Patch 2.9.4 Released !

Elite (and related) releases.
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Adila
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Location: Germany

Patch 2.9.4 Released !

Postby Adila » Sun 29 Mar, 2020 10:24 pm

Hello guys, this patch does focus mostly to buff up om a bit since they are having a rough time win rate wise as it stands now.
We also have an Auto-Updater prepared for this patch, it will update the newest version as soon as we release one!
This still needs some testing, we will provide the old school DL here for you guys to make sure. Enjoy the new patch!
Big thank you to VitMercury for helping us out to set the Auto Updater up for Elite!

Download Links:
#1 (Google Drive)
https://drive.google.com/file/d/1e4zIw5 ... sp=sharing

#2 (Auto Updater)
'Powered by Libertas Launcher'
https://drive.google.com/file/d/1pqIAI0 ... sp=sharing

General:
IST grenade barrage default patch hotkey changed from G to B.
Bulwark Wargear default patch hotkey changed from B to V.
Siege of Varks added map updated.
New map added, Angel Gate Redux.

Bug Fixes:
Bio-Meltdown damage requirement fixes.
Chem nades effects fixed.
Smite and banishment now ignore cover in more situations.
Rapid Reflex and Hypermetabolism ability cooldown issues fixed.
Operative Melta Bombs no longer stack with each other.
Psychon and Psychon improved can be reapplied instantly but do not stack.
Rites of Exorcism no longer has a small AoE and can only affect one target at a time.
Killzone can no longer stack on itself.

ImageEldar
Falcon cost increased from 360/90 to 360/95.

ImageImperial Guard
Lord Commissar Power Sword cost increased from 120/25 to 120/30.
IG Bunker ability cooldown increased from 0 to 15.

ImageSpace Marines
Armor of Purity health regen increased from 1 to 1.5

ImageTyranids
Ravener cost increased from 425/40 to 400/45
Ravener pop increased from 4 to 5. (Upkeep remains the same)
Hormagaunt dps reduced from 20 to 18.
Hormagaunt glands increase damage back up to standard models. (22.22% damage increase instead of 10%)

ImageOrdo Malleus
Brother Captain:
Mantle of Terra cost reduced from 135/40 to 135/30.
Battle Rites cooldown reduced from 60 to 45 seconds.
WaTH damage mitigation increased from 10% to 15%
Unending Purge health bonuses increased from .75% to .85%
Psychic lash duration increased from 5 to 6 seconds.
Psychic lash snare increased from 60% to 80%.
WaTH damage mitigation increased from 10% to 15%

Eversor:
Eversor pistol cost decreased from 100/30 to 100/25
Onslaught cost reduced from 100/25 to 100/20.
Neuro-Gauntlet cost decreased from 150/35 to 135/35.
Chem grenade damage debuff increased from 35% to 50%.
Chem cloud grenade effect duration time increased from 2 seconds to 3 seconds.
Frenzon energy bonus increased from 25 to 50.
Cybernetic Enhancement now increases energy by 20.
Rapid Reflex heal increased from 10 hp/s to 12 hp/s.

Daemonhunter:
DH health back up from 720 to 750.
Force sword now grants 3 energy on hit (does not drain energy, infantry and vehicles only).
Crusaders health regen increased by 1 hps outside of melee.
Sundering now affects whole squads on hit but it’s effect no longer stacks.
Sundering debuff improved from 25% to 35%.
Lower force rod cost reduced from 150/40 to 150/35

Factionwide:
Strike squad health buff 330 to 340.
Psilencer cost reduced from 75/25 to 75/20.
Purgation incinerator damage type changed to flame_pvp.
Psilencers now ignore the cover bonuses and have a hold fire mode.
Psyk-Out energy drain increased from 50 to 80, now affects vehicles, damage removed.
Psilencers damage against commanders increased from 0.75 to 1
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Lazy_
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Posts: 35
Joined: Mon 20 Feb, 2017 10:42 pm

Re: Patch 2.9.4 Released !

Postby Lazy_ » Mon 30 Mar, 2020 2:15 am

Not even going to lie, These Eversor buffs just made him even deadlier.
LOCALgHOST
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Posts: 431
Joined: Mon 15 Jan, 2018 2:48 pm

Re: Patch 2.9.4 Released !

Postby LOCALgHOST » Mon 30 Mar, 2020 8:13 am

sources of autoupdater? github?
Nehkrosis
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Posts: 45
Joined: Thu 28 Feb, 2019 5:39 am

Re: Patch 2.9.4 Released !

