LSON Mods and stuff

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Lost Son of Nikhel
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LSON Mods and stuff

Postby Lost Son of Nikhel » Sat 12 Apr, 2014 6:38 pm

All the models and models' bits belongs to their respective owners. Glory to them!

Seriously, i usually don't remember which mod belong to which modder... :/ I have a mess in my models folder... Essentially, some models belongs to Shuma, others to the WoA team, Hadrun, Bloodravage...

Well, here I present some mods I've done in my free time.

Some of this mods are to the ELITE mod and others are to vanilla Retribution.

How to install these things:

If is a .sga file:
- Copy and paste into \SteamApps\common\dawn of war ii - retribution\GameAssets\Mods. Usually this kind of mods are compatible with Retribution and the ELITE mod.

If is a .rar file:
- Unzip with Winrar and paste the folders into the adequate folder into \common\dawn of war ii - retribution\ELITE\Data\art.

For example, if is a Chaos Bolter mod, copy the unzipped folders into the race_chaos/troops_wargear/weapons_ranged folder.


Mixed Blighted Bolter

Image
https://www.dropbox.com/s/mqfnu60f42yp0 ... er_Mod.sga

Chaos Chainsword Night Lords edition

Image
https://www.dropbox.com/s/5pxjstf3u4cnr ... _Lords.sga

(ELITE)Chaos Terminator Khorne Edition

Image
Image
https://www.dropbox.com/s/n26b4ntfsacsp ... e_Head.rar
https://www.dropbox.com/s/n6ciq18ew15fi ... e_body.rar

(ELITE)Chaos Terminator Tzeentch Edition

Image
https://www.dropbox.com/s/ne9dbhgpjyid4 ... h_head.rar
https://www.dropbox.com/s/afextcwmnm46u ... h_body.rar

(ELITE)Chaos Terminator alternative head
Image
https://www.dropbox.com/s/hyo3cqax9uicu ... 20Head.rar



Chaos Terminator Storm Bolter
https://www.dropbox.com/s/7s8u89k9lnk7a ... 0sound.rar

Unzip and copy both files into "dawn of war ii - retribution\ELITE\Data\art\race_marine\troops_wargear\weapons_ranged\storm_bolter"

Chaos Terminator Powerfist

https://www.dropbox.com/s/wabuf6fe31i0y ... erFist.rar

Unzip and copy both files into "\dawn of war ii - retribution\ELITE\Data\art\race_chaos\troops_wargear\weapons_melee\chaos_terminator_powerfist"

To fix the "Blue effect" when the Chaos Terminator hits something in melee with their powerfist

EDIT: Ups, my fault. Change "sm_powerfist" to "ch_powerfist" to fix.
Image

Chaos Terminator Storm Bolter with Autocannon Magazines
Image
https://www.dropbox.com/s/ikzd7ijt1mxs9 ... 20Mags.rar
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

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Re: LSON Mods and stuff

Postby Black Relic » Sun 13 Apr, 2014 10:19 am

I usually Unpack the Sga to use whats inside them. Credits still go the the creator though. If you dont mind Ill also use the FX you got there in my own Mod, as well as those Termie Models. That Head would work epicly for Word Bearers. And the Night Lord Chainsword will also be kick booty too. Raptors will look more unique which I really REALLY like/ and look forward too.

And if you find you self with free time, could you make some Angry Marine Stuff for me?????????????x1000000^100
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
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Lost Son of Nikhel
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Thu 17 Apr, 2014 6:52 pm

IIRC, Shuma made some Angry Marines weapons.

Ok, there are something more.

First of all, a little fix. Now the Chaos Terminators' Autocannon have a red, chaotic muzzle.

https://www.dropbox.com/s/1ruhpcfzqnkbj7v/Chaos%20Terminators%20Autocannon.rar

Chaos Storm Bolter with Autocannon's Mags
Image
https://www.dropbox.com/s/ikzd7ijt1mxs9 ... 20Mags.rar

Chaos Combi Bolter with Autocannon's Mags
Image
https://www.dropbox.com/s/5f8eo0xpgbzcw ... n_mags.rar
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Lost Son of Nikhel
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Mon 05 May, 2014 1:34 pm

Well, here it is a proper Warding Staff for the GK Brother Captain

Image
https://www.dropbox.com/sh/bstq8qrzqabieav/agwvPcMEvZ

This is the lastest modification of this mod, with some textures changes. So if you already downloaded a previous version of this mod, please download this again and replace the old one with this one.

