LSON Mods and stuff
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: LSON Mods and stuff
Eldar and Marine models / animations never work out. Eldar are too short.
_________
I really dont know why SM Fist/Claw or Axe Animations shouldnt work.
_________
I really dont know why SM Fist/Claw or Axe Animations shouldnt work.
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
Eversor Assassin, even with his extreme agility, it's human. The Eldar animations are too... alien, and even more in male models. A Culexus or even a Eversor Assassin FEMALE could work with Banshee's animations if we fit the model. But Eldar male animations are too alien.
A little update to the Eversor Model. I made the upper part of the body bigger, and add some details.
A little update to the Eversor Model. I made the upper part of the body bigger, and add some details.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: LSON Mods and stuff
Coming along nicely.
Good work keep it up.
Good work keep it up.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
Re: LSON Mods and stuff
Not bad at all at the moment. The boots-feet look a bit strangely small, but its an overall good work
Re: LSON Mods and stuff
Agreed. His feet do seem strangly small. Adjust that, add some claws, tubes and whatnot to his right hand and he'll be perfect. He's good already. A job well done.
Re: LSON Mods and stuff
Skimming through some pictures, to add furthermore detail to him - shouldn't he have a skull on his skull helmet?
Re: LSON Mods and stuff
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
Re: LSON Mods and stuff
Yes, a small golden one on the forehead, Its on the photos I put in the previous page of this thread.
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
I depends on the image. I'd seen Eversor images with and without a small skull in his forehead.
Moar little changes done. Skull in the forehead and I make the feet bigger. The feet still do some weird things in some animations.
I'm working too in the Neuro Gauntlet. Here it is a beta version, using the Chaos Lord Lighting Claws
1
2
Do you prefer a Neuro "full" Gauntlet model, (see first image) or the "fluff" one? (see second one) Because depending on the answer, it would require "cut" the Eversor model's right hand or change the hand's "bone" which are related to with the animations.
Moar little changes done. Skull in the forehead and I make the feet bigger. The feet still do some weird things in some animations.
I'm working too in the Neuro Gauntlet. Here it is a beta version, using the Chaos Lord Lighting Claws
1
2
Do you prefer a Neuro "full" Gauntlet model, (see first image) or the "fluff" one? (see second one) Because depending on the answer, it would require "cut" the Eversor model's right hand or change the hand's "bone" which are related to with the animations.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: LSON Mods and stuff
The curret model image is a very good way of representing a neruogauntlet. I'd have to see how you make the "pure background" version to decide, but as a barckground lover I aprove the one you have already.
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: LSON Mods and stuff
I feel like seeing it from a few more angels would help.
- Jazz-Sandwich
- Posts: 101
- Joined: Sun 28 Jul, 2013 3:04 pm
- Contact:
Re: LSON Mods and stuff
Holy crap. He's coming along nicely, excellent work mate
I'll have to find something else on which to work myself once I get my crap together, this guy's looking amazing!
I'll have to find something else on which to work myself once I get my crap together, this guy's looking amazing!
- ChrisNihilus
- Posts: 486
- Joined: Wed 27 Nov, 2013 10:29 am
- Location: Udine, Italy
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
OK, the Eversor Model/Neuro Gauntlet/Executor Pistol models are almost finished. Still need to add some details and effects.
Neuro Gauntlet
And the complete pack
Some details
1. The right hand and the Neuro Gauntlet is fixed with the Right Forearm bone, and have his animations. In other words: right hand don't have "hand" and "fingers" animations. I'll put this on this way because there isn't an appropiate animation set for a "glove" weapon, even the powerfist and lighting claws ones. This means that if in a future GK Eversor Assassin commander you want to put a sword or any other "wielded" weapon it would be neccessary modify the Eversor right hand's animations.
2. Any special effect for the Model/Neuro Gauntlet/Executor Pistol? Like a Lighting in the Neuro Gauntlet or a lasersight on the Executor pistol, for example.
Neuro Gauntlet
And the complete pack
Some details
1. The right hand and the Neuro Gauntlet is fixed with the Right Forearm bone, and have his animations. In other words: right hand don't have "hand" and "fingers" animations. I'll put this on this way because there isn't an appropiate animation set for a "glove" weapon, even the powerfist and lighting claws ones. This means that if in a future GK Eversor Assassin commander you want to put a sword or any other "wielded" weapon it would be neccessary modify the Eversor right hand's animations.
2. Any special effect for the Model/Neuro Gauntlet/Executor Pistol? Like a Lighting in the Neuro Gauntlet or a lasersight on the Executor pistol, for example.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: LSON Mods and stuff
I have the most simplistic and easiest idea for potential weapon wargears for the Eversor Assasssin anyway.
They constantly change their toxins in their Neuro-Claw (iirc, I read this somewhere) to ensure they use the most lethal one against their specific targets. So you can keep the weapon, but always swap the toxins as a weapon wargear. Which sort of works in theory.
Very ez.
They constantly change their toxins in their Neuro-Claw (iirc, I read this somewhere) to ensure they use the most lethal one against their specific targets. So you can keep the weapon, but always swap the toxins as a weapon wargear. Which sort of works in theory.
Very ez.
