofwar.info/index.php?page=elite/eldar
Mostly done. Updated to 2.5
http://www.dawnofwar.info/index.php?page=elite/tyranids
Mostly done. Updated to 2.5.
http://www.dawnofwar.info/index.php?pag ... rial_guard
Mostly done. Updated to 2.5
Things I currently can't fix:
1. Pages with no Stats, Cost, or Leveling tabs
And that's it for now. I'll post more when there are updates.
Enjoy the info!
Last edited by Wise Windu on Mon 13 Jul, 2015 8:42 pm, edited 21 times in total.
Re: The Codex WIP
For Apothecary just replace all mentions of "Master Crafted Bolter" with "Customized Storm Bolter" Dunno if you wanna swap pictures with that too.
For Techmarine, I think Bionice gives +10% melee damage too? Would need a third opinion here.
For FC, Does For the Emperor boost all damage or just ranged damage? Again, third opinion.
-------
As a side note wow does the Sanguine Chainsword really cost more than the Anointed Power Axe? O.o
Anyway, that's all I saw whilling skimming SM. Thanks for actually putting this together for us!
For Techmarine, I think Bionice gives +10% melee damage too? Would need a third opinion here.
For FC, Does For the Emperor boost all damage or just ranged damage? Again, third opinion.
-------
As a side note wow does the Sanguine Chainsword really cost more than the Anointed Power Axe? O.o
Anyway, that's all I saw whilling skimming SM. Thanks for actually putting this together for us!
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Atlas wrote:For Apothecary just replace all mentions of "Master Crafted Bolter" with "Customized Storm Bolter" Dunno if you wanna swap pictures with that too.
Forgot about that. And I main the Apo too thanks
Atlas wrote:For Techmarine, I think Bionice gives +10% melee damage too? Would need a third opinion here.
Nope.
Atlas wrote:For FC, Does For the Emperor boost all damage or just ranged damage? Again, third opinion.
All damage.
Atlas wrote:As a side note wow does the Sanguine Chainsword really cost more than the Anointed Power Axe? O.o
Yeah, it does.
Re: The Codex WIP
I could have sworn bionics gave a 10% damage increase to melee
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Went back to check again, and it actually does, sorry about that. I wasn't looking in the right place.
It increases it by 15%
It increases it by 15%
Re: The Codex WIP
Gooood. Goooooooooooooood
- Forestradio
- Posts: 1157
- Joined: Sun 13 Oct, 2013 5:09 pm
Re: The Codex WIP
Vanguard Veteran "Lightning Claw" is 40 dps power melee, not 45.
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
No, it's 45. Not sure where you're getting 40.
http://www.dawnofwar.info/elite/weapon. ... law_raptor
http://www.dawnofwar.info/elite/weapon. ... law_raptor
- Forestradio
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- Joined: Sun 13 Oct, 2013 5:09 pm
Re: The Codex WIP
In-game tooltip says it is 40.
The raptor AC has a different weapon I think.
The raptor AC has a different weapon I think.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Ah, okay.
Nope, same one.
Nope, same one.
Re: The Codex WIP
Radio the Forest wrote:In-game tooltip says it is 40.
Radio the Forest wrote:The raptor AC has a different weapon I think.
You think?
Re: The Codex WIP
The curse of tzeentch ability needs to get updated; it still says its explosion deals a flat amount of piercing damage rather than the 15% (?) of the squads Maximum Health.
Good work though windu keep it up!
Good work though windu keep it up!
Re: The Codex WIP
Thx Windu for your effort
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- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Phoenix wrote:The curse of tzeentch ability needs to get updated; it still says its explosion deals a flat amount of piercing damage rather than the 15% (?) of the squads Maximum Health.
Fixed, thanks!
- Forestradio
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Re: The Codex WIP
Lulgrim wrote:Radio the Forest wrote:In-game tooltip says it is 40.Radio the Forest wrote:The raptor AC has a different weapon I think.
You think?
Okay, I'm never going to post a statistic now unless I have already tested it in a game.
Keep up the good work windu, much appreciated.
Re: The Codex WIP
Used to be 40, was buffed a few months ago, tooltip just wasnt updated.
Btw, whoever did the ork tooltips deserves a round of applause. Good show!
Btw, whoever did the ork tooltips deserves a round of applause. Good show!
Fas est ab hoste doceri
Re: The Codex WIP
It's rather hard to verify hidden stats in-game though.
Re: The Codex WIP
Sweet, the new codex seems to be amazing ^^
Its great to see the site getting an update
Its great to see the site getting an update
Eternal Crusade Referral code:
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Re: The Codex WIP
Very cool!
Would it be possible to get the ranges of abilities, too? Some of them like the TM's high powered shot and mark target do not have ranges.
Would it be possible to get the ranges of abilities, too? Some of them like the TM's high powered shot and mark target do not have ranges.
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
- Wise Windu
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- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Arbit wrote:Would it be possible to get the ranges of abilities, too? Some of them like the TM's high powered shot and mark target do not have ranges.
Sure, I'll add them when I get the chance.
Kilgarn wrote:Its great to see the site getting an update
And hopefully I'll get to add more of your pictures to it soon
Re: The Codex WIP
I noticed this for the asm blind nade
can you add in the effect it does to turrets? I am pretty sure it decreases the range of the weapon firing or firing at all. Similar to smoke shell effect of artillery spotters
Blind Grenade
20
Blind all enemies inside a building, disabling their ranged weapons for 10 seconds. Range 22, cooldown 30 seconds.
can you add in the effect it does to turrets? I am pretty sure it decreases the range of the weapon firing or firing at all. Similar to smoke shell effect of artillery spotters
Eternal Crusade code 4 extra points FOR YOU!:
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Starter guide viewtopic.php?f=11&t=877
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Starter guide viewtopic.php?f=11&t=877
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- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Fixed it. Thanks
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Arbit wrote:Very cool!
Would it be possible to get the ranges of abilities, too? Some of them like the TM's high powered shot and mark target do not have ranges.
Added.
Re: The Codex WIP
So fast!
Awesome, thanks!
Awesome, thanks!
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
Re: The Codex WIP
Wise Windu Flash Gitz have a new 2D portrait. The one in the codex is an old one.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Wise Windu wrote:Fixed
Cool.
Keep it up.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Added links on the main Codex page for the weapons, damage types, and a glossary Lulgrim started at some point. So you don't have to go to dow.wikia for that stuff any more :p
Would any beginners want the glossary filled out? Or anyone, I guess. I know I had a lot of trouble figuring out acronyms when I started reading the forums.
Edit: Added a bunch of stuff to the glossary
Would any beginners want the glossary filled out? Or anyone, I guess. I know I had a lot of trouble figuring out acronyms when I started reading the forums.
Edit: Added a bunch of stuff to the glossary
Last edited by Wise Windu on Sun 09 Mar, 2014 3:38 pm, edited 1 time in total.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Added Vindicare Assassin, so all GK units are on there; no stats, cost or leveling tabs for it at the moment.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: The Codex WIP
Nid heroes are up, no stats or leveling tabs. And don't worry about the ravener's weapon page...
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