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2.9.1 Released!

Posted: Sat 02 Mar, 2019 3:56 am
by Atlas
Preamble:
Right, I said I wanted this done by Wednesday, release by Friday. I ended up done on Thursday and getting tweaked throughout Friday. Hooray!

Mostly bugfixes and map updates in this one, and some balance tweaks. The biggest one is that I managed to get the Beamer functioning thanks to a personal breakthrough in my understanding of the game. Huzzah.

Otherwise, yeah, enjoy! Don't have a lot more to say then what I said after 2.9.0. After this I'd like to move more towards fixing the Codex and site and getting people trained up for the next patch. As always, questions/comments and the like are always welcome. Just drop them either in here, or in the Discord server!

CREDITS
Thank you to Swift for the maps and map checking. Indrid, thank you for handling the graphics for 2.9.1 and for keeping the community alive through your casts. Coding wise, I handled most of it myself this time. I'd also like to personally thank Nikster for combing through the tooltips very thoroughly and Shoulder Mount and Paladin780 for testing the installer! Adila, who is our balance head, also did quite a lot of guinea pig testing with me! Tyvm.

As a side note, you can always check out Indrid's Patreon link to support him if you like his casts! https://www.patreon.com/indrid

Also, Black Relic works on his own True40k Mod. He's working on his most recent update so unfortunately for now, all I can give you is his thread in the forum https://www.dawnofwar.info/forum/viewto ... it=True40k

In other mod news, Garrick has been working on his own mod! He'll release the details of it when he has finalized it, but look out for it!


Download Links:
(Because we are including map changes once again, a full installer is more suitable. It doesn't matter if you have any Elite installation beforehand, this download will work for all comers.)
2.9.1 Full Install(Mega)
2.9.1 Full Install(Google Drive)
(If you have a non-default installation area of DoWII, remember to adjust it!)

Extra Map Pack(Mega)
Extra Map Pack(Google Drive)
(Instructions on how to install the Map Pack are included in the readme file.)

General:
English tooltips have been updated to the current version.

Map Updates:
The following maps have been updated:
(Remember, old maps can still be updated back with the Extra Map Pack! Left those links in here just in case. To find out more about the Extra Map Pack in case you need details, go see the 2.9.0 thread really fast!)

1v1:
(2p) Vulcan Pits
(2p) Fortuna Sanctum

2v2:
(4p) Lyredon Thrall

3v3:
(6p) Fortuna Sanctum
(6p) Hades Wastes
(6p) Quests Redemption

Continuing Issues:
-Chaos Sorceror is stuck in his casting animations while he retreats after casting Subjugation.

Bug Fixes:
-Chaos Lord can now properly equip his Lightning Claws.

-Sorceror Doombolt ability now fires the correct number of bolts at all times.

-Death Guard(DLC) Plague Champion no longer has holes in his sickly pauldrons.

-Raptors no longer display the demoralize vfx occasionally when the AC kills a foe.

-Raptors now properly display decorators at all times.

-Land Raider Phobos is now fully armed! His armament now includes the top-mounted Storm Bolter.
(The Storm Bolter is mostly a ceremonial addition at this point, so it's set to match the 25 dps of the Rhino's pintle bolter. Not a lot for a T3 super, but it's nice to have.)

-Operatives Smoke Grenade malignant vfx set to closely match the impact time.

-Operatives Squad is now responsive when throwing the Smoke/Incendiary Grenades. (Can now properly cancel the throws and refund energy.)

-Made sure Operatives Incendiary Grenades can not stack on themselves again.

-Made sure Operatives Incendiary Grenades work as intended. (Corrected some smoke spawning issues.)

-Cleaned up Operatives Smoke Grenade code.

-Operatives Smoke and Incendiary Grenade range now both set to 35. (Incendiary Grenade mistakenly set to 36.)

-Purgation Rending ability has a new icon.

-Mekboy construction menu icons now fixed at Banner to W and Turret to E.

-Full Auto and Shoot 'em Good both retuned once again to only hit one entity for their duration.

-ASM jump reliability change has been tuned one more time. (Squad should now more reliably jump with all 3 members without affecting the jump time.)

ImageChaos Space Marines
Chaos Raptor Squad:
Aspiring Champion Melta Pistol and Power Fist wargear has been replaced by a Daemon Maul.
(Daemon Maul stats mirror the Power Fist pre 2.9.0. 90 dph/45 dps melee_heavy, same melee attack attributes)
Aspiring Champion now grants the squad +25% energy regeneration when the squad is equipped with Meltaguns.