Re: LSON Mods and stuff
In the latest versions of boardgame, the neurogauntlet works exactly as a lightning claw, and the Executor Pistol is a combiweapon of bolt pistol and needle gun, the second one is more powerful than a plasma pistol with its toxic rounds but lorewise is supposed to have more limited ammo.
The model looks great. I'd add more tubes on the neurogauntlet's forearm, one for each knuckle-claw at least.
Also I'd think about putting a small backpack on him that acted as support for the target-locker that shows over the shoulder.
The model looks great. I'd add more tubes on the neurogauntlet's forearm, one for each knuckle-claw at least.
Also I'd think about putting a small backpack on him that acted as support for the target-locker that shows over the shoulder.
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
Well, here it is. The Eversor Assassin final version. Maybe in the future could be done even bettter, but at the moment I think it's ok as it is.
https://www.dropbox.com/s/gshkk0i6vyqjo ... 0Final.rar
Thanks for all your opinions.
https://www.dropbox.com/s/gshkk0i6vyqjo ... 0Final.rar
Thanks for all your opinions.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: LSON Mods and stuff
And how is it implemented?
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
Long time since I update this.
RunePriest (Librarian) Force Staff for Space Wolves.
https://www.dropbox.com/s/f3g7gn3stv6bf ... _staff.sga
And my last work: a more appropriate Daemon Sword for a Nurgle Chaos Lord, with Nurglish effects.
https://www.dropbox.com/s/wgeh80h6jefcw ... ffects.rar
Not perfect, because still have a "red" effect when they hit something, but that's something I can't do without change the "ammunition" type, which is something that the staff needs to do.
Copy and paste on the correct folder in the ELITE folder. Make a backup of the current daemon_sword_common model or eliminate the daemon_sword_common.motiontree archive to recover the original Daemon Sword.
RunePriest (Librarian) Force Staff for Space Wolves.
https://www.dropbox.com/s/f3g7gn3stv6bf ... _staff.sga
And my last work: a more appropriate Daemon Sword for a Nurgle Chaos Lord, with Nurglish effects.
https://www.dropbox.com/s/wgeh80h6jefcw ... ffects.rar
Not perfect, because still have a "red" effect when they hit something, but that's something I can't do without change the "ammunition" type, which is something that the staff needs to do.
Copy and paste on the correct folder in the ELITE folder. Make a backup of the current daemon_sword_common model or eliminate the daemon_sword_common.motiontree archive to recover the original Daemon Sword.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: LSON Mods and stuff
The Senor looks much more fitting now
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Re: LSON Mods and stuff
Lost Son of Nikhel wrote:RunePriest (Librarian) Force Staff for Space Wolves.
Hopefully will go pretty well with this guy then
Nice work as usual btw
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
Re: LSON Mods and stuff
He is a Scandanavian metal band personified in the power armoured mead drinking form of a Space Wolf. I love him already.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Re: LSON Mods and stuff
A really good job made there
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
Moar Nurgle stuff
Some Nurglish Bolters
All the downloads contains all the Common/Rare/Epic models and stuff, but each download changes the current common/blighted bolter for the Nurgle Common/rare/epic one.
https://www.dropbox.com/s/kcitjlmzuk0fm ... Common.sga
https://www.dropbox.com/s/75c5y0vsal0bu ... r_Rare.sga
https://www.dropbox.com/s/swjct43mis7al ... r_Epic.sga
Some Nurglish Bolters
All the downloads contains all the Common/Rare/Epic models and stuff, but each download changes the current common/blighted bolter for the Nurgle Common/rare/epic one.
https://www.dropbox.com/s/kcitjlmzuk0fm ... Common.sga
https://www.dropbox.com/s/75c5y0vsal0bu ... r_Rare.sga
https://www.dropbox.com/s/swjct43mis7al ... r_Epic.sga
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: LSON Mods and stuff
I'd suggest a shinny effect for that Rune Priest's eyes, half to hide the black empty eyeholes and half to enhance his psyker look.
Re: LSON Mods and stuff
Nice job. Would be great as a non-DLC replacer as well.
PS: Marines Especiales del Caos XD
PS: Marines Especiales del Caos XD
- Imperator1
- Posts: 66
- Joined: Sun 16 Feb, 2014 5:49 pm
Re: LSON Mods and stuff
Awesome! Can I use these stuff in my mod with your permission please?
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
Imperator1 wrote:Awesome! Can I use these stuff in my mod with your permission please?
Sure, no problem.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
- Imperator1
- Posts: 66
- Joined: Sun 16 Feb, 2014 5:49 pm
Re: LSON Mods and stuff
Thank you!
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
Another small fix.
Now Catachan's Shotguns are fixed. Now have shooting sound, muzzle and shells casing effect, for the Common and Epic version.
Implement in the next patch plox.
Relic noob.
https://www.dropbox.com/s/ed7mo3ni6oqcu ... %20Fix.rar
Now Catachan's Shotguns are fixed. Now have shooting sound, muzzle and shells casing effect, for the Common and Epic version.
Implement in the next patch plox.
Relic noob.
https://www.dropbox.com/s/ed7mo3ni6oqcu ... %20Fix.rar
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
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