LSON Mods and stuff

Elite (and related) releases.
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Orkfaeller
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Re: LSON Mods and stuff

Postby Orkfaeller » Mon 26 May, 2014 7:39 pm

Eldar and Marine models / animations never work out. Eldar are too short.

_________

I really dont know why SM Fist/Claw or Axe Animations shouldnt work.
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Lost Son of Nikhel
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Mon 26 May, 2014 8:58 pm

Eversor Assassin, even with his extreme agility, it's human. The Eldar animations are too... alien, and even more in male models. A Culexus or even a Eversor Assassin FEMALE could work with Banshee's animations if we fit the model. But Eldar male animations are too alien.

A little update to the Eversor Model. I made the upper part of the body bigger, and add some details.

Image
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

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sterling
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Re: LSON Mods and stuff

Postby sterling » Mon 26 May, 2014 9:10 pm

Coming along nicely.

Good work keep it up.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Aertes
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Re: LSON Mods and stuff

Postby Aertes » Mon 26 May, 2014 9:17 pm

Not bad at all at the moment. The boots-feet look a bit strangely small, but its an overall good work
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Re: LSON Mods and stuff

Postby David-CZ » Mon 26 May, 2014 11:43 pm

Agreed. His feet do seem strangly small. Adjust that, add some claws, tubes and whatnot to his right hand and he'll be perfect. He's good already. A job well done.
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Caeltos
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Re: LSON Mods and stuff

Postby Caeltos » Tue 27 May, 2014 12:01 am

Skimming through some pictures, to add furthermore detail to him - shouldn't he have a skull on his skull helmet?
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sterling
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Re: LSON Mods and stuff

Postby sterling » Tue 27 May, 2014 12:29 am

Image
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Aertes
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Re: LSON Mods and stuff

Postby Aertes » Tue 27 May, 2014 2:32 am

Yes, a small golden one on the forehead, Its on the photos I put in the previous page of this thread.
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Tue 27 May, 2014 8:16 pm

I depends on the image. I'd seen Eversor images with and without a small skull in his forehead.

Moar little changes done. Skull in the forehead and I make the feet bigger. The feet still do some weird things in some animations. :?

I'm working too in the Neuro Gauntlet. Here it is a beta version, using the Chaos Lord Lighting Claws
1
Image
2
Image

Do you prefer a Neuro "full" Gauntlet model, (see first image) or the "fluff" one? (see second one) Because depending on the answer, it would require "cut" the Eversor model's right hand or change the hand's "bone" which are related to with the animations.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Re: LSON Mods and stuff

Postby Aertes » Tue 27 May, 2014 9:00 pm

The curret model image is a very good way of representing a neruogauntlet. I'd have to see how you make the "pure background" version to decide, but as a barckground lover I aprove the one you have already.
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Orkfaeller
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Re: LSON Mods and stuff

Postby Orkfaeller » Tue 27 May, 2014 9:23 pm

I feel like seeing it from a few more angels would help. :)
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Re: LSON Mods and stuff

Postby Jazz-Sandwich » Wed 28 May, 2014 5:37 pm

Holy crap. He's coming along nicely, excellent work mate :D

I'll have to find something else on which to work myself once I get my crap together, this guy's looking amazing!
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Re: LSON Mods and stuff

Postby ChrisNihilus » Wed 28 May, 2014 8:19 pm

That's amazing!
"This quiet... offends... SLAANESH!"
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Lost Son of Nikhel
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Thu 29 May, 2014 6:45 pm

OK, the Eversor Model/Neuro Gauntlet/Executor Pistol models are almost finished. Still need to add some details and effects.

Neuro Gauntlet
Image

And the complete pack
Image

Some details
1. The right hand and the Neuro Gauntlet is fixed with the Right Forearm bone, and have his animations. In other words: right hand don't have "hand" and "fingers" animations. I'll put this on this way because there isn't an appropiate animation set for a "glove" weapon, even the powerfist and lighting claws ones. This means that if in a future GK Eversor Assassin commander you want to put a sword or any other "wielded" weapon it would be neccessary modify the Eversor right hand's animations.

2. Any special effect for the Model/Neuro Gauntlet/Executor Pistol? Like a Lighting in the Neuro Gauntlet or a lasersight on the Executor pistol, for example.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Caeltos
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Re: LSON Mods and stuff

Postby Caeltos » Thu 29 May, 2014 9:36 pm

I have the most simplistic and easiest idea for potential weapon wargears for the Eversor Assasssin anyway.

They constantly change their toxins in their Neuro-Claw (iirc, I read this somewhere) to ensure they use the most lethal one against their specific targets. So you can keep the weapon, but always swap the toxins as a weapon wargear. Which sort of works in theory.

