Dawn of War - Contribution
- Orkfaeller
- Posts: 1069
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Re: Dawn of War - Contribution
more screenshots
God, I just cant to get it to work they way I want.
But I'm making Progress I guess.
Now experimenting with a three shaded colour pattern.
Also, did an "imperial" winged Skull tatoo that ended up completly covered by his shoulder pad^^
- Black Relic
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Re: Dawn of War - Contribution
The Freebooters (DLC) Warboss has golden teeth. If you can, make a normal warboss head with the golden teeth, and then link me the download???? Would be a great help if you can. Also, i have no way to recolor any FX. Can one of yall help me?????????? PLEASE lol.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
How it looks right now.
I removed blood stains, Ork runes and stitches from his shirt and recoloured it white;
in the hope to make it look more like a soldier's tank top / shirt.
I also removed the tribal tattoos from his arms, and neck, just to make him look a bit less savage.
Pants got a three-colour Camo Pattern, tied to the first, second and third colour option.
I gave him a teamcolourable "Imperial" winged Skull tattoo on his shoulder and a "Cadian" Regiment insignia on his leg piece.
Happy over any kind of feed back / criticism. ( Especially regarding the camo )
Any ideas for changes or stuff I should revert?
-Blood Axes-
-Defaul Warboss-
-More Colours-
-And from behind-
Uh well, its not too difficult, I guess I could do that when I'm done with my current project.
I removed blood stains, Ork runes and stitches from his shirt and recoloured it white;
in the hope to make it look more like a soldier's tank top / shirt.
I also removed the tribal tattoos from his arms, and neck, just to make him look a bit less savage.
Pants got a three-colour Camo Pattern, tied to the first, second and third colour option.
I gave him a teamcolourable "Imperial" winged Skull tattoo on his shoulder and a "Cadian" Regiment insignia on his leg piece.
Happy over any kind of feed back / criticism. ( Especially regarding the camo )
Any ideas for changes or stuff I should revert?
-Blood Axes-
-Defaul Warboss-
-More Colours-
-And from behind-
wa1243agh wrote:The Freebooters (DLC) Warboss has golden teeth. If you can, make a normal warboss head with the golden teeth, and then link me the download?
Uh well, its not too difficult, I guess I could do that when I'm done with my current project.
Re: Dawn of War - Contribution
Great work, looks good to me.
Especially like the orky insignia on the armour.
Especially like the orky insignia on the armour.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
Re: Dawn of War - Contribution
Wow! These orks models are fucking awesome :] Please do more DLC skins! I don`t play orks as often as GK or IG but it`ll be nice to see them as enemies :]
I have my personal request to Orkfaeller or sterling to do improved skin for Fire Dragons (more colourable too) and Firepike for FD exarch.
I have my personal request to Orkfaeller or sterling to do improved skin for Fire Dragons (more colourable too) and Firepike for FD exarch.
For the Emperor skurwysyny !
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
fankater wrote:I have my personal request to Orkfaeller or sterling to do improved skin for Fire Dragons (more colourable too) and Firepike for FD exarch.
Think quite a few people want colourable Dragons, I'll try to get to it, when Im done with the Orks-
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
Draft for Nob Tattoos;
Winged Skull and Guardsman Sergeant Chevrons.
Winged Skull and Guardsman Sergeant Chevrons.
- Black Relic
- Posts: 846
- Joined: Mon 29 Jul, 2013 3:05 am
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Re: Dawn of War - Contribution
Orkfaeller wrote:wa1243agh wrote:The Freebooters (DLC) Warboss has golden teeth. If you can, make a normal warboss head with the golden teeth, and then link me the download?
Uh well, its not too difficult, I guess I could do that when I'm done with my current project.
SWEET! Thanks.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
Playing around with new patterns for the Blood Axe Trukk;
I think the flame-y paint job doesnt really fit their military look.
I think the flame-y paint job doesnt really fit their military look.
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Re: Dawn of War - Contribution
Nobs with Tattoos.My Guardsmen are going to flee in terror from the sheer badassery
You cannot change your fate however, you can rise to meet it
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
Indrid's cast yesterday, reminded me of how difficult it can be to tell whats a reinforcing drop pod, and whats a VenDread one.
So I started working on an alternative skin for the DreadnoughtPods.
_____
So I started working on an alternative skin for the DreadnoughtPods.
_____
- realmissyou
- Posts: 49
- Joined: Sat 09 Feb, 2013 2:38 am
- Location: TianChao
Re: Dawn of War - Contribution
LEGION DREADCLAW DROP POD
Maybe useful to you
Maybe useful to you
- Attachments
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- Takadekadaka
- Posts: 90
- Joined: Thu 06 Feb, 2014 2:00 am
Re: Dawn of War - Contribution
Orkfaeller wrote:Indrid's cast yesterday, reminded me of how difficult it can be to tell whats a reinforcing drop pod, and whats a VenDread one.
