LSON Mods and stuff
Re: LSON Mods and stuff
Nice work man.
Let windu know if he doesn't see it here and it will definitely be included.
Let windu know if he doesn't see it here and it will definitely be included.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: LSON Mods and stuff
Relic super noob. I'll add it in when I can, and the Nurgle bolters are already in. Nice work
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
A small update
Chaos Raptors' Meltaguns
https://www.dropbox.com/s/haym6ragbme3b ... aptors.sga
I want to say something here.
1. At the moment (version 2.3) Chaos Raptors are using IG Stormtroopers/Karskins Meltaguns for their Meltaguns upgrade. So if you use this mod, it would change the IG Meltagun models. Itsn't very fluffy to see Chaotic weapons on regular troops . I hope in future patches (ehem ehem 2.3.1 ehem ehem) it would implement this mod and make Chaos Raptors use this model instead of IG one.
2. This MUST be done by ELITE bosses to change Meltagun effect from the SM one to Chaos one for fluffyness reasons on Cope's DoW2 Toolbox. The ATRIB\Simulation\attrib\weapons\weapon\pvp\race_chaos\csm_meltagun_raptor.rbf\fx should be changed with csm_melta_pistol.rbf\fx values.
Implement plox.
Chaos Raptors' Meltaguns
https://www.dropbox.com/s/haym6ragbme3b ... aptors.sga
I want to say something here.
1. At the moment (version 2.3) Chaos Raptors are using IG Stormtroopers/Karskins Meltaguns for their Meltaguns upgrade. So if you use this mod, it would change the IG Meltagun models. Itsn't very fluffy to see Chaotic weapons on regular troops . I hope in future patches (ehem ehem 2.3.1 ehem ehem) it would implement this mod and make Chaos Raptors use this model instead of IG one.
2. This MUST be done by ELITE bosses to change Meltagun effect from the SM one to Chaos one for fluffyness reasons on Cope's DoW2 Toolbox. The ATRIB\Simulation\attrib\weapons\weapon\pvp\race_chaos\csm_meltagun_raptor.rbf\fx should be changed with csm_melta_pistol.rbf\fx values.
Implement plox.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: LSON Mods and stuff
Very nice Nikhel I expected that you do that Thanks !
For the Emperor skurwysyny !
Re: LSON Mods and stuff
Did you finish the Eversor Assassin, or still work in progress with him?
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
Caeltos wrote:Did you finish the Eversor Assassin, or still work in progress with him?
Even in my own personal mods (Lost Sons of Nikhel warband skins) I never considered them "finished".
But yes, I could considered it finished. Some additional details could be added in the next patches (Drugs ability effects, weapons abilities...) when the Eversor is implemented.
viewtopic.php?f=6&t=799&start=40#p26754
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
Fix to the fix God!
Chaos Lord Blood Maul FX fix
This bug is old as fuck. In essence, the "glow" effect on the head of the Blood Maul is bugged. When you buy the Blood Maul upgrade, the effect appears but it remains static on the location where the Blood Maul upgrade is finished for the entire game.
The bug.
And how it looks fixed.
And the link.
https://www.dropbox.com/s/ajvygipn1il11 ... X.sga?dl=0
I added the Chaos Lord Power/Daemon Sword smoke/chaos effect he performs a special attack to the Blood Maul "special attack" effects.
Implement it plox.
Chaos Lord Blood Maul FX fix
This bug is old as fuck. In essence, the "glow" effect on the head of the Blood Maul is bugged. When you buy the Blood Maul upgrade, the effect appears but it remains static on the location where the Blood Maul upgrade is finished for the entire game.
The bug.
And how it looks fixed.
And the link.
https://www.dropbox.com/s/ajvygipn1il11 ... X.sga?dl=0
I added the Chaos Lord Power/Daemon Sword smoke/chaos effect he performs a special attack to the Blood Maul "special attack" effects.
Implement it plox.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: LSON Mods and stuff
Oh wow, I never noticed that, I thought it was meant to be a dull brick like thing XD
Nice fix!
Nice fix!
Lets make Ordo Malleus great again!
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
A little update. Some love to Night Lords
And the link.
https://www.dropbox.com/s/ln0mkdpotrkx2 ... r.sga?dl=0
And the link.
https://www.dropbox.com/s/ln0mkdpotrkx2 ... r.sga?dl=0
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
- Wise Windu
- Posts: 1190
- Joined: Sat 14 Sep, 2013 2:22 am
Re: LSON Mods and stuff
Awesome, added them in.
- Lost Son of Nikhel
- Posts: 636
- Joined: Wed 13 Feb, 2013 4:26 pm
- Location: The Warp
Re: LSON Mods and stuff
I'm still here... Well, more or less.
Fix for the Fix GOD!
Tzeentch Daemon Sword fix
Some guy do a Tzeentchy Daemon Sword for the Thousands Sons, which is awesome. But used the buggy retail model, not the fixed one, which isn't as awesome.
https://www.dropbox.com/s/1ctjbpgmue8fb ... x.sga?dl=0
AC Raptor Powerfist Glow fix
The title said all, I suppose.
https://www.dropbox.com/s/jdxtj29ft73np ... x.sga?dl=0
Fix for the Fix GOD!
Tzeentch Daemon Sword fix
Some guy do a Tzeentchy Daemon Sword for the Thousands Sons, which is awesome. But used the buggy retail model, not the fixed one, which isn't as awesome.
https://www.dropbox.com/s/1ctjbpgmue8fb ... x.sga?dl=0
AC Raptor Powerfist Glow fix
The title said all, I suppose.
https://www.dropbox.com/s/jdxtj29ft73np ... x.sga?dl=0
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: LSON Mods and stuff
Would anybody be upset it we maybe used the Eversor Assassin now? From what I've seen here he should be functional no?
Re: LSON Mods and stuff
Atlas wrote:Would anybody be upset it we maybe used the Eversor Assassin now? From what I've seen here he should be functional no?
that would be fantastic . i like him to have a leap like warlock if it is possible would look pretty cool
“Everyone thinks of changing the world, but no one thinks of changing himself.” Leon Tolstoy
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