This hotfix is mostly just adding a ton of polish to the 2.9.3 package. While we couldn't address every bug issue we received, the ones that have been pushed to later patches have been deemed non-vital. So.... yeah, enjoy.
CREDITS
Special thanks to Garrick, Noot and Naradius for both intellectual and tangible support! Avatrass created and polished the well done Eversor, Daemonhunter and Crusader models! HansMoleman, Kilgarn and Kang Min Soo provided all the new artwork for 2.9.3. Adila served as balance lead per usual, Shoulder Mount and Atlas handled most of the coding.
Full Installer:
https://drive.google.com/open?id=1GOr7K ... wYa2S9wEBw
(Google Drive)
https://mega.nz/#!2B51RarB!j2Pm26sLFm88 ... QSjee9Ajq0
(Mega)
Extra Map Pack:
No changes, just in case you still want it.
https://drive.google.com/open?id=1BYgcX ... buu33rft-n
(Google Drive)
https://mega.nz/#!3UhhkYwa!UUU0tmFbENSF ... wQG1jm_7nE
(Mega)
Bugfixes
Installer generated game shortcut no longer starts in dev mode.
Reverted some issues with the Lictor and Great Unclean One’s hook abilities.
Retribution no longer soft-locks the Daemonhunter in a suppressed animator.
Fire Dragon decorators now correctly reflect the squad’s wargear status.
Fire Dragon Exarch can no longer resist suppression by weapon switching.
Melee skill now properly resets when removing Onslaught Injectors upgrade.
Battle Rites no longer targets unconscious units.
Indomitable can now properly apply its effects to a unit that has previously retreated.
Mark of Tzeentch Aspiring Champion inferno bolter issues fixed.
Non-terminator grey knights equip with storm bolters and swords firing sfx fixed.
Furious Intervention is no longer usable for a short period of time after the death of a Justicar.
Unending Purge no longer grants additional health and energy when purchased.
Updates
UI:
Non-grid keys have been updated for the Ordo Malleus roster as a whole.
New icons have been updated for various Eversor and Daemonhunter wargears and abilities.
New tooltips have been updated for various Eversor and Daemonhunter wargears and abilities.
Decorators have been updated for the Eversor and Daemonhunter.
Various Eversor and Daemonhunter abilities have received new VFX.
Inquisitorial Storm Trooper Grenade and Grenade Barrage ability icons updated.
Operative Meltabomb ability icon updated.
Maps:
Myggyrid’isil(6p), Fen Duloch(6p), Siege of Vraks(6p) and Valinograd Harbor(6p) have been updated. (Swiftsabre)
Army Painter:
The following units have been added to the Army Painter:
Dire Avenger Exarch
Wraithguard Spiritseer
Ravener Brood
Spore Mines
Storm Trooper Sergeant
Storm Trooper Acolyte
Strike Squad Justicar
Operative Sergeant
Interceptor Justicar
Grey Knight Terminators
Ordo Malleus
Brother-Captain:
Default hp reduced from 1000 to 950.
(New scaling now 950/997.5/1047.375/1099.75/1154.7/1212.4/1273/1336.7/1403.6/1473.75)
Psychic Lash wargear moved from T2 to T1.
Psychic Lash no longer heals the BC while in use. Other effects remain.
Nemesis Warding staff cost increased from 130/40 to 150/40.
Bulwark duration reduced from 15 seconds to 12 seconds.
Bulwark cost increased from 120/20 to 120/25.
Bulwark no longer provides 3.5 hp regen to the targeted unit. Other effects remain.
Bulwark energy cost increased from 40 to 50.
Mantle of Terra cost increased from 125/30 to 135/40.
Mantle of Terra energy regen bonus reduced from 1 to 0.5.
Mantle of Terra no longer reduces the BC’s ability cooldowns by 30%. Other effects remain.
Battle Rites heal reduced from 225 to 100.
Battle Rites radius reduced from 25 to 15.
Battle Rites energy bonus removed.
Battle Rites cooldown increased from 45 seconds to 60 seconds.
Battle Rites now requires the Brother Captain to suffer 600 damage before becoming usable. (energy cost removed)
Eversor Assassin:
Hypermetabolism red cost reduced from 100 to 75.