So I started working on an alternative skin for the DreadnoughtPods.
Perhaps you could also resize it? Those drop pod models look much bigger in reference to the dreadnought than in the game.
Steam Name: Takadekadaka
Imperial Guard - Lord Commissar - Level 23 army
Chaos - CL - Level 22 army
Space Marines - Force Commander - Level 2 army
Imperial Guard - Lord Commissar - Level 23 army
Chaos - CL - Level 22 army
Space Marines - Force Commander - Level 2 army
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
Yeah, Dreadnoughts dont actually fit in normal Drop Pods I think;
but resizing is not a thing I can do.
but resizing is not a thing I can do.
- Commissar Yarrick
- Posts: 235
- Joined: Sat 16 Feb, 2013 9:49 pm
Re: Dawn of War - Contribution
Orkfaeller wrote:Well, there is a pretty nice model out there, somewhere.
http://forums.relicnews.com/showthread. ... -Mod/page3
Re: Dawn of War - Contribution
love the Original warboss look. This new one with the truck on its back looks..
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- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
sterling wrote:Deathskull Kommando Nob
First I couldnt quite put my finger on it.
But I think it reminds me alot of those smurf-y hats you can see on Bad Moonz quite often.
Bad Moon Skin pack next?^^
Re: Dawn of War - Contribution
Hmm possibly, not really sure what characterizes them other than yellow and the odd hood though.
Plan is to get the Ork packs released first, shortly followed by Catachans and Vostroyans then move on to reworking the Chaos packs - Alpha Legion, Night Lords and Iron Warriors, with a little Black Legion too.
Then finally the big four, Death Guard, Thousand Sons, Worldeaters and possibly Emperors Children.
Quite a bit to get through plus various odd jobs, could probs resize that nice new drop pod pretty easily.
Plan is to get the Ork packs released first, shortly followed by Catachans and Vostroyans then move on to reworking the Chaos packs - Alpha Legion, Night Lords and Iron Warriors, with a little Black Legion too.
Then finally the big four, Death Guard, Thousand Sons, Worldeaters and possibly Emperors Children.
Quite a bit to get through plus various odd jobs, could probs resize that nice new drop pod pretty easily.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
Thats quite a list you got there; but I wont try to stop you^^
Yeah, I dont think there is really too much to work with, with Bad Moonz;
they like yellow, gold teeth and smurf hats.
So, you plan to make a full DLC pack for Vostroyans? (yay)
-Demanding this as Inquisitor Replacement-
Yeah, I dont think there is really too much to work with, with Bad Moonz;
they like yellow, gold teeth and smurf hats.
So, you plan to make a full DLC pack for Vostroyans? (yay)
-Demanding this as Inquisitor Replacement-
Re: Dawn of War - Contribution
Funny you should mention that because last night was spent on...
Vostroyan Inquisitor
Vostroyan General
Vostroyan Spotter
Yup, a full pack of Vostroyans, just need to sort out some texture issues.
EDIT: Texture problems sorted. Good to go with the Vostroyans.
Stormtrooper
Guardsman + Mustache
Lasgun (WIP)
Vostroyan Inquisitor
Vostroyan General
Vostroyan Spotter
Yup, a full pack of Vostroyans, just need to sort out some texture issues.
EDIT: Texture problems sorted. Good to go with the Vostroyans.
Stormtrooper
Guardsman + Mustache
Lasgun (WIP)
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
- Commissar Yarrick
- Posts: 235
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Re: Dawn of War - Contribution
Damn! Now I satrt to have urge to cry out for Steel Legion "DLC"
Masks and Coats of Krieg hit the spot but some other units could use some alterations.
Masks and Coats of Krieg hit the spot but some other units could use some alterations.
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
downloadable here
Contains Textures for Ork boyz, Nobz, Trukks and the Warboss.
Team Colours are tied to the Orks' pants instead of shirts.
The camo pattern uses the first, second and third colour slot.
Removed blood stains, Ork runes, tribal tattoos, scars and stitches;
and replaced them with camo patterns, and imperial inspired insignia.
As allways, if you should notice any glitches or consider something to be of too low quality, let me know.
I plan to polish them up further in the future;
but decided to put them out there so that sterling can finish his own blood axe pack allready.
Contains Textures for Ork boyz, Nobz, Trukks and the Warboss.
Team Colours are tied to the Orks' pants instead of shirts.
The camo pattern uses the first, second and third colour slot.