Chosen Plague Marines:
Health increased from 500 to 550.
(Squad from 2000 to 2200.)

Plague Marines:
Reload duration reduced from 8-8 to 7-7.

ImageEldar
Warp Spider Squad:
Exarch cost reduced from 85/15 to 50/15.

ImageImperial Guard
Guardsman Squad:
Construction menu start index changed from 4 to 1. (Moves Deployable Cover to W and Turret to E.)
(This prevents the squad's construction menu from spazzing out and being pushed when the squad receives a medical kit.)

Catachan Devils:
Ol'Unreliable damage type changed from barbed_strangler_pvp to grenade_spot_pvp.
(Grenade_shot_pvp stats mirror barbled_strangler_pvp damage profile pre 2.9.0 so only 3 to garrisons instead of 5.)

ImageOrdo Malleus

Brother-Captain:
Nemesis Vortex bubble speed increased from 4 to 5.

Inquisitorial Stormtroopers:
Acolyte damage resistance aura increased from 15% to 25%.

Purgation Squad:
Incinerator courage damage modifiers increased at short and medium ranges from 1.5/1.25 to 1.75/1.5.
(Short is 0-13 range, medium is 14-24 range. Weapon fires out to 30 range maximum.)
Purged by Fire duration increased from 5 seconds to 8 seconds.
Purged by Fire radius increased from 12 to 15.
Psilencers wargear and upgrade has been renamed to Psycannons.
(Only a cosmetic change, the weapon is the same.)
Squad now has the Conversion Beamer upgrade. Cost set to 75/0 and available at T2.
(Beamer and Psycannons are exclusive to each other.)

Conversion Beamer-
"Equip one member of the squad with a Conversion Beamer, effective against vehicles. The weapon requires to be set up
to use, but deals more damage the farther away from the target and can be enhanced by the user to snare targets on hit."


(The other crewmen wield Storm Bolters and Nemesis Halberds at half normal damage and no special attacks rather than Incinerators when the squad equips the Conversion Beamer.)

Current Beamer configuration:
(Mirrors SM Lascannon stats WITHOUT a default snare by default BUT gains +10% damage every 16 range away from the target.)

Beamer Damage Table:
165 dph from 0-16(x1)
181.5 dph from 17-32(x1.1)
199.65 dph from 33-48(x1.2)
219.615 dph from 49-65(x1.3)

Maxes out at 219.615 dph/42.9 dps.
(SM Lascannon is 33 dps, Chaos Lascannon is 40.24 dps.)

Conversion Beamer upgrade also grants the squad the Electropulse ability.

Electropulse-
"Channel psychic might into the Beamer, allowing the weapon to snare vehicles hit by 60% for 5 seconds each hit. Drains 5 energy per second of use."
(The ability is free to toggle on/off with a small cooldown between the states.)

ImageOrks
Stormboy:
Health increased from 180 to 190.
(Squad from 900 to 950. Nob is unchanged.)

ImageSpace Marines
Global:
Drop Pod health increased from 75 to 250.
Tactical Drop Pod once again reinforces units after its landing.

Whirlwind:
Speed increased from 5 to 6.

ImageTyranids
Capillary Tower:
Spawn Rippers delay time increased from 3 seconds to 15 seconds.
Spawn Rippers cost increased from 0/0/25 to 0/0/35.

Re: 2.9.1 Released!

Posted: Sun 03 Mar, 2019 10:16 pm
by appiah4
I agree with 100% of these changes, most reversions were obviously necessary (the changes did not make much sense to be honest) but I commend you for trying new things.

That said, maybe a beta fork for such swinging changes instead of forcing it down on a point release would have been wiser. I can honestly say I directly skipped 2.9.0 after reading the changelog. I mean, for all I know it would have been much more balanced (it wasn't) but it was too different to actually dip my toes in..

Re: 2.9.1 Released!

Posted: Mon 04 Mar, 2019 9:42 am
by Sex - Murder - Art
There is only 1 thing I want for next patches.

Remember when Caeltos used to give small explanations on some changes? Explaining why he decided to change this and that, that was awsome for our chat. I belive we should do the same, it would be better to argue on patches.

Re: 2.9.1 Released!

Posted: Mon 11 Mar, 2019 12:24 pm
by boss
This in a nutshell been saying it for a while now changes should not be hidden in change logs they should be put on the forums for all to see and not at the last min.