PD: Caeltos put it in the next patch! The Inquisition demand it! :D
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Re: LSON Mods and stuff

Postby ChrisNihilus » Mon 05 May, 2014 1:55 pm

Good job!
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Re: LSON Mods and stuff

Postby sterling » Mon 05 May, 2014 1:59 pm

Great work - no reason why this shouldn't be in 2.3 whatsoever.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Re: LSON Mods and stuff

Postby Ar-Aamon » Mon 05 May, 2014 2:37 pm

Very cool staff :mrgreen:
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Re: LSON Mods and stuff

Postby Aertes » Mon 05 May, 2014 2:45 pm

(in reference to the new GK Brother-Captain's Wardind Staff)
Lost Son of Nikhel wrote:PD: Caeltos put it in the next patch! The Inquisition demand it! :D


I as instigator demand it too! pretty pleaase...
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Fri 23 May, 2014 9:55 pm

Two little mods moar.
1. Now the Chaos Plasma Pistol shows a red glow effect instead of the blue SM one. Still working to make plasma pistols glow effect shows ingame and not only in the army painter.

https://www.dropbox.com/s/58nghk69eo0ty ... hanced.sga
Image

2. Now the Havocs Autocannon ejects shell casings while shoots.
https://www.dropbox.com/s/8rdd9g99azce4 ... hanced.sga


Still in beta, but I'm working in an Eversor Assassin for a (future, possible) implementation in ELITE.

Image
Image
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Re: LSON Mods and stuff

Postby Flash » Fri 23 May, 2014 10:00 pm

Is that the base VA model with darkened textures :P ?
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Fri 23 May, 2014 10:05 pm

Yes.

Vindicare Assassin with darker textures + Shuma's Chaplain head modified + Stormtrooper stuff + Catachan's knife.

I would like to have moar modding abilities and make a female Eversor Assasin like this :P
Image

Maybe with the Inquisitor armor... :lol:
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

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Re: LSON Mods and stuff

Postby Caeltos » Fri 23 May, 2014 10:07 pm

The Executioner Pistol + Neuro Gauntlet are some of the most important things I'd like to implement for the Eversor Assassin, it's abit of an iconic wargear for them as well.

The problem is finding a compatible model with animations, unless I'd like to just keep the Neuro Gauntlet for visuals, and still maintain high melee damage potential, but with an inappropiate animation tied alongside with it. Or something along those lines.
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Fri 23 May, 2014 10:14 pm

The Executioner Pistol and Neuro Gauntlet models aren't too difficult to do, but is going to need some time to make them. The Neuro Gauntlet is going to be the most difficult one.

The only model animations which could fit with the Executioner Pistol + Neuro Gauntlet are IIRC the CSM/SM animation set. :( More specifically, the Lighting Claw + Pistol animation set.

But then the model is going to need a modification to fit into that animation set. Unless, of course, someone decide to made that animations. :P
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

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Re: LSON Mods and stuff

Postby Orkfaeller » Fri 23 May, 2014 10:35 pm

Scout Models go pretty much perfect with Power Armour Animations. So I'd just go with the Power fist / Lightning Claw one.



Image

Image

Image


Or alternatively, CSM / Axe Animations for the more hunched over look.

Image
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Re: LSON Mods and stuff

Postby Caeltos » Fri 23 May, 2014 10:53 pm

Yeah the CSM MoK animations would be good for the drug-addict Eversor Assassin. Not quite sure on the ranged animation, but need to see the model finalized, then just evalutate on what animation is the most appropiate.
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Re: LSON Mods and stuff

Postby Aertes » Fri 23 May, 2014 11:03 pm

I think Scouts animations work better, but is it possible to have Scout movement animations and marine attack animations in the same model?. If that is so, That combination looks great, but since he will need to fire with his needle pistol (which should be given special importance, its much better than a Plasma Pistol in the boardgame) the Chaos Space marine option with lightning claw and pistol is more complete.