Postby Nehkrosis » Mon 30 Mar, 2020 11:09 am

Wow, nice buffs for the Eversor there.

I already enjoyed playing with him tons, was he under performing?
I did notice that i often didnt get Wargear till T2, but im terribad so that means nothing.
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egewithin
Level 5
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Joined: Mon 26 Jan, 2015 7:08 pm

Re: Patch 2.9.4 Released !

Postby egewithin » Mon 30 Mar, 2020 5:50 pm

I haven't played this game for a long time, but from what I have seen from the casts, Eversor is just fucking OP. This whole risk-reward concept that you guys imagined is not working very well, because he has almost no risk at all. He gets way too much benefit for what he pays for.

I can't be the only one who think that.
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GuruSkippy
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Posts: 191
Joined: Tue 08 Mar, 2016 12:28 pm

Re: Patch 2.9.4 Released !

Postby GuruSkippy » Mon 30 Mar, 2020 6:31 pm

na, we're not used to him yet.
crog
Level 2
Posts: 90
Joined: Mon 05 Dec, 2016 12:30 pm

Re: Patch 2.9.4 Released !

Postby crog » Mon 30 Mar, 2020 9:28 pm

Eversor is already too strong, Chem grenade doesn't need any buffs wtf which game were u playing?
Reduce the range or dmg of these operative shotguns at least, ridiculous.
Darth_Revan
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Posts: 6
Joined: Fri 20 Mar, 2020 9:35 pm

Re: Patch 2.9.4 Released !

Postby Darth_Revan » Tue 31 Mar, 2020 4:25 am

So where do I put the files? Directly in retribution? How does the autoupdattater work?

O.K I see.. The tiny problem is that steam is located in a particular file on my computeur the install can auto destrct where is DoW located but not the autoupdatater.. he apparently suck at that.

Unable to update, General Error Source: Libertas, Message: Exception during file operation, type "delete", TargetPathname: "c:\users\baptiste\desktop\dowloaded star war games\steamapps\common\Dawn of War II - Retribution\elite\Libertas(EliteMod)\Delimon.Win32.IO.dll", filePathname: ""
at Libertas.svnActions.fileOperation(String filePathname, String targetPathname, String DestinationPath, String operation)
at Libertas.svnActions.fileOperationDelete(String targetPathname, String DestinationPath)
at Libertas.svnActions.installMod(String SourcePath, Boolean diffMode)
at Libertas.svnActions.svnUpdate(Uri uri, String RepoPath, Boolean diffMode)
at Libertas.svnActions.updateMod(String url, Boolean diffMode)
at Libertas.LibertasForm.updateMod(Boolean diffMode)
Last edited by Darth_Revan on Tue 31 Mar, 2020 6:01 am, edited 1 time in total.
Darth_Revan
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Re: Patch 2.9.4 Released !

Postby Darth_Revan » Tue 31 Mar, 2020 5:01 am

egewithin wrote:I haven't played this game for a long time, but from what I have seen from the casts, Eversor is just fucking OP. This whole risk-reward concept that you guys imagined is not working very well, because he has almost no risk at all. He gets way too much benefit for what he pays for.

I can't be the only one who think that.



https://youtu.be/pywjdJ7P-7o
LOCALgHOST
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Posts: 431
Joined: Mon 15 Jan, 2018 2:48 pm

Re: Patch 2.9.4 Released !

Postby LOCALgHOST » Wed 01 Apr, 2020 1:51 pm

2.9.3 thread is off so can i place it here?


Can we please fix descriptions? No offence, guys

OM codex is not actual so the tooltips are the only useful info. It was pretty detailed before. but now, for example BULWARK wargear descriptions is like "It's a BUFF, bro! yeah!" why i should buy it? for what? what EXACTLY the numbers, guys! i don't have time to go forum find hotfix description. And for new players? Maybe you've tried to make info for them and not overcomplicating it? But still, don't count people as THAT much incompetetive.

and the Bulwark and battlecry hotkey is the same - so when you use it on BC, u accidentally buy Bulwark, fyi.

So my proposal is to give at least cooldown/duration information in format (CD/dur) in the tooltip if it could be changed - like (CD/dur//CD/dur) not much place in the tip but a great for planning/using the ability. If it will be ALL the numbers (what melee res. what damage increase) it

And btw i know that actual melee skill is hard to display but you can add basic MS in the unit name/type description? Like - tactical space marines (60)

I see that;s too much "()" there. But could we try? And maybe it our battle-life becomes a little easier

P.s. and fix intereptors grenade
manacost, cooldown, etc.
btw how much energy it drains? Like orb of Omnissiah? for 20 mana? no FF? no friendly mana drain? LOL?
Hutsy
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Re: Patch 2.9.4 Released !

