Patch 2.9.4 Released !
Posted: Sun 29 Mar, 2020 10:24 pm
Hello guys, this patch does focus mostly to buff up om a bit since they are having a rough time win rate wise as it stands now.
We also have an Auto-Updater prepared for this patch, it will update the newest version as soon as we release one!
This still needs some testing, we will provide the old school DL here for you guys to make sure. Enjoy the new patch!
Big thank you to VitMercury for helping us out to set the Auto Updater up for Elite!
Download Links:
#1 (Google Drive)
https://drive.google.com/file/d/1e4zIw5 ... sp=sharing
#2 (Auto Updater)
'Powered by Libertas Launcher'
https://drive.google.com/file/d/1pqIAI0 ... sp=sharing
General:
IST grenade barrage default patch hotkey changed from G to B.
Bulwark Wargear default patch hotkey changed from B to V.
Siege of Varks added map updated.
New map added, Angel Gate Redux.
Bug Fixes:
Bio-Meltdown damage requirement fixes.
Chem nades effects fixed.
Smite and banishment now ignore cover in more situations.
Rapid Reflex and Hypermetabolism ability cooldown issues fixed.
Operative Melta Bombs no longer stack with each other.
Psychon and Psychon improved can be reapplied instantly but do not stack.
Rites of Exorcism no longer has a small AoE and can only affect one target at a time.
Killzone can no longer stack on itself.
Eldar
Falcon cost increased from 360/90 to 360/95.
Imperial Guard
Lord Commissar Power Sword cost increased from 120/25 to 120/30.
IG Bunker ability cooldown increased from 0 to 15.
Space Marines
Armor of Purity health regen increased from 1 to 1.5
Tyranids
Ravener cost increased from 425/40 to 400/45
Ravener pop increased from 4 to 5. (Upkeep remains the same)
Hormagaunt dps reduced from 20 to 18.
Hormagaunt glands increase damage back up to standard models. (22.22% damage increase instead of 10%)
Ordo Malleus
Brother Captain:
Mantle of Terra cost reduced from 135/40 to 135/30.
Battle Rites cooldown reduced from 60 to 45 seconds.
WaTH damage mitigation increased from 10% to 15%
Unending Purge health bonuses increased from .75% to .85%
Psychic lash duration increased from 5 to 6 seconds.
Psychic lash snare increased from 60% to 80%.
WaTH damage mitigation increased from 10% to 15%
Eversor:
Eversor pistol cost decreased from 100/30 to 100/25
Onslaught cost reduced from 100/25 to 100/20.
Neuro-Gauntlet cost decreased from 150/35 to 135/35.
Chem grenade damage debuff increased from 35% to 50%.
Chem cloud grenade effect duration time increased from 2 seconds to 3 seconds.
Frenzon energy bonus increased from 25 to 50.
Cybernetic Enhancement now increases energy by 20.
Rapid Reflex heal increased from 10 hp/s to 12 hp/s.
Daemonhunter:
DH health back up from 720 to 750.
Force sword now grants 3 energy on hit (does not drain energy, infantry and vehicles only).
Crusaders health regen increased by 1 hps outside of melee.
Sundering now affects whole squads on hit but it’s effect no longer stacks.
Sundering debuff improved from 25% to 35%.
Lower force rod cost reduced from 150/40 to 150/35
Factionwide:
Strike squad health buff 330 to 340.
Psilencer cost reduced from 75/25 to 75/20.
Purgation incinerator damage type changed to flame_pvp.
Psilencers now ignore the cover bonuses and have a hold fire mode.
Psyk-Out energy drain increased from 50 to 80, now affects vehicles, damage removed.
Psilencers damage against commanders increased from 0.75 to 1
We also have an Auto-Updater prepared for this patch, it will update the newest version as soon as we release one!
This still needs some testing, we will provide the old school DL here for you guys to make sure. Enjoy the new patch!
Big thank you to VitMercury for helping us out to set the Auto Updater up for Elite!
Download Links:
#1 (Google Drive)
https://drive.google.com/file/d/1e4zIw5 ... sp=sharing
#2 (Auto Updater)
'Powered by Libertas Launcher'
https://drive.google.com/file/d/1pqIAI0 ... sp=sharing
General:
IST grenade barrage default patch hotkey changed from G to B.
Bulwark Wargear default patch hotkey changed from B to V.
Siege of Varks added map updated.
New map added, Angel Gate Redux.
Bug Fixes:
Bio-Meltdown damage requirement fixes.
Chem nades effects fixed.
Smite and banishment now ignore cover in more situations.
Rapid Reflex and Hypermetabolism ability cooldown issues fixed.
Operative Melta Bombs no longer stack with each other.
Psychon and Psychon improved can be reapplied instantly but do not stack.
Rites of Exorcism no longer has a small AoE and can only affect one target at a time.
Killzone can no longer stack on itself.
Eldar
Falcon cost increased from 360/90 to 360/95.
Imperial Guard
Lord Commissar Power Sword cost increased from 120/25 to 120/30.
IG Bunker ability cooldown increased from 0 to 15.
Space Marines
Armor of Purity health regen increased from 1 to 1.5
Tyranids
Ravener cost increased from 425/40 to 400/45
Ravener pop increased from 4 to 5. (Upkeep remains the same)
Hormagaunt dps reduced from 20 to 18.
Hormagaunt glands increase damage back up to standard models. (22.22% damage increase instead of 10%)
Ordo Malleus
Brother Captain:
Mantle of Terra cost reduced from 135/40 to 135/30.
Battle Rites cooldown reduced from 60 to 45 seconds.
WaTH damage mitigation increased from 10% to 15%
Unending Purge health bonuses increased from .75% to .85%
Psychic lash duration increased from 5 to 6 seconds.
Psychic lash snare increased from 60% to 80%.
WaTH damage mitigation increased from 10% to 15%
Eversor:
Eversor pistol cost decreased from 100/30 to 100/25
Onslaught cost reduced from 100/25 to 100/20.
Neuro-Gauntlet cost decreased from 150/35 to 135/35.
Chem grenade damage debuff increased from 35% to 50%.
Chem cloud grenade effect duration time increased from 2 seconds to 3 seconds.
Frenzon energy bonus increased from 25 to 50.
Cybernetic Enhancement now increases energy by 20.
Rapid Reflex heal increased from 10 hp/s to 12 hp/s.
Daemonhunter:
DH health back up from 720 to 750.
Force sword now grants 3 energy on hit (does not drain energy, infantry and vehicles only).
Crusaders health regen increased by 1 hps outside of melee.
Sundering now affects whole squads on hit but it’s effect no longer stacks.
Sundering debuff improved from 25% to 35%.
Lower force rod cost reduced from 150/40 to 150/35
Factionwide:
Strike squad health buff 330 to 340.
Psilencer cost reduced from 75/25 to 75/20.
Purgation incinerator damage type changed to flame_pvp.
Psilencers now ignore the cover bonuses and have a hold fire mode.
Psyk-Out energy drain increased from 50 to 80, now affects vehicles, damage removed.
Psilencers damage against commanders increased from 0.75 to 1