Dawn of War - Contribution

Elite (and related) releases.
User avatar
Caeltos
Moderator
Posts: 1070
Joined: Sun 03 Feb, 2013 10:49 pm

Re: Dawn of War - Contribution

Postby Caeltos » Thu 13 Mar, 2014 3:00 pm

I posted a while back in the general discussion if it's possible to utilize the Strike Squad animations for Grey Knight Terminators. If anyone could post the results (screenshots if possible) it'd be nice.
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Thu 13 Mar, 2014 3:03 pm

Will do.

Edit: Hm, will try, have to find the animations first, they dont seem to be saved under the same path as everyone elses.
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Thu 13 Mar, 2014 3:50 pm

I could not locate the GK's animations, sorry.

I tried to use SM animtions instead, next best thing.

Asuming that the basics between GK and SM are the same:
For the most part it would work I guess.
But for Terminators the Head on Power Armour animations sits too low, and for what ever reason it flips the right shoulder pad upside down.


ASM / Sword Animations
Image


Librarian ( staff ) Animations
Image
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: Dawn of War - Contribution

Postby sterling » Thu 13 Mar, 2014 5:48 pm

Orkfaeller wrote:Eh, that depends on. If I just want to tie an allready colourable area to a new slot, thats a work of a few seconds.


Yes that's the one, could you change the colour for the file in the link? Currently the majority of the armour is set to tint - could you set it to primary?

https://www.mediafire.com/#gr2jxil7t33qb

Do you just want the single shoulderpad with the eagle removed or the whole armour?
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Thu 13 Mar, 2014 6:02 pm

Well, I'd need a clean armour, without the belt, and the knee and shinguard ornaments etc

A plain Armour, but with those shoulder pads ( just without the eagle ).

Or, just the pads alone, so that one can put them on another armour again, later on.

What ever takes the least amount of work I guess.

__________________________________________


Hm, the link doesnt seem to work for me. Do you got any other site to upload it to?
If the file isnt to big I think you could just upload it here even.
Kwib-Kwib
Level 1
Posts: 16
Joined: Wed 12 Mar, 2014 10:24 pm

Re: Dawn of War - Contribution

Postby Kwib-Kwib » Thu 13 Mar, 2014 7:08 pm

Have seen a pretty good model of Inquisitor without her hat (head slightly enlarged, looks fine), and that got me thinking - Kaptin Bloodflag DID steal one from her at the end of the orks campaign! Here's a suggestion - add an Inquisitors hat on of warbosses shoulder spikes in the freebooters DLC! Should do a pretty fun Easter egg, and doesn't look like a pain to make)))
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: Dawn of War - Contribution

Postby sterling » Thu 13 Mar, 2014 8:07 pm

Image

Any adjustments needed?

Once the eagle is not there there is a stange "o" on the soulderpad - but I'm guessing your going to give it a deathwatch retexture?

Does this file work?

http://www.mediafire.com/download/qf28cc62vacct6c/krieg_armour.rar
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Thu 13 Mar, 2014 8:13 pm

Well, that bulky thing on his right shoulder would have to gother, otherwhise its pretty perfect.

:)

___


That linked worked, what do you want me to change?
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Thu 13 Mar, 2014 8:17 pm

Does this work out? Changed all the blue parts to the primary slot
Attachments
kriegarmouzrtem.zip
(82.29 KiB) Downloaded 300 times
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: Dawn of War - Contribution

Postby sterling » Thu 13 Mar, 2014 8:21 pm

Sweet - currently the majority of the armour is set to tint - could you set it to primary.

Image

http://www.mediafire.com/download/7h0atydyli52mjd/deathwatchmarine.model

Here's the marine with edited shoulderpads
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: Dawn of War - Contribution

Postby sterling » Thu 13 Mar, 2014 8:35 pm

Orkfaeller wrote:Does this work out? Changed all the blue parts to the primary slot


Almost - the shoulderguard bits are currently set to primary - could you set those to extra - other than that great thanks.

Now this is sorted can crack on and get Vostroyans and Catachans released for the weekend.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Thu 13 Mar, 2014 8:47 pm

I hope I got the right bits.
Attachments
kriegarmouzrtem2.zip
(90.86 KiB) Downloaded 296 times
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: Dawn of War - Contribution

Postby sterling » Thu 13 Mar, 2014 8:51 pm

Yes, thats the one. Cheers!
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Thu 13 Mar, 2014 10:24 pm

Very basic, but its progress.

Thanks again for your help sterling, couldnt do it without it.

Now I just have to find a way to get loose of all that clutter and ornaments.

Image

Image

Image
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: Dawn of War - Contribution

Postby sterling » Thu 13 Mar, 2014 10:29 pm

No worries man.

I believe that clutter is the stuff being added due to your army level.

Have a look around on the relic forums I'm fairly sure people worked out how to change it.

If you do get a whole pack together to go in the mod like Legion of the Damned etc then it won't show up anyway.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
Pandemic
Level 2
Posts: 58
Joined: Mon 09 Sep, 2013 10:54 am

Re: Dawn of War - Contribution

Postby Pandemic » Fri 14 Mar, 2014 7:57 am

sterling wrote:No worries man.

I believe that clutter is the stuff being added due to your army level.

Have a look around on the relic forums I'm fairly sure people worked out how to change it.

