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Re: DLC Replacers & Sterling's New Stuff

Posted: Sat 19 Mar, 2016 9:39 pm
by Imperator1
Garrick wrote:Actually that would be very very easy.

I have better plans. I plan on repurposing the Swarmlord's skeleton and make it useful for a Daemon Prince. It's not hard, it's only very very time consuming.


That sounds awesome!

Re: DLC Replacers & Sterling's New Stuff

Posted: Sat 19 Mar, 2016 10:12 pm
by Raven
>Daemon Prince finally becoming a thing

THE END TIMES ARE UPON US!

That being said, could the Daemon Prince be like the Chaos Lord/Sorcerer equivalent of the T3 Terminator Force Commander?

Re: DLC Replacers & Sterling's New Stuff

Posted: Sat 19 Mar, 2016 11:13 pm
by Caeltos
ELITE is NOT adding in Daemon Prince in Multiplayer PvP anytime soon.

If at all.

Just had to clarify.

Re: DLC Replacers & Sterling's New Stuff

Posted: Sun 20 Mar, 2016 3:09 pm
by Garrick
I thought that was abundantly clear by the thread's name and the fact that I'm not a member of the DOW2ELITE team. Oh well.


DAEMON PRINCE IS A PRIVATE PROJECT THAT MIGHT OR MIGHT NOT FEATURE IN MY MOD.

Re: DLC Replacers & Sterling's New Stuff

Posted: Mon 21 Mar, 2016 6:12 pm
by BloatedChamp
Does not have to be soon, I can wait :D....as long as there is a possibility :P

Re: DLC Replacers & Sterling's New Stuff

Posted: Tue 22 Mar, 2016 9:05 pm
by Lulgrim
Image

Re: DLC Replacers & Sterling's New Stuff

Posted: Thu 19 May, 2016 4:20 pm
by Malumlord55
hey there!

I love your work and your badass models (especially for the Orks)
I was wondering if you'll release an .sga version of your bloodaxe mekboy, to replace the default mekboy.

I have been trying to extract the Bloodaxe Mekboy model from Dawn of war 2 Elite and turn it into a .sga cosmetic mod myself but such success hasn't even been close to being reached.

on a similar note I have attempted to make .sga cosmetic mods out of the Deathskull Kommando Boy, Deathskull Wartrukk, Bloodaxe Stormboy and the Bloodaxe Stormboy nob but I haven't been able to do so.

I have been following the tutorial on making .sga mods which was posted here: viewtopic.php?t=1748

thank you for your consideration ^w^

Re: DLC Replacers & Sterling's New Stuff

Posted: Tue 07 Feb, 2017 5:32 pm
by Edna
Hallo i am new here.

I would like to know how to install the Chaos Dlc or Space Marine DLC.

And whether it works for Vanilla DOW2.

Re: DLC Replacers & Sterling's New Stuff

Posted: Wed 08 Feb, 2017 4:36 pm
by egewithin
Edna wrote:Hallo i am new here.

I would like to know how to install the Chaos Dlc or Space Marine DLC.

And whether it works for Vanilla DOW2.


If you mean '' Word Bearers '' for Chaos DLC and '' Ultramarines '' for SM DLC, you simply buy them on Steam.

Re: DLC Replacers & Sterling's New Stuff

Posted: Wed 08 Feb, 2017 10:19 pm
by Edna
egewithin wrote:
Edna wrote:Hallo i am new here.

I would like to know how to install the Chaos Dlc or Space Marine DLC.

And whether it works for Vanilla DOW2.


If you mean '' Word Bearers '' for Chaos DLC and '' Ultramarines '' for SM DLC, you simply buy them on Steam.



Nope i mean this:

http://www.mediafire.com/download/cwsm5 ... ne+DLC.rar
http://www.mediafire.com/download/69dob ... os+DLC.rar

How to install the?

Re: DLC Replacers & Sterling's New Stuff

Posted: Sat 18 Feb, 2017 9:18 am
by Imperator1
Just want to say that Sterling and the Elite mod team did a great job, and I am very grateful that they let others use their stuff. I remember how douchy the dow1 modding community was for the most part, and how better the dow2 was.

Re: DLC Replacers & Sterling's New Stuff

Posted: Mon 20 Feb, 2017 12:48 pm
by Garrick
I have to join Imperator on this one and extend thanks to everyone.

Re: DLC Replacers & Sterling's New Stuff

Posted: Mon 10 Apr, 2017 6:12 am
by Kanzzer
Hi guys, I am new here and I appreciate the works that you guys have done.

I have a question: if I wanna switch all the Raven Guard helmets and replace them with the Beakie helmets of the default Assault Marines, how do I do it? I have 3ds Max 2017 installed along with the Santos Tools 2 along with the corresponding scripts to run with the 3ds Max, and the SGA Reader, but I'm still very confused and I have no idea where to start.

I wanted to ask you guys to include it on the next projects you're working on, something tells me that this is be a difficult task and I should try to figure it out myself. There is a beakie helmet .model file located at troops_wargear\heads\assault_marine_nobackpack

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which is exactly what I need, and I just need to figure out how to incorporate it to the all Raven Guard chapter.

I have always been bothered by the Raven Guards wearing the default MKVII helmets, which entirely lore inaccurate and I wanted to fix that!

Re: DLC Replacers & Sterling's New Stuff

Posted: Sat 06 May, 2017 11:13 pm
by Imperator1
You need to go to the unit's ebps file. Once you opened the (unit name).rbf, go to entity_blueprint , there to Chapter Animator attachments, and add SM_Ravenguard with the looks you want for them. I don't think it needs any 3dsmax skills at all.

Re: DLC Replacers & Sterling's New Stuff

Posted: Thu 25 May, 2017 6:31 pm
by Nine Lives
New here so I don't really know how things work but I have a question.

The first post of this thread has links to the download page and mediafiles.

The first link (http://forums.relicnews.com/showthread. ... etribution) doesn't work and the mediafile downloads (for example Slaaneshi) is in .sga file, which I have never encountered and have no idea on how to unpack for elite mod.

Re: DLC Replacers & Sterling's New Stuff

Posted: Tue 12 Mar, 2019 10:29 pm
by Mister Moo
Love the new models and add-ons. It makes this game much more fun to play. Do you have any more models planned for the future? For example, Cataphractii Terminator models to replace current Indomitus Pattern Terminator armor for Space Marines?

Re: DLC Replacers & Sterling's New Stuff

Posted: Fri 15 Mar, 2019 5:26 am
by Atlas
o/ welcome aboard.

I think we have more plans than ability atm. The art of modeling and rigging animations is basically lost at this point so we're just hunting down old STCs and trying, TRYING to salvage what we can.

But yeah, if we can find it then we have ideas of what to do with it.

Re: DLC Replacers & Sterling's New Stuff

Posted: Mon 18 Mar, 2019 3:44 pm
by Mister Moo
The Space Marine Terminators compared to their Chaos Space Marine counterpart look "blank". CSM Terminators are adorned with spikes, horns, skulls, etc. whereas the Space Marine Terminators have little to nothing. Is it possible to add things like robes, purity seals, engravings, etc. onto them?

Current Terminators Models: https://mega.nz/#!KYoChQZK!b-UIENIKw6nx ... 8lNFn-Fq7k

Visual concepts of what to make them looker cooler: https://mega.nz/#F!DMoWFaLD!BaXbc7fpJIqXv2nVWlT5vA

Cheers!