Postby Hutsy » Wed 01 Apr, 2020 2:37 pm



Lolz
PianoMan
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Joined: Fri 30 Jun, 2017 12:40 pm

Re: Patch 2.9.4 Released !

Postby PianoMan » Wed 01 Apr, 2020 2:38 pm

gotta agree with ghost, GK tooltips are absolute bullshit, you buy the t2 BC armour for le heals and then it hits you with "TAKE 82000 DAMAGE TO USE", same with psychic lash and many other things
tldr boss should kill atlas
please peter i beg you
Azrael
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Joined: Thu 02 Apr, 2020 11:21 am

Re: Patch 2.9.4 Released !

Postby Azrael » Thu 02 Apr, 2020 11:26 am

Hey guys, just got to play into this mod and downloaded the latest Release 2.9.4 without previous releases. But when I want to select the OM faction for a custom game,its not a separate Faction anymore although it seems this was already the case in 2.9.3. Was this changed? I also had a small bug effects in the Custom games that Units didn't attack the generators although you already clicked on it. When you click several times they do, but sometimes just stop and stand next to it without doing anything. Is there some way how I can fix this?
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Indrid
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Re: Patch 2.9.4 Released !

Postby Indrid » Thu 02 Apr, 2020 12:40 pm

They could not get a separate faction entry for Ordo Malleus working without issues. Units no longer attack power nodes automatically, as it caused problems with unit target priority. You must manually target them. This also means that the AI won't attack them.
Azrael
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Joined: Thu 02 Apr, 2020 11:21 am

Re: Patch 2.9.4 Released !

Postby Azrael » Sat 04 Apr, 2020 2:10 pm

Another two questions. Is it somehow possible to play Last Man Standing with AI or directly restart a Custom Private Game without re-entering all the Game Details?
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Dark Riku
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Posts: 3082
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Patch 2.9.4 Released !

Postby Dark Riku » Sat 04 Apr, 2020 8:39 pm

Azrael wrote:Another two questions. Is it somehow possible to play Last Man Standing with AI or directly restart a Custom Private Game without re-entering all the Game Details?
Short answer. No.
LOCALgHOST
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Posts: 431
Joined: Mon 15 Jan, 2018 2:48 pm

Re: Patch 2.9.4 Released !

Postby LOCALgHOST » Sun 05 Apr, 2020 2:34 pm

guys, we should increase Interceptors nade cost. and maybe make orbital bombardment a bit faster? lowering delay between beams. Or even made it so that these rays arise at the same time

and can we get full red on HighResourses? Would be good in testing purposes.
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Impregnable
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Re: Patch 2.9.4 Released !

Postby Impregnable » Mon 06 Apr, 2020 7:16 am

LOCALgHOST wrote:guys, we should increase Interceptors nade cost. and maybe make orbital bombardment a bit faster? lowering delay between beams. Or even made it so that these rays arise at the same time

and can we get full red on HighResourses? Would be good in testing purposes.


viewtopic.php?f=6&t=263&hilit=elite+lab
"Excalibur!"
"Excalibur!"
"From the United Kingdom!"
"I'm looking for heaven!"
"I'm going to California!"
"Excalibur!"
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Swordmaster271
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Re: Patch 2.9.4 Released !

Postby Swordmaster271 » Mon 06 Apr, 2020 8:05 pm

Is this MOD available on Mac? Thanks.
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Impregnable
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Re: Patch 2.9.4 Released !

Postby Impregnable » Mon 06 Apr, 2020 8:10 pm

Swordmaster271 wrote:Is this MOD available on Mac? Thanks.

viewtopic.php?f=13&t=3635
"Excalibur!"
"Excalibur!"
"From the United Kingdom!"
"I'm looking for heaven!"
"I'm going to California!"
"Excalibur!"
"Excalibur!"
Swordmaster271
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Re: Patch 2.9.4 Released !

Postby Swordmaster271 » Mon 06 Apr, 2020 8:20 pm

Thank you!
Zeno
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Re: Patch 2.9.4 Released !

Postby Zeno » Fri 08 May, 2020 7:25 pm

Google is saying the download quota has been exceeded. Can somone please provide another download link please? I noticed that the ModDB page hasn't been updated with a new release since 2.9.2.

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