If you do get a whole pack together to go in the mod like Legion of the Damned etc then it won't show up anyway.


If you want to modify your army level, use Steam Achievement Manager (You cannot be punished by steam for it, there has never been a case of steam banning or punishing someone for using it) and edit the statistics of DoW II retribution, there's a setting in there called pvp_exp_marines edit that to 0 and it should reset your army level.

http://gib.me/sam/
User avatar
Lulgrim
Admin
Posts: 1311
Joined: Sun 03 Feb, 2013 9:44 pm
Location: Grimdark
Contact:

Re: Dawn of War - Contribution

Postby Lulgrim » Fri 14 Mar, 2014 8:22 am

Or mod Elite and change the army level requirements for displaying each model.
User avatar
ChrisNihilus
Level 3
Posts: 486
Joined: Wed 27 Nov, 2013 10:29 am
Location: Udine, Italy

Re: Dawn of War - Contribution

Postby ChrisNihilus » Fri 14 Mar, 2014 9:25 am

Lulgrim wrote:Or mod Elite and change the army level requirements for displaying each model.


I can do that?
Can I have capeless scouts forever?
Or that just change how i diplay them and not what my opponents see?
"This quiet... offends... SLAANESH!"
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Fri 14 Mar, 2014 1:25 pm

^
Would just be visible on your end.
You must be the first person I ever heard of who doesnt like cape-scouts^^

____

Image

Image
User avatar
ChrisNihilus
Level 3
Posts: 486
Joined: Wed 27 Nov, 2013 10:29 am
Location: Udine, Italy

Re: Dawn of War - Contribution

Postby ChrisNihilus » Fri 14 Mar, 2014 1:50 pm

Capes just seem so inconvenient in a combat situation.

Capeless scouts look more professional to me. :D
"This quiet... offends... SLAANESH!"
User avatar
Lulgrim
Admin
Posts: 1311
Joined: Sun 03 Feb, 2013 9:44 pm
Location: Grimdark
Contact:

Re: Dawn of War - Contribution

Postby Lulgrim » Fri 14 Mar, 2014 2:49 pm

Editing the units will make your mod incompatible but it's useful for testing models.

For removing Scout capes you would replace the cape model with a blank file. This will only affect you but won't break compatibility.
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Mon 17 Mar, 2014 11:08 am

-
Last edited by Orkfaeller on Thu 20 Mar, 2014 11:58 am, edited 1 time in total.
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Thu 20 Mar, 2014 11:57 am

Image

Image
Venjitron
Level 2
Posts: 69
Joined: Wed 19 Feb, 2014 5:59 pm

Re: Dawn of War - Contribution

Postby Venjitron » Thu 20 Mar, 2014 10:28 pm

Whats that body for Orkfaeller? mysterious.
User avatar
Caeltos
Moderator
Posts: 1070
Joined: Sun 03 Feb, 2013 10:49 pm

Re: Dawn of War - Contribution

Postby Caeltos » Thu 20 Mar, 2014 11:12 pm

Acolytes
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: Dawn of War - Contribution

Postby sterling » Fri 21 Mar, 2014 12:05 am

Very nice work, I'm guessing that's the almost finished version now?

The other heretic head just needs setting to a teamcolour rather than always black plus just remove the elder decal on the warp spider head.

If you upload them here when your done I can get the whole model but together again with these shiny new retextures.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Fri 21 Mar, 2014 12:17 am

Very nice work, I'm guessing that's the almost finished version now?


Almost. Mostly the Arms / Hands still need work.
Going to upload two versions. The plain one and the ornamented one.

The other heretic head just needs setting to a teamcolour rather than always black plus just remove the elder decal on the warp spider head.

If you upload them here when your done I can get the whole model but together again with these shiny new retextures.


Would propably need your own model too, before I can finish up my textures.
Wanna make sure the textures on the armour and the neck piece work as seamless as possible, and that the hood is going the have the same shade as the robe.
Edit: Also need to get my hands on that sexy Chainsaw.
User avatar
Commissar Yarrick
Level 3
Posts: 235
Joined: Sat 16 Feb, 2013 9:49 pm

Re: Dawn of War - Contribution

Postby Commissar Yarrick » Fri 21 Mar, 2014 5:03 pm

Hmm.... That remade heretic body would make an exellent starting point for Sanctioned Psyker. Not to mention Tech Priest of Mars :)
Image
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Dawn of War - Contribution

Postby Orkfaeller » Fri 21 Mar, 2014 6:11 pm

Commissar Yarrick wrote:Hmm.... That remade heretic body would make an exellent starting point for Sanctioned Psyker. Not to mention Tech Priest of Mars :)


Well, I guess a conversion into something like this could be done relatively easy.

But for a Primaris Psyker the allready existing model based on the Commissar Lord would propably come closer.
____

Heretic Models work suprisingly well with CSM animtions, as far as I tested, so I guess you could also make that model use Techmarine animations if one wanted to use it as a Techpriest I guess.

_____

right now Im still trying to figure out if you can turn this
Image into this
Image
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: Dawn of War - Contribution

Postby sterling » Fri 21 Mar, 2014 11:27 pm

Orkfaeller wrote:Would propably need your own model too, before I can finish up my textures.


No worries - here's the model file

https://www.mediafire.com/?k07bad8ejts4llj
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397

Return to “Releases”



Who is online

Users browsing this forum: No registered users and 18 guests