Hypermetabolism cooldown increased from 90 to 120.
Hypermetabolism hp regen increased from 5 hp/s to 10 hp/s.
Bio-Meltdown red cost increased from 150 to 175.
Bio-Meltdown damage aura piercing inside/exit damage reduced from 12/10 to 10/10.
Bio-Meltdown damage aura now deals only 50% damage in retreat.
Bio-Meltdown no longer slows units exiting the damage aura by 0.5 for 6 seconds. Other effects remain.
Synskin health bonus reduced from 100 to 50.
Chem-Cloud Grenades cost reduced from 100/25 to 100/20.
Neuro Gauntlet cost increased from 120/30 to 150/35.
Eversor now has the Melta Bomb accessory. Available in Tier 2. Cost set to 125/25. Wargear unlocks the Melta Bomb ability.
Melta Bomb -
Throws a melta bomb at an enemy vehicle or monstrous creature. Melta bombs do 160 melta damage, reduce rotation rate by 60%, and reduce speed by 60% for 15 seconds. Cooldown 60 seconds. (Does not stack with other meltas.)
Onslaught Injectors and Light Weight Drug have been merged into only Onslaught Injectors. Available in T1. Cost set to 100/25.
Onslaught Injectors -
Passively increases Movement Speed by 0.5 and charge range by 3 (15 to 18) and gives the Eversor +1 Melee skill each Tier.
Daemonhunter:
Various Daemonhunter wargear have been renamed. Their UI positions, costs and effects are unchanged unless specified:
Armor of Fortitude -> Armour of Fortitude
Armor of Insight -> Emperor’s Torch
Armor of Banishment -> Banishing Cloak
Armor of Damnation -> Armour of Damnation
Tome of Fury -> Liber Malleus
Tome of Haste -> Blessed Icon
Default hp reduced from 750 to 720. (scaling now matches the IG Inquisitor)
Rift Tear and Tempest no longer slow or lower the charge range of units in retreat.
Tempest blind effect phase removed. (now only slow/ability and weapon cancel/damage)
Tempest radius set from 12/15/18/20 to 15 for all effects.
Tempest stage threshold times changed from 1.5/3/6/9 to 1.5/4.5/7.5 seconds.
Tempest final phase plasma dps reduced from 45 to 15.
Indomitable no longer works on units in retreat.
Sundering melee damage taken by affected foes increased from 20% to 25%.
Inferno cooldown increased from 20 seconds to 40 seconds.
Retribution now only affects enemy units.
Empyrean Brain Mines cost increased from 100/20 to 100/25.
Ability mine deployment number reduced from 5 to 4.
Brain Mine infantry snare strength reduced from 90% to 40%.
Brain Mine damage reduced from 75 to 65.
Inquisitorial Storm Troopers:
Sergeant and Acolyte population increased from 1 to 2. (upkeep standard kept)
Strike Squad:
Tomes of Titan cost reduced from 75/15 to 50/15.
Banishment and Improved Banishment range reduced from 50 to 35.
Banishment damage increased from 9 to 10. (Improved Banishment remains at 15)
Banishment and Improved Banishment damage type changed from plamsa_pvp to banishment_pvp.
Banishment pvp weapon family damage details (as opposed to plasma_pvp):
Banishment damage against HI / SHI changed from 1.5 to 1.25.
Banishment damage against I and infantry fire resist changed from .7 to 1.
Purgation Squad:
Psilencer range increased from 50 to 55.
Interceptor Squad:
Psycannon damage per hit reduced from 23 to 11.5 (50% reduction)
Squad and Justicar Storm Bolter damage per hit reduced from 16 to 8. (16.84 dps to 8.42 dps)
Psyk Out Grenade no longer affects vehicles or the Sentinel.
Interceptors now have a small warning vfx for their teleports.
Furious Intervention energy cost increased from 60 to 65. (Teleport unaffected)
Purifier Squad:
Squad and Justicar Storm Bolter damage per hit reduced from 18 to 10.93. (17.14 dps to ~9.1 dps)
Rhino:
Lascannon cost increased from 75/0 to 75/15.
Space Marines
Force Commander:
Sprint speed bonus reduced from 3 to 2.