People ask for reasons to half the stuff in 2.9 and not a single one was given, patch was full of bugs even tho you said it was heavily tested yea right oh talking about bugs autarch now loses her upgrades and I think levels as well when she shyleaps just great now you made it useless idk how you fucked this up but you have, Atlas the breaker you should be called.

Adila should not be balance lead he has no idea what he doing 2.9 and 2.9.1 has already show this I can only guess why but I guess torpid doing his own stuff behide his back sums up how stuff get done atm.

Re: 2.9.1 Released!

Posted: Mon 11 Mar, 2019 1:57 pm
by Rostam
Is knob knocking back the "Swarm lord" and "Dread Naughts" fixable? he still does that. just tried it the other day again.
gotta tell its super fun though :) also there is another issue which i wanted to mention:
u see sometimes units dont cap when you tell them to, my guess is, it is either some kind of RNG or it is just a bug. can it be fixed?

Re: 2.9.1 Released!

Posted: Mon 11 Mar, 2019 5:10 pm
by Adila
Why dont you just post your own perfect change log if you disagree with most of the stuff all the time Boss ? Might be more helpfull then insult comments. Yes there are some bugs which are not that easy to spot since that stuff didnt get changed in the first place but thats another story. Coding stuff isnt as easy as you might think. The Changelog was up for quite some time but as usual barely anyone cared and starts crying only after.
I will post my reasoning in future patches for every change we make and if Atlas fucks something up in the code then we just have to fix it Asap, he is the
most experienced with it right now and thats why he does it. I already said that allot of stuff is not from me in this patch and thats because I was put in half way trough. Some things need experimenting and the game needs to be kept more fresh, so some new stuff has to come eventually, be it new units, maps or balance changes. There can be no perfect balance in a RTS no matter what you do, fixing bugs which are fixable will make the game experience better over time. All in all stop calling out ppl for doing work for this game, most in this community do nothing but complain whatever comes out.
Thx for the Feedback so far to everyone.

Re: 2.9.1 Released!

Posted: Tue 12 Mar, 2019 8:35 pm
by boss
Adila wrote:Why dont you just post your own perfect change log if you disagree with most of the stuff all the time Boss ? Might be more helpfull then insult comments. Yes there are some bugs which are not that easy to spot since that stuff didnt get changed in the first place but thats another story. Coding stuff isnt as easy as you might think. The Changelog was up for quite some time but as usual barely anyone cared and starts crying only after.
I will post my reasoning in future patches for every change we make and if Atlas fucks something up in the code then we just have to fix it Asap, he is the
most experienced with it right now and thats why he does it. I already said that allot of stuff is not from me in this patch and thats because I was put in half way trough. Some things need experimenting and the game needs to be kept more fresh, so some new stuff has to come eventually, be it new units, maps or balance changes. There can be no perfect balance in a RTS no matter what you do, fixing bugs which are fixable will make the game experience better over time. All in all stop calling out ppl for doing work for this game, most in this community do nothing but complain whatever comes out.
Thx for the Feedback so far to everyone.



Make me balance lead and im more than happy to clean up after you guys, only reason bugs are in atm is cos you guys keep messing around with a bunch of stuff and not checking after words, chaos lord losing his lighting claws very easy to spot don't bullshit me.

Changelog was put up but you can only comment on the forums and most of what was said just got ignored so wtf? find it funny that a lot of the nerfs got change back in 2.9.1.

All 2.9 and 2.9.1 was a bunch of nerfs for no reasons, some gk changes as always, tyranids changes, and some new maps with a fresh bunch of bugs idk who said this but he said looks like these changes were just put in for the sake of change and nothing else and he was right.

You didn't even nerf the techmarine missile turret accuracy vs infantry that's like the whole problem with it in the first place there just not much else to say the same problems are still in the mod you change nothing and just made stuff worse.

Re: 2.9.1 Released!

Posted: Tue 12 Mar, 2019 9:47 pm
by Adila
Making a Nid bias shit talking person like you as Balance Lead ? you would hate yourself for that boss, rather not.

Re: 2.9.1 Released!

Posted: Wed 13 Mar, 2019 8:14 am
by boss
Adila wrote:Making a Nid bias shit talking person like you as Balance Lead ? you would hate yourself for that boss, rather not.


How can I be bias when I play all the races even gk from time to time? if you even look at 2.9 you see that I don't like a lot of the tyranids changes you guys did hence why I stopped playing them don't like playing a race you guys messed around with.

