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imperial guard bugs

Posted: Mon 12 Nov, 2018 9:09 am
by Astra
Hi all, and sorry for my english.
I did not find a section where I could write a bug report, so I am writing here.
Lord Comissar:
http://prntscr.com/lh9q22

Inspire Courage
50 energy

Execute one man to inspire the rest. The targeted allied Imperial Guard non-hero model is killed, breaking suppression, increasing the damage of its squad by 100% and granting immunity to suppression for 15 seconds. Stops an in-progress retreat, and the unit cannot retreat for 10 seconds. Range 35, cooldown 50 seconds. With the Carapace Armor upgrade, energy cost is reduced to 25, cooldown reduced to 5 seconds, and breaks suppression and grants suppression immunity for the Lord Commissar for 15 seconds.
It does not work, what I highlighted in bold.

Lord General
http://prntscr.com/lh9s9x
http://prntscr.com/lh9u1p

Call Reinforcements
In codex the cost only 150 Requsitions, in game 150 Requsitions + 50 energy

The General radios in a Valkyrie gunship to drop off reinforcements, reinforcing any allied Imperial Guard squads in radius 35 to full strength. Range 20, cooldown 90 seconds. Requires the Vox Operator upgrade. - All not works.
It does not work, what I highlighted in bold.

Re: imperial guard bugs

Posted: Mon 12 Nov, 2018 4:17 pm
by Sex - Murder - Art
My Guardsmen lost models for nothing after then entered Ravener tunnel. I could not reinforce them since their maximum model amounts decreased. EG : They were 12 but they went to 10 and could not increase them.

Re: imperial guard bugs

Posted: Mon 12 Nov, 2018 7:46 pm
by Dark Riku
The inspire courage tooltip is not up to date.
It's working as intended.

Don't enter the webway or tunnels with guardsmen. They will always get eaten inside the tunnels or lose some men in the warp :)
Known issue with no fix found yet.

imperial guard bugs

Posted: Wed 24 Apr, 2019 11:24 am
by bennieGeorp
Not just me then.

Nothing actually seems to work here.

Looks like they have abandoned us keyboard cowboys.