by Indrid
Background
Urban environment, home to the wealthy trade guild leaders that control the surrounding industrial districts. Estia Province now sees the beginnings of conflict from all sides.
Layout
Two natural, one contested VP configuration. Natural VPs located along the eastern edge, contested VP on the west. Natural power points mid and west, contested points along central east-west main road.
Design
Defined by the main crossroads, the west side offers some advantage to mobile melee-focused play; using the heavy_crush walls to flank and harras. You do not need to push far to bash power and decap the natural req on the west, but mobility is rewarded if you can flank in from the centre blocking off retreat paths. All paths lead to the relatively open contested VP in a park on the west side.
The mid and east are dominated by the main roads, leading to lots of open cover-to-cover firefights. Cunning commanders will be rewarded with melee forces if they can exploit the LoS blockers that are dotted around, especially at the very centre of the crossroads. The mid player will be able to flank the west using the walls to their advantage, or support pushes and defences in mid and east.
The far east is where the natural VPs sit, overlooked by garrisons. The eastern player must decide whether to play defensively, and try to hold the eastern contested power for a tech advantage, or push on to pressure the natural VP. Or a combination of the two. The eastern player must always be aware of mid, and be ready to assist power bashes or defences there when needed, rewarding mobility.
Enjoy!
1.0
- Initial release
- Placed some more shot-blockers near the western VP and along the central road to help general map balance
- Removed the excessive use of lights on the east side
- Placed some extra shot-blockers and a little more cover to certain power points to aid against the potential proliferation of movement in those areas
- Updated loading screen to reflect changes
- Fixed pathing issue related to the houses
- Some misc changes to the mid
- Re-done lighting
- Bases pushed up slightly, approx. 16m
- Natural VPs moved to north-south road
- Natural power moved to east side
- Extra shot-blockers added/adjusted
- Misc. cover and cosmetic changes