I have several ideas for the stats and abilities of an Eversor Assassin, but not shure if sharing them.
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Re: LSON Mods and stuff

Postby Ar-Aamon » Fri 23 May, 2014 11:11 pm

Is the Eversor Assassin for the IG roster? Looks cool so far? :)
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Re: LSON Mods and stuff

Postby Aertes » Sat 24 May, 2014 12:08 am

It shoudl be. The Eversor is a melee specialist and Grey Knights have already plenty of melee units.
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Re: LSON Mods and stuff

Postby Kithrixx » Sat 24 May, 2014 4:01 am

Going out on a limb here, but what about the Banshee or Ranger animation sets? They seem like they would be more "nimble", and it's my understanding that Eversors rely more on speed rather than strength because their weapons are typically things that require finesse.
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Re: LSON Mods and stuff

Postby Indrid » Sat 24 May, 2014 4:29 am

Eversors are the savage berserkers.

Death Cult Assassins are usually portrayed as being dexterous and fast.
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Re: LSON Mods and stuff

Postby Lulgrim » Sat 24 May, 2014 6:44 am

I kind of think WSE running and melee could suit it, but no pistol eh.
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Re: LSON Mods and stuff

Postby Orkfaeller » Sat 24 May, 2014 8:37 am

From my experience, SM and Eldar skelletons dont get along all that much.

SMs are too tall. Rips Eldar shoulders out of their sockets.

But one can allways try, ofcourse.
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Re: LSON Mods and stuff

Postby Lulgrim » Sat 24 May, 2014 8:49 am

Why would it need a SM skeleton, just build it on the Eldar shit instead...

But like I said there is no pistol so this is a bit pointless atm.
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Re: LSON Mods and stuff

Postby Orkfaeller » Sat 24 May, 2014 9:07 am

just build it on the Eldar shit instead...

Thats why I said SM and Eldar dont get along.
But hey, If you ever want to add a Jokaero to Grey Knights we know what animations to use.
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Re: LSON Mods and stuff

Postby Kithrixx » Sat 24 May, 2014 9:36 am

Banshee/Ranger skeletons also a no-go?
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Re: LSON Mods and stuff

Postby Aertes » Sat 24 May, 2014 10:14 am

Orkfaeller wrote:But hey, If you ever want to add a Jokaero to Grey Knights we know what animations to use.


For gods sake NO.
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Sat 24 May, 2014 9:55 pm

IMHO, the best animations are the SM/Chaos ones. Eldar animations are too much.... xeno.

Habemus Executioner Pistol

Image

The Neuro Gauntlet is going to need moar time. I'm using the Chaos Lord's Lighting Claws because... well, is the only similar weapon to Neuro Gauntlet that already exists. And I fear isn't going to have "finger" animations.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

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Re: LSON Mods and stuff

Postby Aertes » Sun 25 May, 2014 1:46 pm

Think of Freddy Kruger's claw, the neuro-gauntlet is just a copy of that one with more cables. It doesn't have the armoured gauntlet of a lighting claw.

Can't the ammo clip be right beneath the handler? its how the official one has it.

Alternatively, there's an official boardgame model with a machete-like sword, in case that's easier to represent.

Image

Image

Image
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Re: LSON Mods and stuff

Postby David-CZ » Mon 26 May, 2014 5:42 pm

Orkfaeller wrote:Image

Behold the master of the monkey style kung fu!

Anyway this is a pretty tough situation. I don't think it can be pulled off without a new set of animations.
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Re: LSON Mods and stuff

Postby Caeltos » Mon 26 May, 2014 7:17 pm

Well, I would imagine Lightning Claw + Bolt Pistol animation .... could work?

How about the Rangers that have the shuriken pistol thingies?

Really just need to explore and what works best.

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