If you don't like what I say whatever im not here to be liked I say how it is you can either use what I say and make better changes or just do worthless ones and get kicked out just like torpid either way use your brain more pls.

Re: 2.9.1 Released!

Posted: Wed 13 Mar, 2019 9:24 am
by Impregnable
boss wrote:
Adila wrote:Making a Nid bias shit talking person like you as Balance Lead ? you would hate yourself for that boss, rather not.


How can I be bias when I play all the races even gk from time to time? if you even look at 2.9 you see that I don't like a lot of the tyranids changes you guys did hence why I stopped playing them don't like playing a race you guys messed around with.

If you don't like what I say whatever im not here to be liked I say how it is you can either use what I say and make better changes or just do worthless ones and get kicked out just like torpid either way use your brain more pls.


Don't just assume others will gather what you say in sporadic arguments in several posts. If you are the true advocate of what a REAL balance is you shouldn't be afraid to gather them into a one long post not just say I already said it and you guys didn't listen. Not doing so is a real irresponsible behavior in your part. Why should others go search every single post of your from the past arguments?

Re: 2.9.1 Released!

Posted: Wed 13 Mar, 2019 12:29 pm
by Schepp himself
Thanks for the quick update which is surprisingly full of changes or revert changes. Didn't expect that. Anyways, I'm looking forward to play the new version.

Greets
Schepp himself

Re: 2.9.1 Released!

Posted: Wed 13 Mar, 2019 3:39 pm
by Dark Riku
Update the main site page and all other 3rd party sites please.

Re: 2.9.1 Released!

Posted: Thu 14 Mar, 2019 9:29 am
by Indrid
Changed the main site, not sure what third party sites it is posted on.

Re: 2.9.1 Released!

Posted: Thu 14 Mar, 2019 1:00 pm
by Dark Riku
https://www.moddb.com/mods/dawn-of-war- ... -elite-mod

Still shows 2.7. I thought it was hosted on 1 more website but I don't remember.

Re: 2.9.1 Released!

Posted: Fri 15 Mar, 2019 5:53 am
by Atlas
Ah, gotcha. Don't know if I have the rights on ModDB to do that but can take a look. Seeing the comments, it absolutely needs it. Ty Riku.

@feedback, yes! Concentrated feedback is a lot easier to collect and keep track of than scattered feedback. It was one of the big reasons the newer Discord server was set up.

While it's disappointing that not everyone likes the patch, let's refrain from talking trash to each other. It's unbecoming. If you two want to feud, do it as a GRUDGE MATCH or through the League. At least that way, the community will get some entertainment to complement the situation.

K, judging from the movement I'm seeing and the bug reports I've gotten, we might stick around for a 2.9.2. This means there will be a quick turnaround once again! I anticipate another patch in the style of primarily bugfixes and some tweaks, but who knows!

Re: 2.9.1 Released!

Posted: Tue 19 Mar, 2019 9:45 pm
by boss
Another bug somehow the looted tank Boomgun shot not tech behide reinforced plating idk how this got undo since looted tank should not even been change at all :shock:

Re: 2.9.1 Released!

Posted: Thu 21 Mar, 2019 6:16 pm
by Broodwich
I've had more sync errors with this release than i have in the past 2 years. My guess is it has to do with the map pack as i've seen no other correlating factors

Re: 2.9.1 Released!

Posted: Thu 21 Mar, 2019 10:22 pm
by Protagonist
I'll post replays later to support this but 2 bugs I've found:

Nurgle shrines will sometimes suppress allies shortly after being destroyed. (~15:12)

I had a squad of raptors die randomly upon completing their retreat to base, but they did level up twice during said retreat so that may have had something to do with it? (Engagement starts ~13:50)

Re: 2.9.1 Released!

Posted: Sat 23 Mar, 2019 5:50 am
by Atlas
Got it, ty!

Re: 2.9.1 Released!

Posted: Sat 23 Mar, 2019 2:20 pm
by Dark Riku
Protagonist wrote:I had a squad of raptors die randomly upon completing their retreat to base, but they did level up twice during said retreat so that may have had something to do with it? (Engagement starts ~13:50)
Did not have a look but delayed damage has been in the game for a long time now. Either another squad finished it's own retreat that was attacking your raptors and wasn't fully done with their attack, a hero got ressed that was in the middle of an attack and so on.