Removed blood stains, Ork runes, tribal tattoos, scars and stitches;
and replaced them with camo patterns, and imperial inspired insignia.
As allways, if you should notice any glitches or consider something to be of too low quality, let me know.
I plan to polish them up further in the future;
but decided to put them out there so that sterling can finish his own blood axe pack allready.
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
I made this purely for myself; but I upload it just in case,
No disrespect ment to Kilgarn; but I do really like the actual StormTrooper Design.
Replaces Kilgarn's InqST portrait with an eddited version of the IG one; to get closer to the fluff and the ingame model.
No disrespect ment to Kilgarn; but I do really like the actual StormTrooper Design.
Replaces Kilgarn's InqST portrait with an eddited version of the IG one; to get closer to the fluff and the ingame model.
- Attachments
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- Closer to fluff Inq Stormtroopers.zip
- (31.38 KiB) Downloaded 138 times
- Imperator1
- Posts: 66
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Re: Dawn of War - Contribution
Your medics are really nice, thanks for letting me using them : )
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
^
Happy that you liked them.
___
Question, does anyone know if theres a Stalker pattern Bolter model out there?
Happy that you liked them.
___
Question, does anyone know if theres a Stalker pattern Bolter model out there?
Re: Dawn of War - Contribution
Seeming as I'm starting to put together the Chaos bits how are the retextures coming along? The helmet still giving you trouble?
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
I believe I got the Khorne Stuff finished.
Will try to get the Tzeentch stuff done till saturday or so.
Its not hard, just a tad tedious.
___________________________________________________
I've been playing around with animations a bit since yesterday.
Turns out, Scouts and Power Armored Space Marines are almost completly compatible animation wise
think of all the possibilities ! /)^3^(\
Will try to get the Tzeentch stuff done till saturday or so.
Its not hard, just a tad tedious.
___________________________________________________
I've been playing around with animations a bit since yesterday.
Turns out, Scouts and Power Armored Space Marines are almost completly compatible animation wise
think of all the possibilities ! /)^3^(\
Re: Dawn of War - Contribution
Nice job man, I've got plenty of spare time on Saturday to get them finished up too.
Another question - is it a relatively quick job to swap which colour (primary, trim) etc a texture is set to?
Ah nice, might have a mess around with that. Regarding those scouts the animations that would be most useful would be guardsman to heretic - then people could start on some alt models that don't rely on the Wordbearer cultists...
Another question - is it a relatively quick job to swap which colour (primary, trim) etc a texture is set to?
Ah nice, might have a mess around with that. Regarding those scouts the animations that would be most useful would be guardsman to heretic - then people could start on some alt models that don't rely on the Wordbearer cultists...
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
Another question - is it a relatively quick job to swap which colour (primary, trim) etc a texture is set to?
Eh, that depends on. If I just want to tie an allready colourable area to a new slot, thats a work of a few seconds.
But If I want to make a previously not colourable area colourable, or the other way around ( Like in case with the Berserkers ) it takes a bit of time if you want to do it right.
Units have a so called "tem" map ( next to their dif, ocl, nrml, spc and dirt maps )
Tem maps got 4 channels: red, green, blue and Alpha ( that one is a bitch ).
Everything in the tem-map that contains red will be coloured by the first colour slot,
green is tied to the second, blue to the third and the alpha channel to the forth slot.
If I mark an area as purple for example, it will mix the first and third colour slots together.
Dif ( main textures ) are usually just grey, the tem map gives them colour in the game.
For the Berserkers for example I got to recolour all the grey bits that were previously just tied to the red tem channel, into an actual red by hand and remove the same areas within the tem map, otherwhise the game would put a teamcolour paint job ontop of the allready colour texture and we would get a completly different colour in the game.
(de-) Colouring the dif maps can be a bit tricky because you dont want loose details like dirt, bloodstains, scratches, bolts etc., small stuff on the armour that you dont want to be paintable.
Edit: not good at explaining
Ah nice, might have a mess around with that. Regarding those scouts the animations that would be most useful would be guardsman to heretic - then people could start on some alt models that don't rely on the Wordbearer cultists..
Allready got the heretic animtions extracted, might extract the Guard stuff too and do some testing.
- Orkfaeller
- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Dawn of War - Contribution
sterling wrote:Ah nice, might have a mess around with that. Regarding those scouts the animations that would be most useful would be guardsman to heretic - then people could start on some alt models that don't rely on the Wordbearer cultists...
Just tried using the Heretic model with Guard animations, sadly, doesnt really work out.
Heretics chest is too wide, in fact they would propably work better with CHaos Marine Animtions than with Guard ones.
But I found fist fight animtions for IG^^ not sure why those exist.
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