Very ez.
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Aertes
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Re: LSON Mods and stuff

Postby Aertes » Fri 30 May, 2014 2:09 am

In the latest versions of boardgame, the neurogauntlet works exactly as a lightning claw, and the Executor Pistol is a combiweapon of bolt pistol and needle gun, the second one is more powerful than a plasma pistol with its toxic rounds but lorewise is supposed to have more limited ammo.

The model looks great. I'd add more tubes on the neurogauntlet's forearm, one for each knuckle-claw at least.
Also I'd think about putting a small backpack on him that acted as support for the target-locker that shows over the shoulder.
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Lost Son of Nikhel
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Sat 31 May, 2014 7:02 pm

Well, here it is. The Eversor Assassin final version. Maybe in the future could be done even bettter, but at the moment I think it's ok as it is.

https://www.dropbox.com/s/gshkk0i6vyqjo ... 0Final.rar

Thanks for all your opinions.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Aertes
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Re: LSON Mods and stuff

Postby Aertes » Sat 31 May, 2014 10:19 pm

And how is it implemented?
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Lost Son of Nikhel
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Mon 30 Jun, 2014 7:19 pm

Long time since I update this.

RunePriest (Librarian) Force Staff for Space Wolves.

https://www.dropbox.com/s/f3g7gn3stv6bf ... _staff.sga

And my last work: a more appropriate Daemon Sword for a Nurgle Chaos Lord, with Nurglish effects.

Image
Image
Image

https://www.dropbox.com/s/wgeh80h6jefcw ... ffects.rar

Not perfect, because still have a "red" effect when they hit something, but that's something I can't do without change the "ammunition" type, which is something that the staff needs to do.

Copy and paste on the correct folder in the ELITE folder. Make a backup of the current daemon_sword_common model or eliminate the daemon_sword_common.motiontree archive to recover the original Daemon Sword.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Swift
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Re: LSON Mods and stuff

Postby Swift » Mon 30 Jun, 2014 7:28 pm

The Senor looks much more fitting now :D
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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sterling
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Re: LSON Mods and stuff

Postby sterling » Mon 30 Jun, 2014 7:53 pm

Lost Son of Nikhel wrote:RunePriest (Librarian) Force Staff for Space Wolves.


Hopefully will go pretty well with this guy then :D

Image

Nice work as usual btw
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Re: LSON Mods and stuff

Postby Swift » Mon 30 Jun, 2014 8:23 pm

He is a Scandanavian metal band personified in the power armoured mead drinking form of a Space Wolf. I love him already. :D
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Aertes
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Re: LSON Mods and stuff

Postby Aertes » Mon 30 Jun, 2014 9:04 pm

A really good job made there
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Lost Son of Nikhel
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Mon 07 Jul, 2014 7:10 pm

Moar Nurgle stuff

Some Nurglish Bolters

Image
Image
Image
Image

All the downloads contains all the Common/Rare/Epic models and stuff, but each download changes the current common/blighted bolter for the Nurgle Common/rare/epic one.

https://www.dropbox.com/s/kcitjlmzuk0fm ... Common.sga
https://www.dropbox.com/s/75c5y0vsal0bu ... r_Rare.sga
https://www.dropbox.com/s/swjct43mis7al ... r_Epic.sga
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Aertes
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Re: LSON Mods and stuff

Postby Aertes » Mon 07 Jul, 2014 9:14 pm

I'd suggest a shinny effect for that Rune Priest's eyes, half to hide the black empty eyeholes and half to enhance his psyker look.
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David-CZ
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Re: LSON Mods and stuff

Postby David-CZ » Mon 07 Jul, 2014 9:45 pm

Nice job. Would be great as a non-DLC replacer as well.

PS: Marines Especiales del Caos XD
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Imperator1
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Re: LSON Mods and stuff

Postby Imperator1 » Thu 17 Jul, 2014 7:36 pm

Awesome! Can I use these stuff in my mod with your permission please?
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Lost Son of Nikhel
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Fri 18 Jul, 2014 8:21 pm

Imperator1 wrote:Awesome! Can I use these stuff in my mod with your permission please?

Sure, no problem.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
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Imperator1
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Re: LSON Mods and stuff

Postby Imperator1 » Fri 18 Jul, 2014 8:38 pm

Thank you!
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Lost Son of Nikhel
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Re: LSON Mods and stuff

Postby Lost Son of Nikhel » Thu 24 Jul, 2014 6:59 pm

Another small fix.

Now Catachan's Shotguns are fixed. Now have shooting sound, muzzle and shells casing effect, for the Common and Epic version.

Implement in the next patch plox.

Relic noob.

https://www.dropbox.com/s/ed7mo3ni6oqcu ... %20Fix.rar
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.

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